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pandaplaygames

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Everything posted by pandaplaygames

  1. We already have a job master for that. just put 0 under set .Thirdclass,0; the settings to disable third jobs. it's inside your /npc/custom/ LINK to file in SVN OnInit: setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,1; // Enable third classes? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) end;
  2. Let's first back down and check if you are able to actually host it. Check 1: goto whatimyip.com note your ip address. Then head over to your router. Check the WAN ip address. Are they the same? If it shows you different IPs. You cannot host this with your computer until your ISP gives you an ip address not under any NAT configuration Check 2: Are you under a DHCP server? check START>run>cmd>ipconfig. If it shows 127.0.0.1 or localhost. That means you are not. BUT you have a router.. so this translates (almost automatically) that you are. I saw your post in port forwarding, so that basically means you are. Check 3: lets check your settings CHAR_ATHENA // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 <<should be 192.168.1.8 not 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 127.0.0.1 <<should be you WAN ip address.(if you are planning to expose your server to the iternet and have people login over the net) // Character Server Port char_port: 6121 // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 << should be 192.168.1.8 not locahost ip // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 127.0.0.1 << WAN IP if you want it through the internet.if this is just local.. should be LAN // Map Server Port map_port: 5121 CHECK 4: If you want both LAN and WAN players. make sure that the subnet_athena is configured correctly. Check ipconfig and copy the data there to the subnet configuration. Basically Checks 1 to 3 takes care of the WAN. CHECK 5: Open the servers login/Char/map and check the if the ports are open. You check do this with ping.eu or ipporttoolcheck. CHECK 6: Check your clientinfo.xml (if ragnarokRE) or sclientinfo.xml if the ip address is correct. Since you will log in locally, put 192.168.1.8 on the ipaddress not WAN. but if the people connecting are through the internet. Provide them with the WAN IP I hope this helps
  3. nope.. just enjoyed the community. The learning experiencing.... If you want to learn you learn. Doesn't help to ask around too <<< LOL TYPO I meant it doesn't hur
  4. So What am I doing wrong? //Checks if character is in GUILD DUNGEON without a guild pass //gld_dun01","gld_dun02","gld_dun03","gld_dun04","arug_dun01","schg_dun01"); - script guildmapchecker -1,{ OnPCLoginEvent: OnPCLoadMapEvent: getmapxy(@map$,@mapx,@mapy,0); if(@map$ == "gld_dun01" || @map$ == "gld_dun02" || @map$ == "gld_dun03" || @map$ == "gld_dun04" || @map$ == "arug_dun01" || @map$ == "schg_dun01"){ if(countitem(32001) < 1) { dispbottom "You do not have a guild dungeon pass on you. You need at least 1"; warp "SavePoint", 0, 0; } } end; }
  5. so far no problems now. Just added the palette patch int he downloads section. If that's the problem then the cause of this error are missing files.
  6. no error message. Just ragnarok.exe stopped working
  7. it seems the login server reads his request but doesn't go through. do not use your WAN ip on your clientinfo.xml. I don't think a loopback function exists. Instead use your local ip eitherin lan or the local 127xxxxx
  8. I have the same problem. This error seems to lurk around Guild Agits.
  9. I just had this issue.. solution was found by uncommenting on servers.php the lines that are as follows // 'Database' => 'ragnarok', of course, where it says ragnarok you should put you database name. Even though it says that if it's not specified it will default to DbConfig.Database, looks like it's not working right. Update: I reinstalled the CP and the problem was persistant.. checking the database i noticed the following schemas were missing: cp_charprefs cp_itemshop cp_redeemlog cp_xferlog So i just installed them "by hand" importing the sqls from data/schemas/charmapdb and now it's working again sorry hadn't updated this. Fixed this a loooong time ago. but thanks though Closed.
  10. nice script. I added this hope its fine with you Emistry if (getcharid(2) == 0) { mes "You need to be in a guild to use this function"; close; } // add before this line mes "This is Emperium Breaker test Room. ";
  11. same problem. Run sql script got the tables ready. item_db.sql CP just ends up with internal server error I used the item module to add items but.. Iget an error.. cant add. I dont even know what identifier is on the fields
  12. Fixed. NVM I used TSL configuration. Works fine Here are my settings. any help? *POP enabled in Gmail. LINK to config 'RequireEmailConfirm' => false, 'RequireChangeConfirm' => false, 'EmailConfirmExpire' => 48, 'MailerFromAddress' => '[email protected]', 'MailerFromName' => 'OracleRO', 'MailerUseSMTP' => true, 'MailerSMTPUseSSL' => true, 'MailerSMTPUseTLS' => false, 'MailerSMTPPort' => 465, 'MailerSMTPHosts' => 'ssl://smtp.gmail.com', 'MailerSMTPUsername' => '[email protected]',
  13. https://github.com/mandark022/ or click on his releases. it works :~)
  14. WORKS!! thank you man /kis /kis
  15. @Annieruru - i meant it already has the killmonster function. It's the script back in eathena. I don't claim anything just to make things clear. Here's your post in eathena http://www.eathena.ws/board/index.php?showtopic=187654 just added killmonsterall .@map$; where it was checking the time that's all. anyway Annieruru I don't (again) claim anything. it's urs. and I didn't know about 1.4a. so my miss on that.
  16. simpy remove the 1st line with the // or CLICK ME pastebin , insert that into the SQL table.
  17. time zone depends on the server's time settings. use the normal WOE setter included as long as the time settings on the host is the one you want.
  18. Here's the converted script for rathena from eathena script. http://pastebin.com/XWNdE76c Credits ~AnnieRuru~ Added killmonsterall function to empty rooms that ended for the rent duration.
  19. ragnarok'@'103.28.23.29 << is this the username ur using?@_@ where is the host anyway?
  20. Version version 1.70

    694 downloads

    THIS IS ONLY A MIRROR LINK and COMPILED EXE WITH .OCX extensions. credits to Myzter Original forum thread. http://www.eathena.ws/board/index.php?showtopic=34373 Description: Simple to use rathena/eathena server manager turns on/off autostart @ startup and minimize to tray function with low RAM use. Enabled logs. Instructions. Unrar files. take the files (POWRO and the .OCX files) and put them in your rathena/eathena root folder. Run the POWRO and configure it with your server .exes. For more info check original forum thread
    Free
  21. either hex your own or get one that's already hexed. What server version are u using?
  22. if you have the time to tinker around the codes in the flux cp by calcium kid to modify it to be compatible with the pre-renewal SQL databases then yest go on ahead . but it's better to just stick with Calcium Kids renewal FLUXCP and modify your server for no third jobs. You get the newest Database for items and npcs without having third jobs on the server.
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