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Mootie

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Everything posted by Mootie

  1. correction here if(countitem(30000)<10000)
  2. this ? http://invisionmodding.com/tutorials/category/7-custom-bbcodes/ a custom bbcodes
  3. config them in application.php and server.php
  4. not an old topic i've already know this bluesky vps their not giving good services either.....
  5. i guess you have to do it manually if you dont know how to put slots on the script ID,Name,Name,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } Slot before job examples 5134,Pumpkin_Hat,Pumpkin-Head,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{} this 0,0xFFFFFFFF the 0 before job is slot if you want to 4 input 4 4,0xFFFFFFFF and i hope someone will provide a fast things for edited them...and i feel this post goes for database request not client request.
  6. @ clydelion i guess he was pointing about when someone patched he/she cant patched anymore in the same file without deleting .dat correct me if im wrong
  7. no it doesn't help that winz cause if you overwrite the files thor pathcer wont patch it again cause .dat is already done into that patch i hope you got what i mean by this so everytime you had a patch that has a same file name thor patcher wouldn't patch them. i guess aormin have a fix this
  8. you can use euphy quest shop and edit this part setarray .Shops$[1],"Headgears","Weapons","Other"; // set .Shops$,"n/a"; you can always use their quest shops for your needs just edit them to your needs
  9. Oo remix dami kseng mag pangap e hahahaha isa na yan sa bulaan peace
  10. For multiple shops use emistry multi shop or euphy quest shop and edit it to your needs you can always put dummy npc just put # on the end of the name "quest shop#2"
  11. Oh yeah it need a little source edit to be spash damde on area or radius i guess someone will provide idea how you can do it
  12. Is this what you looking for? http://rathena.org/board/topic/62238-manage-skill-damage-20/
  13. Oo fans mo kme will qng asan post mo andun kme pra kang cd na tumatalon nasisira sa kakagamit
  14. yeah, this script was originated from here at that time, woe:se was still under developing in this case, there's no need for SQL table since there's only 1 guild ID is stored prontera,156,177,5 script WoE Prize 100,{ // setcastledata "prtg_cas01", 1, getcharid(2); // debug if ( agitcheck() ) { mes "A war is currently in progress"; mes "If your guild owned a castle ask your guild master to see me to claim the reward"; close; } select "Kriemhild [Primary Castle]"; if ( getcastledata( "prtg_cas01", 1) != getcharid(2) ) { mes "Your guild failed to take this castle"; close; } if ( $castle_claimed[1] ) { mes "Your guild already received the reward for this castle"; close; } if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) { mes "Ask your Guild Master to see me"; close; } mes "receiving the reward for this castle"; if ( $castle_prtg1_gid != getcharid(2) ) { $castle_claimed_times[1] = 0; $castle_prtg1_gid = getcharid(2); } if ( !$castle_claimed_times[1] ) { // 1st time getitem 7960,200; getitem 12103,20; getitem 7959,20; } else if ( $castle_claimed_times[1] == 1 ) { // 2nd time getitem 7960,250; getitem 12103,30; getitem 7959,30; } else { // 3rd time onwards getitem 7960,300; getitem 12103,40; getitem 7959,40; } $castle_claimed[1] = 1; $castle_claimed_times[1]++; close; OnAgitEnd: $castle_claimed[1] = 0; // everytime woe ends the variable resets end; OnInit: waitingroom "Kriemhild Reward",0; end; } btw this topic feels like a request, so move over there oh my bad if its feel request please move it to there...so yeah back to the topic annie,is this script will go for what i need? i mean the "ABC" conquer 2 times will get 2nd time reward and for the 3rd time they have been defeated by "DEF" so the "DEF" is 1st conquer goes to 1st rewards... and for the nxt woe "ABC" conquer again the kriemhild are they going to continue for 3rd attempt? or reset into 1 again? this script is awesome o.o goes to what i really need it thx for this
  15. example 22718,Hanging_Dolls,Hanging Dolls,5,20,,100,,0,,1,0xFFFFFFFF,7,2,1,,0,0,1840,{},{},{} the viewing id is 1840 and for the accessory you should get image in idnum2itemresnametable example clip. 22772,Chaotic_Ring,Chaotic Ring,5,20,,100,,0,,2,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
  16. baka umiyak nnmn yan sabihin pinag tutulungan nten
  17. ay salamat newbie na ang developer nmen
  18. update data folders and update your lub files
  19. check the packet_db and your mmo.h
  20. Here we go a goddess!!! saved us o.o damn i forgot to mention about this.....annie is this a same guild conquer? what i mean example "ABC" conquer today they will get 1st reward after that same "ABC" guild defend their castle and obviously get the reward for the second time and then for the next woe the "ABC" guild defend their castle again but they failed to defend "DEF" guild conquer the kriemhild so this will be their 1st attempt on the castle so are they gonna get 1st reward and so for the next woe again "DEF" defend their castle but "ABC" defeated them and conquer kriemhild again are they rewards is going back to 1 or its going to continue into reward 3? cause if you going back they already have 2 counts for holding an castle. Yep i just tested today and it continue what "ABC" have....it doesn't reset to 0 what i mean here is "ABC" have 2 counts already after getting back their castle their 2 counts added 1 counts so they proceed in reward 3 so i was thinking to reset their counts once their been defeated... bump bump
  21. set .Announce,0; // Announce quest completion? (1: yes / 0: no)
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