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Stolao

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Everything posted by Stolao

  1. Its possible but requires a quite bit of modification on the script
  2. this can be done via script eg - script Storecheck -1,{ OnStoreage: if(.var > 1){ end; } else { openstorage; } end; OnInit: bindatcmd("storage" ,"Storecheck::OnStoreage",0,99); bindatcmd("s" ,"Storecheck::OnStoreage",0,99); end; }
  3. btw im not doing your request, my floaing rates are defined by number of players online mostly, if you want to add liek your request try this one Update Weapon Mastery v1.1A -> v1.20 At_Command Uploaded Pvp v2.00 -> v2.04 Update2 Added Several Missing Links Updated Coming Soon List
  4. Your probalby missing the view of client side
  5. Attachrid needs a ; after it Update Pvp_ladder missing ; fixed
  6. to have it reset after last day, you would simply add a comparison to days logged to getarraysize if == then reset back to 0 to have it stop counting basically the same thing just instead of setting to 0 don't add more try scripting it yourself if you cant get it i can do for you (learn from trying 1st~)
  7. lol just got home and was going to reply with this
  8. Stolao

    PC_SKILL

    You also need to edit the skilltree_db if you want a class to learn it as well as the lua files.
  9. You should add this feature into your guild limiter, so no redundant scripts, 1st creat a GM menu that adds a guild id to an array from a inputed characters info, Then use that array in your limiter script, using a "for" or "while" check comparing the characters guild with the array. If you don't get those parts I can make snippets for you, or send me you limiter and I'll add for you.
  10. It should work fine, I'll write you a callfunc for the check when i get hone
  11. Yes, it's complicated ... So I continue with my problem. but thank you for your attention. grimmtooth is actually just a 3x3 area around the target, the line is simply an animation effect, the only skill ive seen that is oblong is firewall
  12. Nk needs to be bitwise 0x2 Splash for say magnum break is 1 a 3x3 area and stormgust is a 3 if I remember right meaning a 7x7 area As for grimtooth style splash I don't recall off hand but its a little more complex
  13. && should be || for most of that, your checking if its wearing any of those not all of those
  14. -%TAB%pointshop%TAB%<NPC Name>%TAB%<sprite id>,<costvariable>{:<discount>},<itemid>:<price>{,<itemid>:<price>...} <map name>,<x>,<y>,<facing>%TAB%pointshop%TAB%<NPC Name>%TAB%<sprite id>,<costvariable>{:<discount>},<itemid>:<price>{,<itemid>:<price>...} all you need to do is make the <costvariable> equal the point type given by the vote4points code
  15. Update: Auto Event 1.8E -> 1.92 Update Release: Group Buffs v1.02
  16. Thank you, fixed in v1.92 Fixed Hang Screen in v1.92 Update 1.8E -> 1.92
  17. in your skill_db id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description // 06 nk (skill damage properties): // 0x01 - No damage skill // 0x02 - Has splash area // 0x04 - Damage should be split among targets // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) // 0x40 - Skill ignores target's flee (magic type always ignores) // 0x80 - Skill ignores target's def cards // 07 splash/effect range (-1 for screen-wide)
  18. It lets items in your inventory give bonuses like equipment does,
  19. if(CheckVending() ){ DetachRID(); }
  20. https://rathena.org/board/topic/64394-%E2%9C%B0-euphys-scripts-%E2%9C%B0/ Euphys woe script has, very details customization, a lot of which can be changed in game via npc
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