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Stolao

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Everything posted by Stolao

  1. Thanks so much ^^ its working now but you're txt missing 1 right curly at line 314 and ";" at line 140 (else { set .@ei,-1; } and its all work fine Thank you for your help also updated today to v1.26
  2. 1st off use a codebox, 2ndly skill "SN_WINDWALK",13; simply change the 13 to the desired number for each item db entry for more info *skill <skill id>,<level>{,<flag>}; *skill "<skill name>",<level>{,<flag>}; *addtoskill <skill id>,<level>{,<flag>}; *addtoskill "<skill name>",<level>{,<flag>}; These commands will give the invoking character a specified skill. This is also used for item scripts. Level is obvious. Skill id is the ID number of the skill in question as per 'db/(pre-)re/skill_db.txt'. It is not known for certain whether this can be used to give a character a monster's skill, but you're welcome to try with the numbers given in 'db/(pre-)re/mob_skill_db.txt'. Flag is 0 if the skill is given permanently (will get written with the character data) or 1 if it is temporary (will be lost eventually, this is meant for card item scripts usage.). The flag parameter is optional, and defaults to 1 in 'skill' and to 2 in 'addtoskill'. Flag 2 means that the level parameter is to be interpreted as a stackable additional bonus to the skill level. If the character did not have that skill previously, they will now at 0+the level given. Flag 3 is the same as flag 1 in that it saves to the database. However, these skills are ignored when any action is taken that adjusts the skill tree (reset/job change). Flag constants: 0 - SKILL_PERM 1 - SKILL_TEMP 2 - SKILL_TEMPLEVEL 3 - SKILL_PERM_GRANT // This will permanently give the character Stone Throw (TF_THROWSTONE,152), at // level 1. skill 152,1,0;
  3. Good Work everyone who provided for those statistics.
  4. please try and use the search button Github has the server files, as for client side its under client and on RMS
  5. OnPCDieEvent: getmapxy(.@m$,.@x,.@y,0); while (!checkcell(.@m$,.@x,.@y,cell_chkpass)){ set .@x += rand(-3,3); set .@y += rand(-3,3); } makeitem 7793,1,.@m$,.@x,.@y; end; thats what your looking for i think,
  6. Update Updated Weapon Master from 1.20 -> 1.22 Added Mining v4.3E
  7. sec ill fix and update my git Edit: this was already fixed in 1.22 which i updated 29 days ago... please use most current version
  8. This is not the Scripting Requests section. Your right its support which is why I didn't write it for him, he can solve it himself but with help.
  9. +100 is a very simple source mod simply find #define MAXREFINE Think its in mmo.h (on phone)
  10. thats very odd considering it has a check if the field is blank... maybe ill change it from if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4]; to if(.Mode & 4 && (.@TT[3] + .@TT[4]) > 0) getexp .@TT[3], .@TT[4]; Let me know There's a syntax error on line 36. It is missing " before ; I'm testing functionalities now. We have some issues again and they are weird lol Upon using @relog: 1) It returns a message saying "You cannot find any trace of a Boss Monster in this area" this means it is trying to do similar effect with Convex Mirror. 2) It says "You have collected your daily reward, for 0 day in a row.". On your first day I think it should say 1 day in a row. Then on your 2nd day, 2 day in a row. 3) This is weird, it changed my character's outfit to "Summer". lol and I can't do any skill. Indefinite time as well. 2) on message I'll edit to be day+1 for what it tells you. 1, 3) Those are the effects from buffs, the numbers of buffs changed since I wrote these examples I think I'm going to re write the buff part to be more configurable I think I'm going to re write the buff part to be more configurable Hi Stolao, I've tested again your script and it still gives Base and Job Experience even though it is set to 0.
  11. As far as I can tell they are official or very close there to. So no need for a job master.
  12. Not quite... He's trying to log in as account 1 ( his server) he needs to 1st create an admin account to log in as
  13. Mine doesn't work? https://github.com/Stolao/Npc_Release/blob/master/PvP_Ladder/Pvp_Ladder_v2.00.txt
  14. When you have the settings set to pre-re you need to make sure you download a data folder that is also pre-re, for both item translations skill translations and maps like izlude, the for izlude just download the old izlude and put it in your data folder / grf As for the mobs in 2007 I remember that orc zombies where not that strong and could easily be mobbed and killed in groups even before your 2nd job. To answer your overall question will there still be issues, I'm sure there are small ones here and there but most are caused by using a non pre-re grf setup, with a few of the renewal npcs leaking to pre-re For your woe question I wouldn't know off hand I'd have to look into the npcs bit I'm on phone
  15. https://rathena.org/board/topic/84800-stolaos-script-collection-update-2015-09-18-0934/ adjust he settings as you see fit
  16. Think it does, you need to re diff it adding in custom classes option, I use 2013-08 client myself
  17. Visit the website... Its linked in the thread emi linked
  18. Start with 5 or so ids then exspand it once you have it working, btw my ex job master was 9300+ lines now it's 430ish
  19. Lol to learn anyways If you still can get it or want further advice after you try then I'll help you more
  20. Since your in support section I'll point you in right direction so you can give it a shot OK, Look into the following in the script_command.txt Arrays While / for Switch OnInit: (for config settings) Getitemname And... Think that's all you'll need
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