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Stolao

Developer
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Everything posted by Stolao

  1. Yes it's hardcoded think of you enable /noctrl it helps also enabling pvp removes all issues Though this would be useful
  2. Hmm this is very good to know, ty I've never noticed this in my script_command. txt till now
  3. helped in discord int x=0,y=0,i=0,master = 0; struct map_session_data *pl_sd=NULL; master = sd->bl.id; if ( mob_countslave(&sd->bl) >= 1) return 0; do { x = sd->bl.x + (rnd() % 10 - 5); y = sd->bl.y + (rnd() % 10 - 5); } while (map_getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10); if (i >= 10) { x = sd->bl.x; y = sd->bl.y; } pl_sd = map_nick2sd((char *)sd->status.name); mob_clone_spawn(pl_sd, sd->bl.m, x, y, "", master, 0, 2, 0); } break;
  4. You want to add cointitem to the oneqiip section of the items you want to restrict
  5. Yes you can by using a local server ausibg an IP address of 127.0.0.1
  6. Its by default only when no weapon is on, I think you can trick a item into acting like bear hand by putting the view of as 0
  7. Stolao

    Custom NPC

    Did you remove the // before there file exstintion in the https://github.com/rathena/rathena/blob/master/npc/scripts_custom.conf
  8. disable mob spawns for poring and add versions that have your event label attached..
  9. give you access to the server so you can post add/remove edit stuff as you like? Ya id say that's necessary
  10. I'll make you an ftp account to access it once I do an update. It uses 20130807 client.
  11. Hi. clydelion, I was trying to filter the EVENT NAME that is currently attached to the monster but Idk how to do it. I was about to create an npcevent that is triggered when a mob received damage. OnMobDamagedEvent, just like OnNPCKillEvent but this time when the mob only receive damage. And I don't want all mobs to trigger it coz it might cause server lag. So I was trying to create that event to only trigger to the monsters that has attached OnThisMob event label to trigger OnMobDamagedEvent.. e.g monster "prontera",150,150,"Poring",1002,1,"Test::OnThisMob"; ^ when this poring received any damage, the OnMobDamagedEvent will be triggered. but for the normal porings without OnThisMob event label, it won't be triggered. Can you give me ideas how to make this work? You would have to replace all your proings with ones that have this label its not hard
  12. If you want I have a test server active you could use to test, I'll have to do a quick update to a newer git, the git it has is like 6 months old.
  13. I'm online mornings (-8gmt) and most the day Wednesday Thursday Friday (-8gmt).
  14. That is beautiful, gj Haziel. Makes me want to release something for the community.
  15. I actually prefer low rate servers my favorite rates are < 10x
  16. I'd be happy to test some stuff for you if you like
  17. 1) Wrong section please post in correct section next time 2) The first time a castle is captured its open anytime, one its owned by a guild then it will follow your schedule, this is the correct behavior. If you wish to fix this then as El Dragon said capture all castles with a GM guild
  18. 1) hit the <> code button when your making a post or manually typing in {code} (replace { and } with [ and ] around your code {/code} 2) yes you posted the entire item_db.txt for the script you just have to edit that as you like.... 3) That's not a script its a script command and can be found here or in your rAthena copy in /doc/script_command.txt
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