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Stolao

Developer
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Everything posted by Stolao

  1. Short answer is yes i would try it out. I'm usually willing to try any server, especially highly custom servers but most the time large projects fail in the end game content. As long as things are balanced and remain fun any style server can do well. The other most important thing is not how many players you have but how fun it is to run for you. Because if you get board of things and stop updating and improving things will go stagnant and people will leave. So just do what you want and hope for the best.
  2. Doubtful I run 2013-08-07 as well and recommend patches seem to work fine alone (packet encryptor off in my case), its probably client side but if you want try to re diff your client and see.
  3. When you solve yourself kindly post how so others who have same issue can reference the post. Thank you.
  4. First off use code box 2nd I fixed this in 1.5E Your using 1.59 so update
  5. 17726Thanks Still unable to duplicate, try submitting a bug report maybe someone else will have better luck making reoccur
  6. if i were to try id start with finding hide_woe_dmg in the scr and seeing where the gm check is and change that from gm -> anyone instead of the 1 damage. I'm currently mid project so i cant help atm but give it a shot yourself, after my project i might have time to help.
  7. Cannot duplicate issue, what revision are you using
  8. To my knowledge # after does nothing but honestly I'm no positive
  9. *failedrefitem <equipment slot>{,<char_id>}; This command will fail to refine an item in the specified equipment slot of the invoking character. The item will be destroyed. This will also display a 'refine failure' effect on the character and put appropriate messages into their chat window. That exist in most refine scripts also that's not the full refine code.https://github.com/rathena/rathena/blob/master/npc/merchants/refine.txt
  10. https://github.com/rathena/rathena/blob/master/doc/script_commands.txt Search variables Best thing to do is read up on that, then do some testing with things, I k ow your using a very old .txt based server (for whatever reason) so there are a few more limits to variables for you; max array size of 128, permanent account and character variables cannot be arrays. If you have questions about a certain script your making just ask here via post or pm, or post on the rAthena discord chat for more instant advice. Also https://rathena.org/wiki/Basic_Scriptingcheck this out as well under Conditions and Variables
  11. /db/(pre)re/refine.txt As for the not break open your refine NPC and change failrefine to downrefine or just // it out.
  12. Think there has been a request for this already done if you search the forums
  13. you would simply copy everything under onpckillevent: paste it unde onpcdieevent: then change the + to - if( getcharid(1) == .Teamr ){ set .rpoints,.rpoints - 1; announce "The party: "+ strcharinfo(1) +" now has ("+ .rpoints +") points",0; } like that
  14. Stolao

    Q> Drop Rate

    Yup that's not what I'm looking for. Anyways thanks for the help man! Last question man, so if bubble gum is used the probability of the item that it won't drop will just increase like if the original is 1/4 will not drop. It will be 1/16. and so on..? Yes fail rate is multiplitive
  15. Stolao

    Q> Drop Rate

    Not through basic means you could do an onkillevent that for a certain mob that actually doubles the drop rate after an sc check but doubt that's what your looking g for.
  16. Stolao

    Q> Drop Rate

    Bubble gum works like you killed the mob twice so if it fails to drop (25%) then it rolls again so in this case it will be 1/16 chance of failing
  17. I swear I just did this request (different mobs) like last month...
  18. Not working on my rAthena, no damage is increased or element is applied if a weapon is equipped. Found this but link is dead or broken provided by Ind to me: https://rathena.org/board/tracker/issue-5411-rapid-smiting/?gopid=7391 Element works now, but Damage granted by Weapon issue still remains. Note: Issue also applies to Shield Boomerang. Weapon damage is not being added to Shield Boomerang's damage. If i not mistaken, Weapon damage does not add damage to shield boomerang. Shield Boomerang damage is affected by str and minor damages by dex and luk and also the weight of the shield. .Correct me i am wrong. Your right
  19. Can you give me an example? Thanks! A string variable is any word variable rather then an integer which is a number Reference your /doc/script_command.txt under variables for more info
  20. Even if the map is defined as night/indoor for the instance map? I'll take a look into this.
  21. Needs to be if(strcharinfo(3) == "prontera") But yes will work
  22. Setarray .@item[0],countitem(example),countitem(type 2),(type 3), (type 4); Then just delete those counts and add jellopy On phone but hope you understand
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