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Vach

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Everything posted by Vach

  1. Ooommmmmmggggg Nana saves the day again.
  2. Still has no effect, I'm assuming I have to apply both patches in some shape or form - but whenever I do so I start to receive patch errors; I'm trying to avoid doing it manually as I don't know the source code that well yet. Erm, assistance from Lilith?
  3. Hmmm... I'm not entirely sure which one I want to use. I understand how both work but I'm not sure if I want to blanket all deaths that were supposed to be PC only with the mobs as well. I will test and report back later. EDIT: Doing my research I discovered none of the penalties ever occur unless you are killed by a player... and nothing else. If this is as designed, I didn't know about it. I ended up going with your second option so that all the penalty checks are run through in case I ever decide to set an XP penalty (not likely). DOUBLE EDIT: Nevermind, using the second option sends piles of errors from the mapserver "randomly" for some reason. When using the first, it wouldn't compile unless I moved "unsigned int base_penalty = 0;" somewhere else in the code. It was strange, like declaring it next to the if statement was against syntax. Especially because the error was "Error 10 error C2143: syntax error : missing ';' before 'type'" ...and all I did was declare a variable. Any insight on why doing so would make an error depending on where the variable is placed would be great, because I am stumped. Otherwise, it works if I move the declaration to the top near the other variables. Thank you.
  4. Yea, that's the setting I was talking about; but it only applies when a player dies to another player - not to anything (monsters).
  5. I was thinking about that, but I am going to save that as a last resort because I know somewhere in the source the setting you can enable in the conf file is called when someone dies, I just have to broaden it's scope of when it goes off.
  6. I would like to request a simple source adjustment to allow the Zeny percentage penalty adjusted in the conf files to be applicable even outside of PVP. Is this possible?
  7. Yes! Sweet! +1! >_> Which source file does that go in? I'm still learning the source...
  8. No effect, had my client fully up to date before as well... and that fixed it for you? I'm using the corrected character sprites download... (by KamiShi), perhaps that has something to do with it? Since the sprite is acting up... but then again, why wouldn't it do it for the other sprites? xRaisen, hopefully you receive this notification, might I ask what files you copied?
  9. Yea, I'm not entirely sure what causes that... completely out of my field of expertise. Wait for a source update I suppose. Judas, do you know if that source update toward the end of that thread, that Rytech posted, works? And if so, where to put it?
  10. After doing so, I didn't see any new db text files. Do I have to make them myself when using just 2.0?
  11. You are super awesome! Thank you.
  12. For 2.0, do we apply 1.1 first? Or just 2.0 directly (assuming it's never been used on the source)?
  13. Was there ever a concrete fix to this? I know this topic is very old, but I'm having this issue and after searching the forum I couldn't find anything on it so I figure it's a simple fix I'm just looking over...
  14. I think the elemental balls showing up visably is a known issue?
  15. Vach

    Damage Question

    The ratio seems correct although with your equipment I can't be 100% certain. I'll double check for you later when I have a chance to examine it, should be fine though.
  16. This part is perfect and more to the point; it's been 10 days... Did they do anything else?
  17. I definitely have the latest SVN and I'm having the same issue. Is this a configuration issue within the client? Or something else? What was changed to fix it? Perhaps I missed a diff...
  18. -smacks self- I should have known that! Thanks! EDIT: You have a couple errors in your edits. The edit in stateiconimginfo.lua should have no comma after the last entry and the previous entry needs to have a comma added (before the new lines). Also, when editing the source file status.c it should be: StatusIconChangeTable[sC_ENCHANTARMS] = SI_ENCHANTARMS; StatusIconChangeTable[sC_ARMOR_ELEMENT] = SI_ARMOR_ELEMENT; StatusIconChangeTable[sC_ARMOR_RESIST] = SI_ARMOR_RESIST; Sorry if that came off rude or anything, just wanted to help.
  19. I feel blind... where do the assets go in the data folder? >_>
  20. Vach

    max def2

    I'd love to know the answer to this as well, I'm sure its in the source somewhere but I can't find it.
  21. Vach

    Damage Question

    Doesn't appear to be anything wrong. I tested something similar for my personal use by leveling a swordsman and only giving them STR with no equipment, it was surprisingly low by 200 STR (max on my server). You get most of your damage rates up with percentages that aren't shown in that screen.
  22. Darristan is correct, those spells have their damage based off your MATK (100% per bolt) and therefore you'd have to re-create the skill calls to reduce your MATK similar to some other mage skills (I think Napalm Beat starts at a reduced percentage, I'm not sure off the top of my head). Another solution, one I'd recommend, is to reduce the amount of bolts based on skill level, such as 1 bolt per 2 skill levels, this would effectively halve the damage done at skill level 10 and doesn't require source editing. This can be done by editing your skill_db.txt. Let me know if you need help doing so and I'll show you how.
  23. That's still not a large amount of players, but charging for VIP server usage is a horrible idea because it infringes on what they're doing right now with their official server and THAT they can sue you for because it is idea control on an established product to which they did create ALL the assets.
  24. You can install an rAthena server and then using the source configuration files make it pre-renewal. At that point, you can easily disable NPCs and other post renewal features (like quests) to keep it old school. The only major scripting changes you'd have to do yourself is, if using a job changer, prevent players from getting past 2nd Job and rearrange the map to before Satan Morocc.
  25. Wait... what are these? Is this the ACTUAL client? Also, Welcome, I wanted te video file for the torrent not the torrent itself. =P
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