Jump to content

Vach

Members
  • Posts

    326
  • Joined

  • Last visited

Everything posted by Vach

  1. Alright, I must have something corrupted somewhere then. Thanks a lot for your help, I'll try a few things.
  2. And you're using a 2012 client? They're just named loading##.jpg?
  3. They are, but now you also need the etcinfo.txt file (apparently) in the 2012 clients. What format are your loading screens in? (file format)
  4. What's the trick to changing the loading screens for 2012 clients? Do you have to split them like with the new login background? I have several I've been using and I'm not sure which folder to put them in or what's different (there where they were for my old client and nothing shows). I have already edited the etcinfo.txt file to compensate.
  5. Do you have the lua file for this lub?
  6. Sweet guys, some good stuff here. Anyone got any mooooaaarrrr?? Hey Jelly, I can't see the video that was linked there, just some screenshots. I am not comfortable downloading a torrent; do you have the file?
  7. I used to writ (not write) legal documents for a living and you are exactly correct. Since the initial letter in situations like this is the most important, if Gravity was serious they wouldn't make it seem so unprofessional. Someone native to the area (especially if they have an address there) would write the letter and it would be sent in multiple formats and not just once. Like I said in my other post, private servers aren't illegal if you don't misuse assets - especially now that Gravity has free servers themselves. I mean, think about it, this site shows up on Googles search in the top 10 listings... wouldn't they be hunting people down on here first hand? Especially people that offer paid services. This is why I was confused at DustNoNo's post... because that doesn't make sense. If they're this serious they'd be going after the big servers with VIP modes instead. Dead Horse.
  8. As I mentioned in our converse, 2012-04-10 won't accept the System folder, but I think you're talking about something else.
  9. Does anyone have any screenshots or videos from the good-old-days? I had a friend who asked me what the game looked like in the beta (aka, crowded) and I was really interested in demonstrating but I wasn't able to find anything. GOOGLE HAS FAILED ME!!!!
  10. darristan, If you look in the skill_db: WS_SYSTEMCREATE,Auto Attack System Apparently Gravity had a skill design at some point to have an "Auto Attack System" like a turret or something that would attack enemies. That was all I knew about it at the time (from years ago) and I haven't seen anything since. I am thinking it went the way of Fire Ivy and just sits in limbo. Anyway, in response to the rest, I was thinking of doing something myself like that, Judas, having it function similarly to the other summon monster skills. I wanted to avoid making a script for it and have it linked directly through skill tree menu thingy stuff.
  11. Is it possible to get this skill to work? I've been interested in seeing it since the old days when gunslingers were new but I haven't ever heard of it work. I think some king of automatic turret thing would be cool.
  12. Numerous things that required hexing to translate in 04-10 are instead translated via msstringtable.txt in 04-24 and above. Is that what you were referring to?
  13. What do you mean by skills going up to a certain limit? Their max levels?
  14. Woah... will this actually display a menu or do you just whisper "@bgm"? Never have I been so happy to be wrong.
  15. Actually, nevermind, I find if I edit the files and instead of blanking the contents I empty the data and otherwise leave the LUA array intact... they clear from the quest menu. If anyone wants to knkw how to do thus let me know.
  16. I've never been the kind of person to "bump;" but I'm really interested in getting this to work this way and think I'll give it a shot this time. So... yarsh...
  17. try clear all the contents inside these files... http://subversion.as...est/localquest/ http://subversion.as.../quest/epquest/ I tried this, minor effect. I even deleted the entire folder and it still had some residual quests. It's weird, if I delete the folder the "loc" tab has no quests, but if I put the folder (even with nothing in it), the loc tab shows up wit a bunch of untranslated quests. There is nothing I can do to remove the "Epi" tab quests. Makes me think there is a file in the data.grf we're missing (I thought for sure it was those Lua files... I think those are at least used for something). This worked like a charm! But players can still gain access to the menu with hotkeys or commands... bahh! Oh well, thank you for your help though.
  18. This isn't possible due to how the client selects MP3s. You can actually change the file while the client is running and it won't affect it (it loads into memory).
  19. ^^ You have to compile it to lub in order to read it. Even if you have "read lua before lub," only lubs are ready in the "System" folder. Simply renaming it causes errors (at least for me). By chance, I may be interested in using the quest window on my server... do you know how to get rid of all the existing quests in those tabs in the quest window? There is a whole bunch of untranslated quests in there that I just want to remove.
  20. The file is in the System folder, it is "Towninfo.lua", simply comment out the npc coordinates. if they show up in Korean it is because this file is not translated. I have a translated file if you want it, or if you prefer you can comment out the coordinates or just erase everything in the file. Comment out like so: prontera = { -- { name = "Kafra Employee", X = 146, Y = 89, TYPE = 6 }, -- { name = "Kafra Employee", X = 151, Y = 29, TYPE = 6 }, -- { name = "Kafra Employee", X = 282, Y = 200, TYPE = 6 }, -- { name = "Kafra Employee", X = 29, Y = 207, TYPE = 6 }, -- { name = "Kafra Employee", X = 152, Y = 326, TYPE = 6 }, -- { name = "Guide", X = 154, Y = 187, TYPE = 4 }, -- { name = "Guide", X = 282, Y = 208, TYPE = 4 }, -- { name = "Guide", X = 29, Y = 200, TYPE = 4 }, -- { name = "Guide", X = 160, Y = 29, TYPE = 4 }, -- { name = "Guide", X = 151, Y = 330, TYPE = 4 }, -- { name = "Tool Dealer", X = 134, Y = 221, TYPE = 0 }, -- { name = "Weapon Shop", X = 175, Y = 220, TYPE = 1 }, -- { name = "Blacksmith", X = 179, Y = 184, TYPE = 3 }, -- { name = "Inn", X = 204, Y = 191, TYPE = 5 }, -- { name = "Inn", X = 107, Y = 218, TYPE = 5 } }, Incidentally... I've started using this for my own custom NPCs.
  21. Feebleehhhh! I can't believe I went over that first image, could have killed two birds with one stone... Brynner's got it though. =P
  22. The minimap buttons are disabled via the navigation lua files. I'm not on my computer right now, but when I get on later I'll fond the exact file and post back (if you haven't figured it out yourself by then).
  23. Oh, wow that's really strange. And you haven't modified the source?
  24. That sounds like exactly what I need, it will make my server quite more interesting with new jobs. You'll have to forgive me, I have experience with programming but none with Lua at all... Could you show me an example of the updated function 3 and declaring the array? Once I see it in action I should easily be able to replicate. Thanks so much. EDIT: After taking a second look at skillinfolist.lua, I'm having a hard time figuring out how to get MaxLv to read an array, without making an if statement (which I am unsure what to check for)... is there some kind of function call somewhere I have to modify?
×
×
  • Create New...