Essentially, I want to be able to set different max skill levels for each job. I have already adjusted them server side via skill_tree.txt, but this doesn't seem to be accepted by the client without editing the lua files. Is this possible? If so, I know it has something to do with the following code in skillinfolist.lua:
[sKID.SM_SWORD] = {
"SM_SWORD";
SkillName = "Sword Mastery",
MaxLv = 10,
SpAmount = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
bSeperateLv = false,
AttackRange = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
},
I can edit the MaxLv here and it affects everyone that has that skill, regardless of settings in skilltreeview.lua, or serverside.
Anyone know a way around this?
EDIT: As an additional note, I get huge amounts of errors if I the MaxLv here does not match the MaxLv in skill_tree.txt. The solution of course, is to have every job in sync but I'm trying to avoid that.