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Tio Akima

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Everything posted by Tio Akima

  1. Hello people, I want to edit the skill Fire Pillar - (WZ_FIREPILLAR). The problem with this skill is that it does not work when you have a monster on the chosen area You have to use it in an area with no monster. As removing this condition ????? (bad condition) I've tried several things, reading skill.c, but have not figured out yet, anyone have any idea? thanks
  2. Hello friend, this NPC is located in the folder: rAthena/npc/re/others/resetskill.txt And to disable the NPC is in this file: rAthena/npc/re/scripts_athena.conf locate this: // --------------------------- Others --------------------------- npc: npc/re/other/bulletin_boards.txt npc: npc/re/other/adven_boards.txt npc: npc/re/other/dimensional_gap.txt npc: npc/re/other/item_merge.txt npc: npc/re/other/mail.txt npc: npc/re/other/mercenary_rent.txt npc: npc/re/other/pvp.txt //npc: npc/re/other/resetskill.txt disable here npc: npc/re/other/stone_change.txt npc: npc/re/other/turbo_track.txt npc: npc/re/other/CashShop_Functions.txt ^^
  3. Hello guys. I'm trying to make a skill shot, that is ... a skill it is possible to enemy dodge. And I see that the Ragnarok most skills are Point click, It makes things a little without thanks. So if anyone knows and want to share information about. I want to make skill where the player can launch the area. And also a check of collision, for the ability to stop at first that she hit. Enemy or monster. ANOTHER DOUBT: be possible a skill hit something the map? Launch the skill and she hit a wall, a mountain, or some object ??? Well that's it .. Complicated not? thanks ^^
  4. The truth is that I'm trying to turn this skill into a status of skill to enjoy the sprite. So I want to change everything, and leave this skill to changes of status.
  5. Hello people I need a help. The skill Gunslinger GROUND DRIFT leaves a bomb on the ground. But this bomb disappears after a few seconds. How to increase this duration?????? Second doubt. When using the skill again ... It puts a second bomb. How to make it, to use the skill AND take the pump back. Instead of using another bomb, he take the bomb that used the ground. thanks
  6. Hello guys I'm trying to figure out the name of skills that using the following effects. If anyone knows, please help me. Thank you. I'm searching for the skill name that has this effect, or own name effect. thanks 1 - 2 - 3 - 4 - 5 - 6 -
  7. how to turn off the hour that appears to reach maximum level? thanks
  8. How can I enable the use of Skill in riding mode???? thanks
  9. you're right, an item would be more practical. Adding new skills isn't very hard IMO, though script based will be a lot easier.But for what class are you referring? thanks for comment on the post! : D I researched and found an item that does it all. all the mounts. It is item 12622... I am very grateful for the help and thought of you. Thank you so. rAthena is a great forum, with people who really want to help! thanks
  10. How to make a skill to climb on his mount?? usually to pick up his mount, you need to go in npc. best to do this by a skill. thanks!
  11. super saiyan 3? look this video https://www.youtube.com/watch?v=TMz62VEEMCk
  12. Yup, I want a passive skill to do that.
  13. Yes, it's complicated ... So I continue with my problem. but thank you for your attention.
  14. Skill basic atack What code to count how many basic attacks were hit on the enemy? I want to make a skill that after 10 basic attacks, he bid a skill. thanks
  15. But how to define which phone I want to hit skill? For example ''Stormgust'' hits in an amount of cells Setting in which cell and how the cell skill will hit? I want my skill hit the cell equal to skill '' Grimtooth '' the Thief hitting the cells in a straight line, and all the monsters that are in that line ...
  16. Hello .. how to make a damage skill in area? I want to make a skill similar to kamehameha with damage to area.
  17. @Olrox I made the texture mapping again ... (I did something just for testing, putting colors without much detail) and looked like this: But when I put the model in BrowEdit it looks like this: When I export the model, 3DMax creates a BMP texture ... Where should I put this BMP? In the Data folder? I add in BrowEdit ...? I'm not understand that part ... thanks
  18. hi I'm trying to make a passive skill A skill passive to do the following After hitting some normal blows, he hit a stronger blow! accompanied by this strong blow,it would have an effect that I'm doing. Releasing the effect is simple, just use the command clif-> SpecialEffect () but calculate this time is the problem I just want to produce a stronger blow and an explosion effect after a series of blows. Not necessarily need an exact count! It may be a variance ... I do not know. A skills that approaches this idea is the skill Double Attack. (Thief) ... or even the skill Triple Attack (Monk / Champion) I do not know how they calculate the time of action of these skills. But the main idea is this: produce a stronger hit and an explosion effect after a series of blows.
  19. thank Olrox I managed to convert the template with your help Now, I am learning to map and put the new texture. grateful
  20. Hi Olrox Thank you for your help. I have a few more questions regarding export. I did what you said. all turned into Editable Poly I used the "attach" option. the model has only one object: Box11 However I have been exporting it shows the following sentence how should I proceed? The plug-in does not retain the orientation of Diagonals on Editable Poly objects. This could have an impact on modified UV coordinates. Refer to the Online Help for more information. The following objects are affected: -Box11 Before exporting I should turn it into Editable Mesh? after expose it, you need only use the RsmConverter, right? thanks
  21. hi i'm trying to make a passive skill A skill passive to do the following when you hit 10 blows to the enemy, the 11th coup is a coup two times stronger you think it's simple to do?
  22. hello (about file skill.c) some custom skills I'm doing, are based on ASPD which condition if to calculate my ASPD? If my ASPD is greater than: If my ASPD is less than: Or my ASPD equals
  23. Hello, I want to edit the skill Body Relocation MONK / CHAMPION The original works for you by clicking somewhere on the ground, the character moves quickly to this place. Instead move, I want to get him Warpe to this place. However, on one condition: He Warpa only if the ASPD is above 189 Someone with this knowledge? thanks
  24. I've watched Olrox using 3D models for subsituir the 2D sprites of classes It is possible to replace all 2D sprites (classes) for 3D models? for example, putting a 3D model for the Monk class if possible, how to do it? Or perhaps use another route, using a 3D monster and the player take on this way ... I do not know, can be a way forward ... perhaps Olrox can answer this doubt!
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