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Tio Akima

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Everything posted by Tio Akima

  1. Thanks for the message, but I like the colors I used. And I'll leave it like this.
  2. My dark version of the endless tower
  3. New heads I'm making for Ragnarok Online. Heads with beard. Will be 6 new heads.
  4. I did what you said .. But it did not work. The water keeps disappearing. Even the terrain also began to disappear (turn black) when rotating the camera. /sad
  5. What do you mean by empty or transparent textures? Below the water, it has textures on the floor, all right So what would be the correct way for the water to stop disappearing? Parts of the water disappears when I turn the camera.
  6. Yeaaaaaaaaah!!! It worked! worked perfectly! Thank you Olrox! Now, another question: This little mistake, is it some vertex? Some vertex that is not stuck Or some polygon?, Or some polygon that is not closed
  7. I've exported with all the smoothing options. Alias, I did the conversion in both modes to see if it would change anything. First way: I did the conversion from .FBX to .rsm using the RSMConverter. Second way: I did using own browedit, converting from 3DS to .rsm within browedit. Both methods work, but the second mode is more useful because the model can be used in both brow586 and brow620. Yes, the model looks like this in browedit and also in the game. Polygons appear when lighting is applied.
  8. I used this option at the time of converting but it stayed the same way. Did not work. I thought it would work.
  9. Hello guys. I'm having a water error (within the game) in my custom map. I saved my map with Browedit version 586 and I'm still having this error. The floor bug has been fixed saving with version 586, but the water error continues ... Does anyone know how to fix it?
  10. Hii someone give me a hand? All my models stay that way. I use 3D max 2016. Even when applying the Turbosmooth, polygons appear. What should I do so that the model does not look like this, all polygonal. Should I apply some other modifier? Thank
  11. Hello I came across this problem and do not know how to proceed. I want to align the GATs on the bridge, but as they have undergone modifications, I do not know how to align them. I want to line them up on the bridge. how to make?
  12. Hello Olrox So I'm using a current version of 3d max I have the 2015/2016 versions To be able to export in the correct way, do I need to have the 3d max 2011? Or even using 2016, have you any way to export in 2011 format? thanks
  13. Hi guys (iam using 3d max) Hi, I was converting a model today (FBX to rsm), and it gave error. The strange thing is that this model I had already converted ... I found it strange .. so I created a simple Box (I applied Poly edit) and then, extract that box in FBX ... I tried converting this simple box to rsm .. and the same error. What's the problem? What is going on? Why did you suddenly start making that mistake when trying to convert a model? This was not happening before. Is giving error with any model...
  14. hi Chemical I'm not too sure where that mistake comes from. I'm trying some things in relation to light, but to no avail. Yes, I also believe that it is an error in the model. But, the big problem is, this error only appears in game. In 3d max and in BrowEdit it gets normal ... This makes things difficult. But thank you very much for the comment. <3 Hi Haziel This error really looks a lot like light problem. It's practically a shadow there. But thank you for trying to help me. I'm a spriter, drawing my custom sprites. Take a look at the videos. You can see it in more detail. @EDIT I just saw it in browedit. The error comes from the global light. I need to solve it now, hahahaha. https://s6.postimg.org/xrniabu7l/error_luz_global.jpg
  15. Hi haziel. Thank you for your help. Can you tell me how to do that? In fact I'm new to map production. And I do not know how to calculate the shadows and lights on the map.
  16. Does anyone know why they are giving this error to my model? This error does not appear in browedit, only when you log in to the game. Problem in texture? I've already reviewed the entire texture, and I can not figure it out. Sure this problem comes from texture, or mapping ... but ... how to solve this? I'm using browedit 620
  17. I need an idea, a suggestion. I need and want to make a scene that has yellow clouds. Or yellow smoke. Does anyone have any idea how to do this? I thought of doing it in 3d max ... Using the particle system. But when will I convert to RSM from error. maybe not have particle system support. Anyway ... Anyone have any ideas on how to make smoke or clouds? thanks example:
  18. In fact, I just want to limit the amount of heads at the time of creating the character. During creation, have different head styles (hair) to choose from .. I want to leave only one style during creation. Then during the game the player could switch to another style. I thought maybe I had some config in SRC. But this config must be in the client, in Hexadecimal.
  19. I'll test this method to see if it works. But if I do that ... during the game I may have other hair, right? I'll try the top alternative. Let's see if it works. Otherwise I believe that editing the hexed should give ... but where? hahaha
  20. Is it possible to limit the number of heads (to only 1) when creating your character? I want to have only one choice of head when creating the character.
  21. Hello guys, I'm trying to do a passive skill, to count the basic attacks on the enemy. And accumulate that number in a variable. if(src->type==BL_PC){ ataq++; printf("basic hit number: ", ataq); } I've tried the following, but it's not working. Someone with knowledge to give birth? Ps: skill must be passive
  22. Hello guys. I added my customizaos models in browedit 620. but I can not add to 586! WTF? much difference the two? in 620 typically added. Someone can tell me how to add models in the 586? It should not be the same as the 620? And what is the difference between them in this part. thanks
  23. Hello guys. I have a problem. I made my model in 3d max. I did all right, did the mapping texture. Then I exported the model in 3ds format. I opened the BrowEdit and converted the model for rsm. Then I open the RSM Editor and applied the texture to the model. But the texture is all wrong. What did I do wrong? Does anyone know where I am going wrong point? @EDIT in 3d max texture is correct: look
  24. I'm having trouble with my custom model and my texture. I'm having trouble with my custom model I put the correct paths, but the model is showing white and my texture is not showing. Anyone know where I am making the mistake? I believe it is lack of knowledge and even'm missing at some point. I added the model and texture in my GRF custom .. then put the path to the BROWEDIT read my GRF ... Another doubt: How to make my model read its corresponding texture? [print ] textura MODEL:
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