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Reynard

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Everything posted by Reynard

  1. 1: Select your Magic Wand, make sure the Tolerance is set to 10 or lower, no Anti-Alias or Contiguous. 2: Click on the pixels you want to remove with your Magic Wand. 3: Make a new Layer. 4: Select your Paint Bucket and the Color #FF00FF. 5: Fill the Selection youve made with our Magic Wand with your Paint Bucked on the new Layer.
  2. Use your Magic wand to select those pixels, then fill the selection in new layer with a solid #ff00ff to overlay them.
  3. When i for example create 3d models, unles i release them under a open licence or sell the rights to someone else, they are still my creation and i own the rights to them. So i decide what i will do with them. In case someone rips those, well congratulations you cracked the protection. I could even sue if i would want to waste that money, as it doesnt matter where i implemented them, it matters that i created them and under what licence i release them, even in something illegal such as a modified ragnarok client with ported version of my files, those core files are still my creation unles i based them on material from someone else. So its entirely up to the creator of what he does with his own creations. Thats not hypocrism, its just the decision of if and how you release your creations. In case of Gravity, well they decided how they released their creations, someone cracked their stuff, someone made a software emulating their servers, if they wanted to, they could sue us for using their IP. But they dont as it wouldnt pay, private servers are still a source of ideas for gravity itself, and kinda keep the game alive on their fair share by providing a different experience should a player get bored by the original one. And we arent angels anyways, we kinda are all already sick f***s for creating private servers based on a commercial game, releasing everything for everyone we create wouldnt redeem us, we are already down that path, so why should we? Thats like a smuggler sharing his smuggling routes, he wont redeem himself by doing so, hes still a smuggler.
  4. *close; This command will create a 'close' button in the message window for the invoking character. If no window is currently on screen, the script execution will end. This is one of the ways to end a speech from an NPC. Once the button is clicked, the NPC script execution will end, and the message box will disappear. mes "[Woman]"; mes "I am finished talking to you. Click the close button."; close; mes "This command will not run at all, since the script has ended."; --------------------------------------- *close2; This command will create a 'close' button in the message window for the invoking character. WARNING: If no window is currently on screen, the script execution will halt indefinitely! See 'close'. There is one important difference, though - even though the message box will have closed, the script execution will not stop, and commands after 'close2' will still run, meaning an 'end' has to be used to stop the script, unless you make it stop in some other manner. mes "[Woman]"; mes "I will warp you now."; close2; warp "place",50,50; end; Don't expect things to run smoothly if you don't make your scripts 'end'.
  5. Okay, a 3dmodel can accept a tga as texture. Just make tga with an alphamap and apply it to your model =) http://tutorials.robbiegee.com/ps_tga.htm
  6. Did HoN (i assume thats Heroes of Newerth) realy rip off Unreal Tournaments Sexy Voice Announcer? XD
  7. close2; instead of close; Remember, close; teminates the script execution, means everything below close; wont happen.
  8. Meh, i dont think everything related to RO should be open source/available to everyone. Why? Simple, lets say your the admin of a server and you personaly made a lot of content for your own server, unique maintown, unique quest maps, unique headgears and what so ever, wouldnt it get you pissed if that stuff end up beeing on other servers out there, while it was only intended for your own? And about the complaining, i guess thats just the way people like drama, let of steam, or use the opportunity to blast some bad rp in your stealers own server (kinda like: "You steal my work? Im gonna wreck yours!") instead of resolving the issue behind the scenes. And on "make your own game", well let me tell you this: making a whole game takes a lot of resources and time, you need a good idea that gets people interested, a well made design document containing all game mechanics, for singleplayer even a story writer aka someone who knows how to tell a story, a engine, tons of people creating content starting from ideas to concept arts over to complete working content, testing, marketing, support...... Thats a hell of a lot of time, work and manpower, even a simple game such as Binding of Isaac was propably more work than any RO Server owner ever did put into his Server.
  9. Depends on what displays that texture, did you repalce an existing bmp of some effect or is it displayed on a 3d model?
  10. Well its blury, RO only accepts a pure #ff00ff as transparency in BMPs, everything else is displayed as solid color. So you have to get rid of the shadow and glow, only hard pixel borders. (Or use a TGA is possible, those feature alpha channels.)
  11. Wie wäre es mit ein winzig kleines bisschen mehr Infos? So unwichtige sachen wie zB deine Client Version und das NPC Script damit wir nachvollziehen können was diesen Crash verursacht? [/ironie] Wenn er erst crasht wenn du den anklickst, würd ich spontan darauf tippen dass er versucht irgend ein Cutin oder eine Funktion zu öffnen die dein Client nicht besitz, sollte es ein Shop sein maybe auch ein Item für welches deinem Client Datein oder Datensätze fehlen. Wie gesagt, schwer da was genaues zu sagen mit so wenig Infos.
  12. http://rathena.org/board/topic/81747-2012-04-10aragexe/ http://rathena.org/board/topic/66962-basic-complete-renewal-data-english-folder/
  13. You cant, not with the tile editor, as all tiles are 2x2 GATs. You can kinda fake it with a texture, or use a 3d model to create a 1 GAT sized tile.
  14. Ahh, thank you kindly, so i better go add some channel join function into my login autocommand =) (In case your wondering why the heck i just didnt test it my self: my root is currently occupied with something else... damn clan matches.)
  15. Just a short question as im currently working on an login setting script. Does a player leave all channels he joined once he logs out? Aka do players have to use @join each time they login to rejoin a channel?
  16. Damn, well then ive learned something new. Never tried to call an atcommand inside a bindatcmd NPC event label.
  17. Well, ill give you a hint: You bind a new "event" to the name of an already existing one, basicaly overriding the usual code of @storage with your script "no_storage::OnAtCommand". So guess what "atcommand "@storage";" calls now?
  18. Hmm, i realy like the way you handeled the OnNPCKillEvent part, but it makes me wonder how much this would increase the servers workload per kill.
  19. Did you reload the atcommand configs or restart your emulator?
  20. I was hoping for more operating experience related posts. Anyway, Thanks Asura, guess ill have to bother Daniel with some questions personaly. And btw, also a thanks to Team Obvious, aka Daikumi and Frost_... seriously.
  21. So, i was wondering if some of you guys could help me get uptodate, based on your own experience. A long time has passed since i hosted my last server, and well, i got convinced to create another one. But I'm not one of these guys who like to rush things, i've learned that the hard way with my first server, so I'm currently creating content in silence and take as much time as i need. But now, I've arrived at the point of "Server Security", and i have to say, my knowledge is quiet out dated. Back then Harmony was at version 1 for example, and quiet unstable as i heard from other who did purchase it. Now it seems Harmony has come a long way and is quiet stable. But Google showed me some interesting links on Harmony bypasses, and a lot of negative feedback about it, so it makes me wonder... 1: Does Harmony work on the rAthena emulator software? (harmonize.it = "Harmony supports eAthena, 3ceam and Cronus in all recent versions.") 2: Is Harmony a reliable solution to protect servers from WpE/RpE/OpenKore and such? Aka is it worth 200$? 3: Is it possible to counter these bypass solutions? Or do they basically render Harmony useless? 4: Do you guys know any other reliable protection systems against WpE/RpE or Bots? I don't want to buy a 200$ pig in a poke, so i would really thank you guys for sharing your experience with server protection systems. Thanks in advance! Kind regards, Rey.
  22. http://code.google.com/p/aerie-pinkpanther/downloads/detail?name=Event-Coca-jRO.rar&can=2&q=
  23. Well, the Cocacola Event Map contains a fridge as i know
  24. So your Base and Job Exp rates are 100x, now what is your Quest Exp rate? As i know "getexp" gets multiplied by the Quest Exp settings, thats why im asking. EDIT: Damn, 3 people at once XD
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