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Dori

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Everything posted by Dori

  1. ok so I got it all in Korean: //-------글래스트헤임 시간의 틈 12316#후긴과의 첫 만남#SG_FEEL#QUE_NOIMAGE# 후긴과의 첫 만남을 끝냈다. 아마도 그는 나를 기억하고 있을 것이겠지만 내가 그를 기억하리라는 보장은 없다.# 첫 대면식.# 12317#시간이동의 흔적#SG_FEEL#QUE_NOIMAGE# 23시간동안 옛 글래스트헤임으로의 시간이동이 금지됩니다.# 왜곡됨.# 12318#타락한뿌리 퇴치#SG_FEEL#QUE_NOIMAGE# 옛 글래스트헤임 기사단 1층의 타락한 뿌리를 퇴치할 것.# 타락한뿌리# 12319#암다라이스 퇴치#SG_FEEL#QUE_NOIMAGE# 옛 글래스트헤임 기사단 2층의 암다라이스를 퇴치할 것.# 암다라이스# 12320#시간 여행자#SG_FEEL#QUE_NOIMAGE# 옛 글래스트헤임으로의 시간여행을 일부 종료하였습니다.# 고성 시간여행# 12321#시간 정복자#SG_FEEL#QUE_NOIMAGE# 옛 글래스트헤임으로의 시간여행을 모두 종료하였습니다.# 고성 시간여행# 12322#공간 왜곡#SG_FEEL#QUE_NOIMAGE# 글래스트 헤임 내부의 공간이 후긴에 의해 왜곡되었습니다. 성 안에서 어떤 이상한 일이 벌어질 지 모릅니다. # 공간 왜곡# Translated to English (using google translation): / / ------- Wilhelm at the time of the break glass 12316 # hugin and the first meeting of # SG_FEEL # QUE_NOIMAGE # The meeting ended with hugin . Perhaps he would remember me , but there is no guarantee that I remember him . # The first face-to-face . # 12317 # time # SG_FEEL # QUE_NOIMAGE # Go to the signs 23 hours of the time the old glass teuhe move arbitrarily prohibited. # Distorted # 12318 # fight # SG_FEEL # QUE_NOIMAGE # fallen roots One layer of glass at the old Wilhelm fallen knights will fight roots . # Degenerate roots # 12319 # fight # SG_FEEL # QUE_NOIMAGE # amda Rice Knights of the glass at the second floor of the old Wilhelm will fight amda Rice # Amda Rice # 12320 # time traveler # SG_FEEL # QUE_NOIMAGE # Time travel to the old part of the glass teuhe arbitrarily ended . # Kojo time travel # 12321 # Time the Conqueror # SG_FEEL # QUE_NOIMAGE # Old glass teuhe arbitrarily ended all the time travel . # Kojo time travel # # Space warp 12322 # SG_FEEL # QUE_NOIMAGE # Space inside the glass at Wilhelm was distorted by the hugin . Sex will happen in some strange week. # The spatial distortion # Mine: //Glast Heim Memorial Dungeon--------------------------------------------- 12316#The First Meeting With Hugin#SG_FEEL#QUE_NOIMAGE# The meeting with Hugin has ended. Perhaps he would remember me, but there is no guarantee that I would remember him.# The First Face-To-Face.# 12317#Move Traces of Time#SG_FEEL#QUE_NOIMAGE# Entering the Old Glast Heim Memorial Dungeon is prohibited for 23 hours.# Distorted.# 12318#Fighting Root of Corruption#SG_FEEL#QUE_NOIMAGE# Knights of Glast Heim will eliminate Root of Corruption on the first floor.# Root of Corruption# 12319#Fighting Amdarias#SG_FEEL#QUE_NOIMAGE# Knights of Glast Heim will eliminate Amdarias on the second floor.# Amdarias# 12320#The Time Traveler#SG_FEEL#QUE_NOIMAGE# Time travel to the Old Glast Heim has ended.# Castles Time Travel# 12321#The Time Traveler#SG_FEEL#QUE_NOIMAGE# Time travel to the Old Glast Heim has ended.# Castles Time Travel# 12322#The Spatial Distortion#SG_FEEL#QUE_NOIMAGE# Glass-h. Lim has been distorted by long after the space inside. Some strange happens within the province.# The Spatial Distortion# It's still not perfect though, so if there is anyone that understand Korean, please help me translate this properly. Thanks
  2. you Login Settings npc is not compatible with the latest rathena svn.
  3. Thank you for the reply. Here are the 4 files. all files.rar
  4. Ok so I have vote for points by Jaypee installed. This is the 1st error I get: PHP Notice: Undefined offset: 0 in /home/name/public_html/addons/voteforpoints/modules/voteforpoints/index.php on line 44 PHP Notice: Trying to get property of non-object in /home/name/public_html/addons/voteforpoints/modules/voteforpoints/index.php on line 44 indicated line: $diff_time = strtotime($ip_check[0]->unblock_time)-strtotime(date("Y-m-d G:i:s",time())); 2nd error..... PHP Notice: Undefined index: HTTP_X_FORWARDED_FOR in /home/name/public_html/addons/voteforpoints/modules/voteforpoints/vote.php on line 16 indicated line: $xforward= $_SERVER["HTTP_X_FORWARDED_FOR"]; This 3rd error is not about vote for points. Here is the error: PHP Notice: Trying to get property of non-object in /home/name/public_html/themes/default/main/rsslib.php on line 21 indicated line: $description = $tnl->firstChild->textContent; 4th error: PHP Notice: Undefined offset: 1 in /home/name/public_html/lib/Flux/Template.php on line 287 indicated line: list ($key,$val) = explode('=', $line, 2); Please help me fix them!
  5. Having the same issue, where do you put the <description></description> tags?
  6. I have this event where I don't want homunculus entering the map. This is what I have right now: if( gethominfo(0) ){ mes "^FF42C3[Bonny]^000000"; mes "Please put your ^CE533FHomunculus^000000 away before entering!"; close2; end; } But I don't want it like this, since you are forced to delete your homunculus this way. I want to the npc to check if the homunculus is on 'Rest'. Could anyone help me do this? Thank you~!
  7. I have searched all over google to see where and how I can officially obtain the following items for kagerou/oboro skills: Fire Amulet Ice Amulet Wind Amulet Earth Amulet And I had no luck finding any information regarding them. How do you get these Amulets/charms in IRO/KRO? And also the Fox Armguard....
  8. Dori

    Ebon Armor

    This question is regarding: Ebon Armor [1] [Body] Item ID# 15014 (Ebone_Armor) I'm not sure if this armor is suppose to be for all the 3rd job or just Rune Knights and Royal Guards since, In Ratemyserver it says it's for Rune Knights and Royal Guards: http://ratemyserver.net/index.php?iname=Ebone+Armor&page=re_item_db&quick=1&isearch=Search and in IRO Wiki it says it's for all 3rd jobs: http://db.irowiki.org/db/item-info/15014/ And in the rathena's item db, this armor can only be worn by Rune Knights and Royal Guards. Could anyone confirm the actual status of this armor?
  9. Thank you~ I do have one more question regarding the password system. When people set passwords, in sql it doesn't show the actual password, instead its a really long line of digits and letters. I'm just wondering if in any case, the player forgets the password and we the admins are to reset their password, how can we find out the password?
  10. The command? I don't want to have to do that command ever time the server restarts though.. Currently I have the above line mentioned set to 0. Will this be a problem? If possible can you make it so that we are able to turn interest rate on/off? This feature doesn't really effect a high/super high rate server, but does effect lower/mid. The Banker itself is really good though.
  11. How can I turn off this interest rate that's being added to the player's account daily? Will setting this to 0 disable this feature? $interestPerDay = ($interestPerDay) ? $interestPerDay : 0;
  12. Dori

    Save Spot Issue

    Thank you so much Skorm! As always you are my savior~ xD
  13. My Kafra script uses @save to save the player's location. After recently updating my svn to the latest, my players have been complaining that they can't save anywhere. I checked the map server and saw the following debug. [Debug]: Source (NPC): Kafra Employee#gonr1 at gonryun (159,122) [Warning]: script: buildin_atcommand: failed to execute command '@save ' The gms are able to save (since their levels are higher) but normal players can't save.This is the saving part of the script: prontera,147,171,5 script Kafra Employee#E1 114,{ cutin .cutin$[atoi(strnpcinfo(2))],2; mes "^00C5EF[Kafra Employee]^000000"; mes "Welcome~!"; mes "The Kafra Services"; mes "are always on your side."; mes "So how can I help you?"; next; switch(select("^FF6F60Save^000000:^79D305Heal^000000:^29E67DUse Storage^000000:^00BBEAUse Teleport Service^000000:^A84BD3Rent a Pushcart^000000")) { case 1: mes "^00C5EF[Kafra Employee]^000000"; mes "Your Respawn Point"; mes "has been saved here."; atcommand "@save "+@player$; close2; cutin "",255; end;
  14. This works with all the 3rd job babies, but when I do this, the super baby's hp/sp differ from the Super novice. When I don't do this super baby and super novice have same amount of hp/sp. here's an image showing the difference: EDIT: change: (sd->class_&JOBL_UPPER) to (sd->class_&JOBL_UPPER || (job_id >= JOB_BABY_RUNE && job_id <= JOB_BABY_MECHANIC2)) Thank you Cydh for all the help!
  15. I'm trying to make all the 3rd baby classes have the same exact amount of hp/sp/stats as the 3rd Trans Classes. I have figured out the HP/SP part of this. In Status.c change this: if (flag == 0) { //Calculates MaxHP max = job_info[idx].base_hp[level-1] * (1 + (max(sd->battle_status.vit,1) * 0.01)) * ((sd->class_&JOBL_UPPER)?1.25:1); max += status_get_hpbonus(&sd->bl,STATUS_BONUS_FIX); max = max * (1 + status_get_hpbonus(&sd->bl,STATUS_BONUS_RATE) * 0.01); } else if (flag == 1) { //Calculates MaxSP max = job_info[idx].base_sp[level-1] * (1 + (max(sd->battle_status.int_,1) * 0.01)); max += status_get_spbonus(&sd->bl,STATUS_BONUS_FIX); max = max * (1 + status_get_spbonus(&sd->bl,STATUS_BONUS_RATE) * 0.01); max = (max * ((sd->class_&JOBL_UPPER)?1.25:1)) + 0.5; //Don't have round() To This: if (flag == 0) { //Calculates MaxHP max = job_info[idx].base_hp[level-1] * (1 + (max(sd->battle_status.vit,1) * 0.01)) * ((sd->class_&JOBL_UPPER || sd->class_&JOBL_BABY)?1.25:1); max += status_get_hpbonus(&sd->bl,STATUS_BONUS_FIX); max = max * (1 + status_get_hpbonus(&sd->bl,STATUS_BONUS_RATE) * 0.01); } else if (flag == 1) { //Calculates MaxSP max = job_info[idx].base_sp[level-1] * (1 + (max(sd->battle_status.int_,1) * 0.01)); max += status_get_spbonus(&sd->bl,STATUS_BONUS_FIX); max = max * (1 + status_get_spbonus(&sd->bl,STATUS_BONUS_RATE) * 0.01); max = (max * ((sd->class_&JOBL_UPPER || sd->class_&JOBL_BABY)?1.25:1)) + 0.5; //Don't have round() The above change worked fine, but I think this effects all the baby classes. If there is a way to make this only effect 3rd babies please correct me. Now I'm looking for the stats part. I want the Baby 3rds to have the same amount of stats as the Trans 3rds. This is where I need your help guys. Also, I want Baby Super Novice to have the same amount of HP/SP as the Super Novice. Any help would be greatly appreciated! Thank you!
  16. Dori

    Client Crash

    I had this same issue: http://rathena.org/board/tracker/issue-8232-character-selection/ I had to revert this change with Lighta's help. Apply this patch: http://pastebin.com/kAM70At0
  17. Dori

    Please Delete!

    Please Delete!
  18. Does anyone have an updated questid2display.txt with the newest quests? example: glast heim memorial dungeon quests: // Old Glast Heim 12317,82800,0,0,0,0,0,0,"Fake Keyblade" 12318,0,2475,1,0,0,0,0,"Upper Cats: annoying guy" 12319,0,2476,1,0,0,0,0,"Upper Cats: annoying guy" I'd appreciate anyone who's able to share, thanks!
  19. I don't get it, how would you add anything of this sort without a script o.O?
  20. you can try something like this: - script prontera -1,{ OnPCLoadMapEvent: sleep2 50; getmapxy .@usermap$,.@xx,.@yy,0; while(.@usermap$ == "prontera") { getmapxy .@usermap$,.@xx,.@yy,0; if (.@usermap$ == "prontera") { // You could use 'percentheal ,;' too so it is fairer among players with different HP values. percentheal 100,100; } sleep2 50; } end; }
  21. may be you can fix this by hexing the client. I am going to try this and let you all know. Right now the skill is reading bmp, we have to make it read tga.
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