Jump to content

Dori

Members
  • Posts

    332
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Dori

  1. I was wondering if anyone could help me with this. I am using langtype 1 in my client, I have to use this langtype. The problem is some of the job name are not accurate. for example: Professor is called Scholar Star Gladiator is called Taekwon Master On langtype 0 all the job names are correct. Can anyone help me to make the job names for langtype 1 like how it is on langtype 0? Thank you in advance. My client is: 2012-06-18aRagexeRE
  2. I'm working on a particular npc that has to erase a bunch of quests. Like this: if (checkquest(12073) > -1) erasequest 12073; if (checkquest(12074) > -1) erasequest 12074; if (checkquest(12075) > -1) erasequest 12075; if (checkquest(12076) > -1) erasequest 12076; if (checkquest(12077) > -1) erasequest 12077; if (checkquest(12078) > -1) erasequest 12078; if (checkquest(12079) > -1) erasequest 12079; if (checkquest(12080) > -1) erasequest 12080; if (checkquest(12081) > -1) erasequest 12081; if (checkquest(12082) > -1) erasequest 12082; if (checkquest(12083) > -1) erasequest 12083; if (checkquest(12084) > -1) erasequest 12084; if (checkquest(12085) > -1) erasequest 12085; Is there a simpler/shorter way of doing this, rather than having to list each quest by quest? If so please provide me an example. Thank you in advance.
  3. Both of these didn't work. Ygg berry still gets consumed when your health is completely full.
  4. Thank you! That helped.
  5. In my server I have the following set to this: // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 0 // Restrict character deletion by email address or birthdate. // This restricts players from changing the langtype and deleting characters. // For birthdate, the client must be 20100803 or newer. // Defaults based on client date. // 1: Email address // 2: Birthdate // 3: Email address or Birthdate char_del_option: 1 When I delete a character this pops up: And then I have to re-login again. Then my character is available to be deleted. How can I make it so that I don't have to re-login that first time, instead everything happens in that first deletion request?
  6. Please Please Please help me with this!! T~T
  7. // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. // Normal pvp counter and rank display are disabled as well. // Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a // manner penalty of 5 each time they kill another player (see manner_system // config to adjust how this will affect players) pk_mode: 0 I want the pk mode to only enable pk. I don't want it to give the following: -When players hunt monsters over 20 levels higher, they will receive 15% additional exp. -and 25% chance of receiving more items Which src file is this and what must I do to remove these? Thank you in advance! Edit: Nvm Solved it myself.
  8. I was wondering if anyone could help me with this. I am using langtype 1 in my client, I have to use this langtype. The problem is some of the job name are not accurate. for example: Professor is called Scholar Star Gladiator is called Taekwon Master On langtype 0 all the job names are correct. Can anyone help me to make the job names for langtype 1 like how it is on langtype 0? Thank you in advance. My client is: 2012-06-18aRagexeRE
  9. Errors During Recompile: clif.c: In function 'clif_buylist': clif.c:1784: error: 'SHOP' undeclared (first use in this function) clif.c:1784: error: (Each undeclared identifier is reported only once clif.c:1784: error: for each function it appears in.) clif.c: In function 'clif_selllist': clif.c:1819: error: 'SHOP' undeclared (first use in this function) make[1]: Leaving directory `/home/.........../src/map' make[1]: *** [obj/clif.o] Error 1 make: *** [map] Error 2
  10. Is it possible to make a certain item (let's say ygg berry #607) to not be effected by the skills Overcharge and Discount through editing src? Any help regarding this would be greatly appreciated!
  11. Hi, I have used your advanced banker script before and it worked fine. But not any more. With the latest rathena revision your banker script has an exploit. When I first talked to the banker, he was saying that i already have an account. (When I didn't even create an account with him) He also doesn't tell you the amount of zeny I have in the bank. He just says "you have a balance of Zeny in your account". And now here's the exploit, you can withdraw any amount of zeny you want. I hope you have a fix for this >.
  12. Hi, I was wondering if anyone could shed some light on this for me. I'm trying to make Mercenary be able to use player skills. So I changed the following in mmo.h //Mercenary System #define MC_SKILLBASE 0 #define MAX_MERCSKILL 5020 #define MAX_MERCENARY_CLASS 500 But I get this following error: #error GD_SKILLRANGEMAX is greater than 999 Could anyone please tell me how to edit this so that mercenarys are able to have player skills? Thank you in advance!
  13. Did you get this to work? and is there a reason why the max is set to 61?
  14. Dori

    Bug Tracker

    Why can't we have the old bug tracker back? It was way more organized. Where or how do you post bug reports anymore? It's so confusing.
  15. Is there away to make healing items from being consumed when your HP and SP are full? for example ygg berry? Thanks in advance.
  16. Dori

    @mobinfo/mi

    @Playtester: I see. Yeah I am using rAthena. I think this is good enough I guess. Thank you. @Cydh: From what I understand, this is a mapflag, correct? I have a few questions: Where does this mob_avaialble_in_at_mi.txt go in, the mapflags folder? How do I add a new field in the mob db? Which src files must I edit to implement this mapflag? Thanks in return.
  17. Dori

    @mobinfo/mi

    Still need this ..Is there any one who can help?
  18. Dori

    @mobinfo/mi

    Uhm, If I filter these Gmobs out, the MvPs will have no summons, so yeah. that's a problem. I just wish that @mi could read my own 'mob_db'. My own mob_db without any of the unnecessary mobs in it. This is just for @mi. Edit: May be this way is too complicated? If so, how can I block off certain MobIDs being read from @mi through editing the src code?
  19. Dori

    @mobinfo/mi

    Is it possible to make the @mi/mobinfo command to read a custom text file instead of mob_db.txt? The reason I want to do this is because I want players to only see a specific amount of mobs and not ever mobs (G mobs and crap). If this is possible, please guide me to properly edit the source code for this. Thank you in advance!
  20. I noticed that the monsters spawned in the WoE SE castles don't die when the castles is captured or when woe ends. Is this supposed to be like this officially? Official or not, i'd like the monsters to be killed when the castle is captured the first time/or when woe ends. Any help regarding this would be appreciated. Thanks in advance. Script
  21. I removed the time delay for Eden missions level 11-25 through quest_db.txt But I dont know how to stop the time delay quests from being given once you complete a mission. This is the official script: https://raw.githubusercontent.com/rathena/rathena/master/npc/re/quests/eden/11-25.txt The time delay quest IDs are: 11124,0,0,0,0,0,0,0,"Request : Hunt Honet - Complete" 11125,0,0,0,0,0,0,0,"Request : Hunt Condor - Complete" 11126,0,0,0,0,0,0,0,"Request : Hunt Grasshopper's Leg - Complete" 11127,0,0,0,0,0,0,0,"Request : Hunt Worm Tail - Complete" 11128,0,0,0,0,0,0,0,"Request : Hunt Spore - Complete" 11129,0,0,0,0,0,0,0,"Request : Pest Control - Complete" 11130,0,0,0,0,0,0,0,"Request : Hunt Muka - Complete" 11131,0,0,0,0,0,0,0,"Request : Hunt Farmiliar - Complete" 11132,0,0,0,0,0,0,0,"Request : Collect Feather - Complete" 11133,0,0,0,0,0,0,0,"Request : Collect Poison Spore - Complete" Any help regarding this would be greatly appreciated. Edit:Figured it out another way. Close.
  22. So...Is this possible..?
  23. So, there is a little tiny bug in the Eden group quest script in the part of Administrator Micheal. I was trying for hours to fix this but everything I tried didn't work. First of all here is the part of the script. https://raw.githubusercontent.com/rathena/rathena/master/npc/re/quests/eden/eden_quests.txt Starting at: Here is the problem: Once you finish that first mission, which is this part: And you talk to him again and select the option 'To get supplies', he keeps goin to this: When he should be saying something like this: Can anyone help me fix this? Thank you in advance.
  24. First of all, I'm not sure if this is possible, but I'm trying to get a visual effect to appear on a mob that spawns. Is this possible to do through a script? Thank you in advance~
×
×
  • Create New...