onster .AvailableMaps$[.@r2],50,69,"World Boss - "+getmonsterinfo(.AvailableMVPs[.@r1], MOB_NAME),.AvailableMVPs[.@r1],1,"worldboss::OnWorldBossDeath";
"World Boss - "+ like this?
i got it now thank you so much!
additional question,
is there a way that the drop of world boss can be for multiple player
eg.
highest damager will get 3 loots
top 5 damager will get 1 random loots from world boss drop?