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Yahiko

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Everything posted by Yahiko

  1. 2416,BRONZERING,Bronze Ring,Bronze Ring,1,10,0,9999999,9999999,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,65,100,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 my custom mob , damage only 1 , the monster can move , magic damage = 1 , HP 10 , exp 99999999 you can remove that or edit that one if you want to change it , 01: 0x0081 (passive) 02: 0x0083 (passive, looter) 03: 0x1089 (passive, assist and change-target melee) 04: 0x3885 (angry, change-target melee/chase) 05: 0x2085 (aggressive, change-target chase) 06: 0x0000 (passive, immobile, can't attack) [plants] 07: 0x108B (passive, looter, assist, change-target melee) 08: 0x6085 (aggressive, change-target chase, target weak enemies) 09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian] 10: 0x0084 (aggressive, immobile) 11: 0x0084 (aggressive, immobile) [Guardian] 12: 0x2085 (aggressive, change-target chase) [Guardian] 13: 0x308D (aggressive, change-target melee/chase, assist) 17: 0x0091 (passive, cast sensor idle) 19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) 20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase) 21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target) 25: 0x0001 (passive, can't attack) [Pet] 26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target) 27: 0x8084 (aggressive, immobile, random target)
  2. Yahiko

    Potion

    my suggestion don't use over 30000 item id , change it to 20000 , or < 30000 , and try again the custom potion
  3. my suggestion don't use over 30000 item id , or you can find the diff file first to do it , try to make it 20000 , and make sure using ShinsDiffPatcher and WDGIncreaseHeadgearViewID = 30000 and try again the custom item
  4. Yahiko

    damage prob

    haha actually it's already solved with the changed damage from only 1 to 7... i realized it just then that my novice didn't use knife when attacking the ant egg (forgot to equip)..so when it hit with a knife, the damage increase to 15 and 17 without buff (blessing)..and increasing again to 20-22 when using buff (blessing)... thanks so much to all who have helped me with so much effort... THANKS!! bro, many thanks to you..it worked no problem , if you want over damage , use this open your src > map > battle.c find this //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage remove the "//" and you can edit on the define ATK_RATE/RATE2 or everything you see there.
  5. try this if { (getequipname(3) == "youritem") bonus bStr,15; }
  6. * itemdb.txt * itemdb2.txt * cardpostfixnametable.txt * cardprefixnametable.txt * idnum2itemdesctable.txt * idnum2itemdisplaynametable.txt * idnum2itemresnametable.txt * num2cardillustnametable.txt * num2itemdisplaynametable.txt * num2itemresnametable.txt
  7. Yahiko

    MVP Respawn

    npc > pre-re / re > mobs > dungeons > lhz_dun.txt enjoy editing
  8. Max item db : 30000 , change the value into 20000 or 25000 or > 30000 Check again on item : idnum2itemdesctable,idnum2itemdisplaynametable,idnum2itemresnametable and remember the name file , example bgacidbot , put 20000#bgacidbot# on idnum2itemresnametable ( or the original acid bottle 20000#¿°»êº´# )
  9. Yahiko

    Potion

    Cure ? heal ? 30000,White_Potion,White Potion War,0,900,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(400,600),0; },{},{} 30001,Blue_Potion,Blue Potion War,0,5000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(50,80),0; },{},{} 30002,Yggdrasilberry,Yggdrasil Berry Nature,0,20000,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 100,100; },{},{} 30003,Seed_Of_Yggdrasil,Yggdrasil Seed Nature,0,10000,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 50,50; },{},{} try that
  10. Yahiko

    problem

    use "search" in google //===== eAthena Script ====================================================================== //= Donation System //===== Original By ========================================================================= //= Hellflaem //===== Credit ========================================================================= //= Hellflaem , Martin Angelov from tutorialzine.com //===== Current Version: ==================================================================== //= 3.0 //===== Compatible With: ==================================================================== //= Any eAthena //===== Description: ======================================================================== //= An Ingame Npc that can add Cash points to players online or offline.Also lets player view there cash points ingame. //= An Out of game fully auto php $ paypal IPN based donation system. //= Players donate for cash points at the donation center from you website. //= Lists player how have donated, there is an Admin page as well. //= Which lets admins add cash points to an account and list the last 5 donatons made. //===== Comments================================================================ //= Please give Credit if you use this!!! //=========================================================================================== prontera,168,178,4 script Points Viewer 86,{ set $currency$,"Dollar"; set .name$, "[^0080FFPoints Viewer^000000]"; mes .name$; if(getgmlevel() >= 99) { mes "Hello "+strcharinfo(0); mes "What can I help you with today?"; next; if (select("Add Cash Points:Nothing") == 2) close; mes .name$; mes "Please remember if the player is online they will have to relog."; next; mes .name$; mes "What is the ^FF0000Account Id?^000000 I should add the funds to?"; input @account_id; next; mes .name$; mes "Now, what is the amount of ^FF0000Cash Points^000000 I should add?"; input @points_to_add; next; mes .name$; mes "Please check if the following information is right:"; mes "Account Id: ^FF0000"+@account_id+"^000000"; mes "Cash Points to add: ^FF0000"+@points_to_add+" "+$currency$+"^000000"; next; if (select("Yes:No") == 2) close; mes .name$; mes "I have added ^FF0000"+@points_to_add+" "+$currency$+"^000000 to the Account Id. ^FF0000"+@account_id$+"^000000"; query_sql "INSERT INTO `cash_points` VALUES ('"+@account_id+"','"+@points_to_add+"')"; close; } else { mes "Hello "+strcharinfo(0); mes "And you have "+#CASHPOINTS+" Donation Points."; close; } } - script CashPointsUpdater -1,{ // Every Time Player Logins OnPCLoginEvent: // Delete Result Array (If Any) // if (getarraysize(@points_to_add) >= 1) { deletearray @points_to_add,127; } // Query Database And See If There // Are Points Waiting To Be Added set @nb,query_sql("SELECT `points_to_add` FROM `cash_points` WHERE (`account_id` = "+ getcharid(3) +") LIMIT 1", @points_to_add); // Proceed If A Result Row Is Found and // Check If Points To Add Is Greater Than or Equal To 1 if ((@nb == 1) && ((@points_to_add >= 1))) { // Update User's Points set #CASHPOINTS,(#CASHPOINTS + @points_to_add); // Update Cash Points Table set @nb,query_sql ("DELETE FROM `cash_points` WHERE (`account_id` = "+ getcharid(3) +") LIMIT 1"); // Let Player Know Points Updated mes "^008000[ Server ]^000000"; mes " "; mes "Your Donation Credit Points has been successfully updated. Your new balance is ..."; mes " "; mes "Donation Credit Points : ^0000FF"+ #CASHPOINTS +"^000000"; close; } // The End end; }
  11. Like this ? function script CustomBox { setarray .BoxItems[0],501,502,503; set .Random, getarraysize( .BoxItems ); getitem .BoxItems[ rand( .Random ) ], 1; announce "["+strcharinfo(0)+"] has got "+getitemname(.BoxItems)+" from a Custom Box.",0; end; } add function into your item box or if you want to make npc just edit it
  12. Yahiko

    damage prob

    http://svn.rathena.org/svn/rathena/trunk/ if you want to make pre-renewal with normal drops , normal damage , anything , use this guide http://rathena.org/board/topic/75165-question-how-to-make-rathena-server-to-pre-renewal/?p=160959
  13. Tested and working , dont worry about "if(.@statpoint == 0 || .@statpoint >= 701){" , because rAthena 17000++ will check maximum statpoint using "statusup2" , you can test it Phantasia,162,134,4 script Stats Seller 893,{ set .@n$,"^008800[ Stats Seller ]^000000"; set .@price,10000; // 10k per 1 stats mes .@n$; mes "Please Choose!"; next; switch(select("Str:Agi:Vit:Int:Dex:Luk")) { case 1: input .@statpoint; if (Zeny >= .@statpoint * .@price) { set Zeny,Zeny - .@statpoint * .@price; statusup2 bStr,.@statpoint; break; } mes .@n$; mes "Seem's You don't have enough Zeny!"; close; case 2: input .@statpoint; if (Zeny >= .@statpoint * .@price) { set Zeny,Zeny - .@statpoint * .@price; statusup2 bAgi,.@statpoint; break; } mes .@n$; mes "Seem's You don't have enough Zeny!"; close; case 3: input .@statpoint; if (Zeny >= .@statpoint * .@price) { set Zeny,Zeny - .@statpoint * .@price; statusup2 bVit,.@statpoint; break; } mes .@n$; mes "Seem's You don't have enough Zeny!"; close; case 4: input .@statpoint; if (Zeny >= .@statpoint * .@price) { set Zeny,Zeny - .@statpoint * .@price; statusup2 bInt,.@statpoint; break; } mes .@n$; mes "Seem's You don't have enough Zeny!"; close; case 5: input .@statpoint; if (Zeny >= .@statpoint * .@price) { set Zeny,Zeny - .@statpoint * .@price; statusup2 bDex,.@statpoint; break; } mes .@n$; mes "Seem's You don't have enough Zeny!"; close; case 6: input .@statpoint; if (Zeny >= .@statpoint * .@price) { set Zeny,Zeny - .@statpoint * .@price; statusup2 bLuk,.@statpoint; break; } mes .@n$; mes "Seem's You don't have enough Zeny!"; close; } mes .@n$; mes "Done!"; close; }
  14. use this one , tested and working on rAthena Revision 17165 click me
  15. PROBLEM SOLVED i have a line missing in page 399 hahahaha
  16. VERY NICE 10/10 Thank you so much !
  17. Very nice ! I love this one thank you so much !
  18. Ok let me help you with this use MarkZD diff file goto src>map>skill.c find this if(sd && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && skillid != ST_FULLSTRIP) replace that with if(sd && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && skill_id != ST_FULLSTRIP) Tested and working , thanks
  19. when you right click on pet menu , and check pet info , my client exit by itself after doing that , i can't look at my pet table info.
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