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PholliCruz

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About PholliCruz

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  1. maybe modify the skill_db and for delay if its cost dex you can search out by using no cast dex (how many value) you wanted too. Example : no cast dex 150
  2. Can anyone help me, the first floor mobs is working perfectly, but when i enter the next map it doesn't have mobs on it // Entrance //============================================================ izlude,134,151,4 script Gods Lake 1736,{ [email protected]$ = "[^3355FF Gods Lake ^000000]"; [email protected]_id = getcharid(1); [email protected]_name$ = getpartyname([email protected]_id); [email protected]$ = "Gods Lake"; if (getcharid(0) == getpartyleader([email protected]_id,2)) { mes [email protected]$; mes "This is where the fun really begins, I suggest you to bring friends, Do you really think you are ready?"; next; switch(select("I'm super high and i can take anything:Enter Dungeon:Cancel")) { case 1: if (Zeny < 50000) { mes [email protected]$; mes "I will not send you for free."; mes "I need to make a living."; mes "The cost of my service is 50,000 zeny."; mes "Would you like to proceed?"; //cutin "",255; end; } if (instance_create([email protected]$) < 0) { mes "Party Name: "[email protected]_name$; mes "Party Leader: "+strcharinfo(0); mes "^0000ff"[email protected]$+" ^000000- Reservation Failed!"; close; } Zeny -= 50000; mes [email protected]$; mes "Talk to me again if you want to enter the dungeon again."; close; case 2: callsub L_Enter,0,1; case 3: mes [email protected]$; mes "Good luck!."; close; } } mes [email protected]$; mes "You may enter a Gods Lake if it's been reserved by your party leader."; next; switch(select("Enter the Gods Lake:Cancel")) { case 1: callsub L_Enter,1,1; case 2: mes [email protected]$; mes "Good luck!."; end; } L_Enter: switch(instance_enter("Gods Lake")) { case 3: mes [email protected]$; mes "You are not in a party."; close; case 2: mes [email protected]$; mes "The private Gods Lake has not yet been reserved."; mes "The party leader did not pay the fee."; close; case 1: mes [email protected]$; mes "You can enter the room after making a party."; close; case 0: mapannounce "job_thief1", strcharinfo(0)+" of the party, "[email protected]_name$+", entered Gods Lake Instance.",bc_map,"0x00ff99",FW_NORMAL,12; end; } } // Warper 1 job_thief1,64,330,4 script Gatekeeper 4_F_NFDEADKAFRA,{ mes "[Gatekeeper]"; mes "I am the proud owner of sealed gate, Only i hold the key of entry!."; mes "Inside you will find one of my many beast, a challenge in which you can handle it."; next; mes "[Notice]"; mes "Just in case you missed my announcement, please ensure all your party members are on the same map as you before continuing."; next; mes "[Gatekeeper]"; mes "Please confirm you read my announcement."; next; switch(select("Continue:Let me grab all my party member first:Cancel")) { case 1: mes "Ok good luck i will warp you now."; warp instance_mapname("pvp_n_2-4", instance_id(IM_PARTY)) ,100,18; close; case 2: mes "Ok Lets wait them all."; close; case 3: mes "Ok!."; close; } } pvp_n_2-4,1,1,0 script #unltimatedemons1 HIDDEN_WARP_NPC,{ //mes "Hi there"; close; OnInstanceInit: [email protected]$ = instance_mapname("pvp_n_2-4"); [email protected]$ = instance_npcname("#unltimatedemons1"); monster [email protected]$,0,0,"Balam",30013,1,[email protected]$ + "::OnMobsKilled"; OnMobsKilled: //announce "Hey, " + strcharinfo(0) + " just killed a Poringz0rd!",bc_blue|bc_all; end; } // Sector 1 Mobs //============================================================ job_thief1,1,1,0 script #unholypathmobs HIDDEN_WARP_NPC,{ //mes "Hi there"; close; OnInstanceInit: [email protected]$ = instance_mapname("job_thief1"); [email protected]$ = instance_npcname("#unholypathmobs"); monster [email protected]$,0,0,"Apocalypse",30001,44,[email protected]$ + "::OnMobsKilled"; monster [email protected]$,0,0,"Civil Servant",30002,47,[email protected]$ + "::OnMobsKilled"; monster [email protected]$,0,0,"Undoer",30003,43,[email protected]$ + "::OnMobsKilled"; monster [email protected]$,0,0,"Leaf Cat",30004,45,[email protected]$ + "::OnMobsKilled"; monster [email protected]$,0,0,"Enchanter",30005,42,[email protected]$ + "::OnMobsKilled"; monster [email protected]$,0,0,"Garm",30006,10,[email protected]$ + "::OnMobsKilled"; monster [email protected]$,0,0,"Raydric DeadEye",30007,45,[email protected]$ + "::OnMobsKilled"; monster [email protected]$,0,0,"Monkey Fist",30008,42,[email protected]$ + "::OnMobsKilled"; OnMobsKilled: //announce "Hey, " + strcharinfo(0) + " just killed a Poringz0rd!",bc_blue|bc_all; end; } //================================================================================== //--------|Map Flags|--------------------------------------------------------------- //================================================================================== job_thief1 mapflag monster_noteleport job_thief1 mapflag nowarpto job_thief1 mapflag nomemo job_thief1 mapflag noteleport job_thief1 mapflag nosave SavePoint job_thief1 mapflag nopenalty
  3. Hi good morning rathena, anyone can help me for a NPC that sells items like +10, +9 + 8 and none refine items and the cost is cash points? Here's what i was thinking about the npc function. > after talking to NPC you will need to select items you wanted to buy. Example: dagger +10 dagger etc. after that npc will ask you to confirm and after confirmation it will cost on how much cash points for it. Thank you so much for helping in advance.
  4. No Problem i already fixed the functions and its work perfectly thank you
  5. Hi @PottScilgrim and @sader1992 i try to add a new npc inside this instance dungeon, and the function of that npc is to warp you to the 2nd dungeon with 1 mvpp monster only. but i'm failed i try to use pvp_n_2-4 for new map after talking to the npc. i did the warper npc but when i enter the second map its the same with my second problem there is no monster inside the map. and how can i add a ending script that after killing the mvp monster all party will be warp to izlude town. here's the script i add. // Warper 1 job_thief1,104,330,4 script Gatekeeper 4_F_NFDEADKAFRA,{ mes "[Gatekeeper]"; mes "I am the proud owner of sealed gate, Only i hold the key of entry!."; mes "Inside you will find one of my many beast, a challenge in which you can handle it."; next; mes "[Notice]"; mes "Just in case you missed my announcement, please ensure all your party members are on the same map as you before continuing."; next; mes "[Gatekeeper]"; mes "Please confirm you read my announcement."; next; switch(select("Continue:Let me grab all my party member first:Cancel")) { case 1: mes "Ok good luck i will warp you now."; warp 'pvp_n_2-4,99,17; close; case 2: mes "Ok Lets wait them all."; close; case 3: mes "Ok!."; close; case 0: mapannounce "job_thief1", strcharinfo(0)+" of the party, "[email protected]_name$+", entered Unholy Path Instance.",bc_map,"0x00ff99",FW_NORMAL,12; } } pvp_n_2-4,1,1,0 script #ultimatemobs HIDDEN_WARP_NPC,{ OnInstanceInit: [email protected]$ = instance_mapname("pvp_n_2-4"); [email protected]$ = instance_npcname("#ultimatemobs"); monster [email protected]$,0,0,"Apocalypse",30001,44,[email protected]$ + "::OnMobsKilled"; OnMobsKilled: //announce "Hey, " + strcharinfo(0) + " just killed a Poringz0rd!",bc_blue|bc_all; end; }
  6. I also notice that players can still use this NPC even though he/she doesn't have skill points. he can earn more zeny just by continue talking to it.
  7. Hi @PottScilgrim I tried the NPC and its working as intended, but its vice versa on what i wanted too. What i mean on this NPC is, Players can buy skill point. 1 skill point cost 1 million. sorry for confusion
  8. Thank you so much for the help my dear
  9. Thank you so much @PottScilgrim and @sader1992 works perfectly now.
  10. Hi good day to everyone, can anyone help me on how to insert mobs on this custom instance script. I try to insert areamobs or monster script below but when i enter the instance i can't see any mobs inside it. Please help me. here's the script, thank you so much in advance. izlude,134,151,4 script The beginner 1736,{ [email protected]$ = "[^3355FF The beginner ^000000]"; [email protected]_id = getcharid(1); [email protected]_name$ = getpartyname([email protected]_id); [email protected]$ = "The beginner"; if (getcharid(0) == getpartyleader([email protected]_id,2)) { mes [email protected]$; mes "This is where the fun really begins, I suggest you to bring friends, Do you really think you are ready?"; next; switch(select("I'm super high and i can take anything:Enter Dungeon:Cancel")) { case 1: if (Zeny < 50000) { mes [email protected]$; mes "I will not send you for free."; mes "I need to make a living."; mes "The cost of my service is 50,000 zeny."; mes "Would you like to proceed?"; //cutin "",255; end; } if (instance_create([email protected]$) < 0) { mes "Party Name: "[email protected]_name$; mes "Party Leader: "+strcharinfo(0); mes "^0000ff"[email protected]$+" ^000000- Reservation Failed!"; close; } Zeny -= 50000; mes [email protected]$; mes "Talk to me again if you want to enter the dungeon again."; close; case 2: callsub L_Enter,0,1; case 3: mes [email protected]$; mes "Good luck!."; close; } } mes [email protected]$; mes "You may enter a The beginner if it's been reserved by your party leader."; next; switch(select("Enter the The beginner:Cancel")) { case 1: callsub L_Enter,1,1; case 2: mes [email protected]$; mes "Good luck!."; end; } L_Enter: switch(instance_enter("The beginner")) { case 3: mes [email protected]$; mes "You are not in a party."; close; case 2: mes [email protected]$; mes "The private The beginner has not yet been reserved."; mes "The party leader did not pay the fee."; close; case 1: mes [email protected]$; mes "You can enter the room after making a party."; close; case 0: mapannounce "npc_in", strcharinfo(0)+" of the party, "[email protected]_name$+", is entering a The beginner.",bc_map,"0x00ff99",FW_NORMAL,12; end; } } // Sector 1 Mobs //============================================================ job_thief1,1,1,0 script #testmobs HIDDEN_WARP_NPC,{ //mes "Hi there"; close; monster "job_thief1",0,0,"Apocalypse",30001,34,"testmobs::OnMobsKilled"; monster "job_thief1",0,0,"Civil Servant",30002,37,"testmobs::OnMobsKilled"; monster "job_thief1",0,0,"Undoer",30003,33,"testmobs::OnMobsKilled"; monster "job_thief1",0,0,"Leaf Cat",30004,35,"testmobs::OnMobsKilled"; monster "job_thief1",0,0,"Enchanter",30005,32,"testmobs::OnMobsKilled"; monster "job_thief1",0,0,"Garm",30006,5,"testmobs::OnMobsKilled"; monster "job_thief1",0,0,"Raydric DeadEye",30007,35,"testmobs::OnMobsKilled"; monster "job_thief1",0,0,"Monkey Fist",30008,22,"testmobs::OnMobsKilled"; OnMobsKilled: //announce "Hey, " + strcharinfo(0) + " just killed a Poringz0rd!",bc_blue|bc_all; end; } //================================================================================== //--------|Map Flags|--------------------------------------------------------------- //================================================================================== job_thief1 mapflag monster_noteleport job_thief1 mapflag nowarpto job_thief1 mapflag nomemo job_thief1 mapflag noteleport job_thief1 mapflag nosave SavePoint job_thief1 mapflag nopenalty
  11. Hi good day guys, i just want to request a Skill seller NPC that will asked you to pay for zeny each skill points. Also the NPC only sells skill points for trans job and up only, not for novice. thank you so much
  12. Hi @Haikenz can you update this to latest rathena commit, by the way thank you for this
  13. Awesome theme 100% for this, please make it work on flux too
  14. Hi good day! this is my first request if its possible or someone can help me I would like to request a PVP room that has announcement who entered the specific option on the NPC. Like for example player 1 entered all level PVP room. / Player 2 entered Transcendent & Below PVP Room. and last (Guild name) Entered the GVG PVP Room. Here's the NPC Menu. All Levels - No restrictions Transcendent & Below - For non-3rd Class characters only. Guild Arena - Similar to All Levels. But for GVG room GvG mechanics will be activated. While inside, you cannot harm players of their own Guild. Thank you so much
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