

Vale
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Everything posted by Vale
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Hello, I am requesting of VIP Healer... I would like to have like this in my buffs - Buff All Status Service + 10 - Buff lvl 10 (Agi/Blessing) - Buff lvl 10 Kyrie Eleison - Buff Exp / Job Exp + 10% service when defeating monsters. (Can be used in conjunction with manual items to increase experience.) - Buff Drops Rate + 20% (Can be used with Bubble Gum) - Buff service reduces physical and magic damage by 3% Please help me, Thanks in advance...
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[PACKETVER 20180620] Client Release 2018-06-20eRagexeRE
Vale replied to MathReaper's topic in Client Releases
How can i change the icon? -
Hello good day ! I would like to know where can i find this button? and where can i change its direct link when click... Thanks in advance ^_^ Fixed !
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Hello Download this for you soul link modf. for easy config.
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Hi, I am new here @rAthena, I would like to have a script wherein @goguildbase - Dialog appears, then you can rent a guild base there using Donation Ticket or Proof Of Donation (7179) and only that guild can go there ... 7 Days Rental Just like the MVP_Room.txt Here is my script working on... - script atcmd_goguildbase -1,{ OnInit: bindatcmd "goguildbase",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: mes "[System]"; select(switch("Rent Base 1:Rent Base 2:Rent Base 3")) { case 1: warp "guild_base",0,0; end; case 2: warp "guild_base",0,0; end; case 3: warp "guild_base",0,0; end; } } Help me thanks in advance.
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I I have here yellow lines which is I don't know why I have this? Thanks in advance for helping me ...
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more details please
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Hello, this doesn't work anymore with the latest git ?
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this must be in the Source Section but anyways, I am here to help Find in the skill.cpp //Special message when trying to use strip on FCP [Jobbie] if( sd && skill_id == ST_FULLSTRIP && tsc && tsc->data[SC_CP_WEAPON] && tsc->data[SC_CP_HELM] && tsc->data[SC_CP_ARMOR] && tsc->data[SC_CP_SHIELD]) { clif_gospel_info(sd, 0x28); break; } Add this after: if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 10 && ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] || skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] || skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] || skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->inventory.u.items_inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); switch ( skill_id ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPWEAPON,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPSHIELD,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPARMOR,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPHELM,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; } clif_skill_nodamage( src, bl, skill_id, skill_lv, i ); break; } } Let me know If I got this correct ?
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player will get delay when: attacking receiving damage If player got delay, he must wait for using @warp using @go get recalled by @recall get recalled by guild skill, EMERGENCY CALL this is a global delay when hit ...
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Help us please
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where can i download it? hehe
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Hello @Mabuhay I have a problem, I just wanted the part when the player hit me will have the delay. where I can re-edit that function?
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does this work in latest git?
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GameMaster 3 is already Level 4 In that case it should be Event Manager but it doesn't change
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Hi, Good day I have this problem in I wanted only when players hit me this delay occurs But in this case, even if i've been attacked by Mobs or I skill the delay occurs Sorry for my bad english Thanks in advance, Hope you can help me
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pardon me... I don't understand hmmm
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Nope, I don't have, I just change the (Admin) into (GM) because of that bug occurs
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as the title itself said it, I want to unhide the NPC when the event is done for example, there is a winner, then the other players can closed the dialog box here is my script... // = Script made by RIKIMARU on rathena.org // = Profile Link : // = http://rathena.org/board/user/434-rikimaru/ // = ENJOY THIS SCRIPT! //=================================================================================== // //=====// /==/ /==/ /==/ // // // /==/ /==/ /=/ /==/ // //=====// /==/ /=/ /==============/ /========/ /==//===/ /==/ /==/ // //=////// /==/ /==//=/ /==/ /==/==/==/==/==/ / / / /==/ /==/ /==/ // // == /==/ /==//=/ /==/ /==/ /==/ /==/ ======/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/ /==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/=====/==/ // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ /========/ /==/ /==///////==/ // ================ rAthena Script ================================================== // ============== Information ======================================================= // = Automated Guess the Number Event // = Made by : // = Rikimaru //===== Current Version: =============================================== //= 2.3 //===== Compatible With: =============================================== //= any rAthena SVN //===== Description: =================================================== //= This is an automated Guess the Number Event,which I made //= for having fun in game,guessing a number. The number is going //= to be a number between 1 and 2000 , so it'll take time to find out //= the correct number. //===== Additional Comments: =========================================== //= 2.0 Fixed an announcer Bug [Rikimaru] //= 2.1 Fixed a few Typos in the Script [Rikimaru] //= 2.2 Fixed the Prize,which was not working correctly. [Rikimaru] //= 2.3 Fixed another little Bug. [Rikimaru] //====================================================================== //= DO NOT REMOVE MY CREDITS AND CLAIM MY WORK AS YOURS //====================================================================== - script guessannouncer -1,{ OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2200: announce "[Announcement]: Guess The Number Event will begin",0; sleep 40000; announce "[Announcement]: To join event please type @joinevent",0; sleep 30000; announce "Guess the Number: Is starting in 30 Seconds in Main Town!",0; sleep 20000; announce "Guess the Number: 10 Seconds! Gather up in Main Town quick!",0; sleep 5000; announce "Guess the Number: 5 Seconds Left!",0; sleep 1000; announce "Guess the Number: 4 Seconds!",0; sleep 1000; announce "Guess the Number: 3 Seconds!",0; sleep 1000; announce "Guess the Number: 2 Seconds!",0; sleep 1000; announce "Guess the Number: 1 Second!",0; sleep 1000; announce "Guess the Number: The event has started!",0; enablenpc "guess"; end; OnInit: disablenpc "guess"; end; } // ============================================================================== firstcity,240,45,8 script Guess the Number::guess 952,{ // =================== Setting the NPC Name and Prize and amount ============= set .@n$,"^FF0000[Guess the Number]^000000"; set @prize,33000;//Change the 7227 to your reward item ID set @amoun,10;//Change the 10 to your reward amount // ==================== End of settings ========================================= if(.guessstart==1) goto Oneventevent; set .usednumber, rand(1,3000); announce "Guess the Number: Guess the Number Event Started in Main Town!",0; set .guessstart,1; Oneventevent: mes .@n$; mes "Guess the number...It is a number between between 1 and 3,000!"; input .@guessnumber; next; if(.@guessnumber > .usednumber) { mes .@n$; mes "My number is ^FF0000SMALLER^000000 than the one you guessed!"; close; } else if(.@guessnumber < .usednumber) { mes .@n$; mes "My number is ^FF0000BIGGER^000000 than the one you guessed!"; close; } else if(.@guessnumber == .usednumber) { announce ""+strcharinfo(0)+" has won the Guess the Number Event! My number was "+.usednumber+"!",0; mes .@n$; mes "You have guessed my number! Congratulations!"; getitem @prize,@amoun; disablenpc "guess"; set .guessstart,0; close2; end; } }
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should i delete it? Done. Already Fixed (I deleted the <remove>, because I don't need it actually)