-
Posts
1125 -
Joined
-
Days Won
31
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by Jaburak
-
trunk/conf/battle/drops.conf // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 10000 item_rate_common_boss: 10000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 10000 item_rate_heal_boss: 10000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 10000 item_rate_use_boss: 10000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 10000 item_rate_equip_boss: 10000 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 10000 item_rate_card_boss: 2500 item_drop_card_min: 1 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 10000 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 // The rate adjustment for card-granted item drops. item_rate_adddrop: 10000 item_drop_add_min: 1 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 10000 item_drop_treasure_min: 1 item_drop_treasure_max: 10000
-
Weird. You're asking how to change the delay of Jack Frost to 0.1 even if you wear 3 Kiel Cards. But what I see on Kiel Card effect is; Reduces all skill's after-cast delay by 30%. What I'm thinking is, why do you prefer to use 3 Keil Cards if your Jack Frost delay is already 0.1
-
What? You mean; even if you dont wear 3 kiels?
-
Your client should read grf, data lua and lub files.
-
Can you show your log_athena.conf config?
-
Please post your script.
-
That means they got your db informations. Or maybe you have some malicious script that cause your problem.
-
Arrow Shower in official doesn't include chances on hit.
-
Skill point seller + switch class + reset skill
Jaburak replied to caspa's question in Script Requests
I see. I think you need someone who's not lazy to do your request, or just hire and pay them. xD -
wearing eqs restriction when characters enter to a map
Jaburak replied to retroflav's question in Source Requests
You mean all equips? Or just specific? -
Skill point seller + switch class + reset skill
Jaburak replied to caspa's question in Script Requests
prontera,150,150,5 script Test 123,{ set .buy,1000000; set .sell,100000; set .reset,5000; switch(select("Buy Skill Points:Sell Skill Points:Reset Skill")){ case 1: mes "How many skill points you want to buy?"; input @amt,0,Zeny/.buy; if( @amt == 0 ) close; next; mes "Gained "+@amt+" Skill Points."; set SkillPoint,SkillPoint + @amt; set Zeny, Zeny - ( @amt * .buy ); close; case 2: mes "How many skill points you want to sell?"; input @amt,0,SkillPoint; if( @amt == 0 ) close; next; mes "There you go!"; set SkillPoint,SkillPoint - @amt; set Zeny, Zeny + ( @amt * .sell ); close; case 3: mes "Alright, here we go now.. Remember, changes won't take effect until you log back on!"; set Zeny, Zeny - ( .reset ); ResetSkill; close; } } -
You can also use this: prontera,150,150,3 script Test 123,{ set .@q1,rand(10000,99990); mes "Please enter the Captcha!:"; mes "^0000FF"+.@q1+"^000000"; input .@q2; if(.@q1!=.@q2) close; warp "prontera",150,150; end; }
-
if(@tcheck < 1) { set captchoice,rand(1,10); mes "Please enter the captcha!"; switch(captchoice) { case 1: mes "Please input the captcha"; mes "123capt1"; input botname$; if(botname$ != "123capt1") atcommand "@kick "+strcharinfo(0); break; case 2: mes "Please input the captcha"; mes "123capt2"; input botname$; if(botname$ != "123capt2") atcommand "@kick "+strcharinfo(0); break; case 3: mes "Please input the captcha"; mes "123capt3"; input botname$; if(botname$ != "123capt3") atcommand "@kick "+strcharinfo(0); break; case 4: mes "Please input the captcha"; mes "123capt4"; input botname$; if(botname$ != "123capt4") atcommand "@kick "+strcharinfo(0); break; case 5: mes "Please input the captcha"; mes "123capt5"; input botname$; if(botname$ != "123capt5") atcommand "@kick "+strcharinfo(0); break; case 6: mes "Please input the captcha"; mes "123capt6"; input botname$; if(botname$ != "123capt6") atcommand "@kick "+strcharinfo(0); break; case 7: mes "Please input the captcha"; mes "123capt7"; input botname$; if(botname$ != "123capt7") atcommand "@kick "+strcharinfo(0); break; case 8: mes "Please input the captcha"; mes "123capt8"; input botname$; if(botname$ != "123capt8") atcommand "@kick "+strcharinfo(0); break; case 9: mes "Please input the captcha"; mes "123capt9"; input botname$; if(botname$ != "123capt9") atcommand "@kick "+strcharinfo(0); break; default: mes "Please input the captcha"; mes "123capt10"; input botname$; if(botname$ != "123capt10") atcommand "@kick "+strcharinfo(0); break; } mes "Good job!"; set @tcheck,1; }
-
Just removed that line.
-
Having Problems with compiling grf and clientinfo.xml HELP
Jaburak replied to emilsorita's question in General Support
Did you change the IP in the config? -
trunk/npc/custom/quests/quest_shop.txt Add all the quest item you want here. It's very easy.
-
Why dont you just remove the 3rd job changer? This will resolve your issue.
-
// --- ARTHistic's Property --- // --- Please visit http://thdesigns.co.nr --- // --- Scripted By: ARTHistic --- // --- Do Not Revomed the Credits --- prontera,130,205,5 script Treasure Box Summoner 856,{ mes "[ Treasure Box Event ]"; mes "Hello, I'm a new mage here in Midgard. Every hour, I tried to cast my summoning spells and there a chance that i can summon a Treasure Box that will give you items once you destroy it. I only cast my spell on main city and I immediately announce to everyone once I perfectly cast my spells. Anyways, I will give you a little hint..."; if( $@tboxevent == 0 ){ mes "I ^ff0000failed^000000 to summoned the Treasure Box last time.^000000"; }else { mes "^I successfully summoned the Treasure Box last time."; } mes " "; mes "Scripted by: ^777777ARTHistic^000000"; close; OnMinute00: set $@tboxevent, rand(2); if ( $@tboxevent != 0 ){ announce "Treasure Box Summoner: I perfectly cast my summoning skills.",0; sleep2 5000; announce "A rare Treasure Box will be spawned in 30 seconds at Prontera.",0; sleep2 30000; monster "prontera.gat",0,0,"Treasure Box",1845,1,"Treasure Box Summoner::OnTBoxKilled"; end; }else { end; } end; OnTBoxKilled: announce "The rare Treasure Box has been founded and destroyed by "+strcharinfo(0)+"!", bc_all; getitem 7539, 5; end; }
-
Woe Prize automatic
Jaburak replied to justeyngonzales's topic in Dito mag request ng Script at Database
//===== rAthena Script ======================================= //= Guild Prize Giveaway //===== By: ================================================== //= AnnieRuru / Mysterious / Joseph //===== Current Version: ===================================== //= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Rewards guild masters of castle owners after each //= War of Emperium session. //===== Additional Comments: ================================= //= v1.0 - Intitial Re-release [Mysterious] //= v1.1 - Language structures [Mysterious] //= v1.2 - Added divisions [Mysterious] //= v1.3 - Added proper information [Mysterious] //= v1.4 - Optimized! [Euphy] //= v1.5 - Little bit of cleaning [Mysterious] //= v1.6 - Fixed Agit on/off corruption. [Joseph] //= v1.7 - Fixed overweight issues [Joseph] //============================================================ prontera,163,166,4 script Castle Rewards 871,{ function GetCastle; set .@reward,671,1; //<Item_ID>,<Amount>{,...} set .@n$,"["+strnpcinfo(0)+"]"; mes "Your guild [^0000FF"+getguildname(getcharid(2))+"^000000] has conquered:"; for(set .@i,0;.@i<getarraysize(.Castles$);set .@i,.@i+1) if (getcastledata(.Castles$[.@i],1) == getcharid(2)) { mes " > "+getcastlename(.Castles$[.@i])+""; set .@c,1; setarray .@uh$[getarraysize(.@uh$)],.Castles$[.@i],(1<<.@i); } if (!.@c) { mes " > No castles."; close; } next; if (select(((getguildmasterid(getcharid(2))==getcharid(0))?((agitcheck()||agitcheck2())?"":"Redeem Reward"):"")+":Close")==2) close; mes .@n$; mes "Please select a castle to redeem your guild reward."; for(set .@i,0;.@i<getarraysize(.@uh$);set .@i,.@i+2) set .@m$,.@m$+($castle_reward&(1<<GetCastle(atoi(.@uh$[.@i+1])))?"^0000FF":"^FF0000")+getcastlename(.@uh$[.@i])+"^000000:"; next; set .@m,select(.@m$)-1; if ($castle_reward&(1<<GetCastle(atoi(.@uh$[.@m*2+1])))) { mes .@n$; mes "Here's your reward for conquering ^0000FF"+getcastlename(.@uh$[.@m*2])+"^000000."; mes "You should divide these among your guild members."; for(set .@i,0;.@i<getarraysize(.@reward);set .@i,.@i+1) if (!checkweight(.@reward[.@i],.@reward[.@i+1])) { mes " "; mes "^FF0000Overweight!^000000"; close; } for(set .@i,0;.@i<getarraysize(.@reward);set .@i,.@i+1) getitem .@reward[.@i],.@reward[.@i+1]; set $castle_reward,$castle_reward^(1<<GetCastle(atoi(.@uh$[.@m*2+1]))); close; } mes .@n$; mes "It seems like you've redeemed the reward."; close; function GetCastle { for(set .@j,0;.@j<getarraysize(.Castles$);set .@j,.@j+1) { set .@c1,.@c2|(1<<.@j); if (getarg(0)==.@c1) return .@j; } return -1; } OnAgitEnd: OnAgitEnd2: for(set .@i,0;.@i<getarraysize($WOE_CONTROL);set .@i,.@i+4) if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2] && $castle_reward&(1<<GetCastle($WOE_CONTROL[.@i+3])) == 0) set $castle_reward,$castle_reward|(1<<GetCastle($WOE_CONTROL[.@i+3])); end; OnInit: setarray .Castles$, "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; end; } -
trunk/src/map/status.c if(gc->castle_id < 24 || md->class_ == MOBID_EMPERIUM) { #ifdef RENEWAL status->max_hp += 50 * gc->defense; status->max_sp += 70 * gc->defense; #else status->max_hp += 1000 * gc->defense; status->max_sp += 200 * gc->defense; #endif status->hp = status->max_hp; status->sp = status->max_sp; status->def += (gc->defense+2)/3; status->mdef += (gc->defense+2)/3; } if(md->class_ != MOBID_EMPERIUM) { status->batk += status->batk * 10*md->guardian_data->guardup_lv/100; status->rhw.atk += status->rhw.atk * 10*md->guardian_data->guardup_lv/100; status->rhw.atk2 += status->rhw.atk2 * 10*md->guardian_data->guardup_lv/100; status->aspd_rate -= 100*md->guardian_data->guardup_lv; } }
-
This is absolutely wrong. SELECT `name` FROM `guild` WHERE `name`
-
[pRO] Lotti Girl & Refine Master
Jaburak replied to Jaburak's topic in Game, Event, Quest Script Releases
Welcome Yea I just noticed that after reading your script. xD -
It's already implemented in r17340
-
I think you should apply the V4P system in your fluxcp theme.