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Intermary

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  1. How to enable it now on skill_db.yml?
  2. lhz_dun03,236,81,4 script Lighthalzen Tomb Guardian 640,{ if(lhz_lhz >=1) goto L_warps1; if(lhz_lhz < 1) { mes "[ Guardian ]"; mes "To enter the tomb you need to prove your strength to me"; mes "You need to kill"; mes "200 Seyren Windsor."; mes "200 Kathryn Keyron."; mes "200 Howard Alt-Eisen"; next; mes "200 Margaretha Sorin."; mes "200 Eremes Guile."; mes "200 Cecil Damon"; next; mes "Are you up for the challenge?"; menu "Yes",-,"Nope",N_ono; next; if(SeyrenKills < 100) goto l_nokills; if(KathrynKills < 100) goto l_nokills; if(HowardKills < 100) goto l_nokills; if(MargarethaKills < 100) goto l_nokills; if(EremesKills < 100) goto l_nokills; if(CecilKills < 100) goto l_nokills; if(SeyrenKills >= 100) goto l_fullkill; if(KathrynKills >= 100) goto l_fullkill; if(HowardKills <>= 100) goto l_fullkill; if(MargarethaKills >= 100) goto l_fullkill; if(EremesKills >= 100) goto l_fullkill; if(CecilKills >= 100) goto l_fullkill; close; L_warps1: mes "[ Guardian ]"; mes "Do you wan to enter the tomb?"; menu "Yes",-,"Nope",N_ono; next; if (countitem(7876) < 1) { dispbottom "Sorry, but you need the Lighthalzen Tomb Key to Enter"; end; } warp "lhz_dun_n",96,203; end; } l_nokills: mes "[ Guardian ]"; mes "You didn't kill enough monsters!"; close; l_fullkill: mes "[ Guardian ]"; mes "You have proven your strength to me now go"; mes "and be careful"; getitem 7876,1; set lhz_lhz,1; close; N_ono: mes "[ Guardian ]"; mes "Okay, talk to me later."; close; OnNPCKillEvent: if(killedrid == 1634) //Seyren { dispbottom "You have killed monster Seyren +1 , Total Killed : [ "+#SeyrenKills+" ] "; set SeyrenKills,SeyrenKills + 1; }else if (killedrid == 1639) //Kathryn { dispbottom "You have killed monster Kathryn +1 , Total Killed : [ "+#KathrynKills+" ] "; set KathrynKills,KathrynKills + 1; }else if (killedrid == 1636) //Howard { dispbottom "You have killed monster Howard +1 , Total Killed : [ "+#HowardKills+" ] "; set HowardKills,HowardKills + 1; }else if (killedrid == 1637) //Margaretha { dispbottom "You have killed monster Margaretha +1 , Total Killed : [ "+#MargarethaKills+" ] "; set MargarethaKills,MargarethaKills + 1; }else if (killedrid == 1635) //Eremes { dispbottom "You have killed monster Eremes +1 , Total Killed : [ "+#EremesKills+" ] "; set EremesKills,EremesKills + 1; }else if (killedrid == 1638) //Cecil { dispbottom "You have killed monster Cecil +1 , Total Killed : [ "+#CecilKills+" ] "; set CecilKills,CecilKills + 1; } end; } Help with this script i cant get it working any advice will help thanks.
  3. How to remove this giant red square effect when fighting mvp thnx
  4. // By Jimmy Ubung ===============| //-Kill a Poring, Save a Lunatic=| //===============================| //===============================| //========= The Waper ===========| //_______________________________| prontera.gat,164,176,9 script Gold Room 108,{ mes "[Rich Man]"; mes "Hi do you to go Gold Room"; mes "And earn some extra cash?"; next; menu "Yeah, Why Not",yes,"No, I Wouldn't",no; close; yes: mes "[Rich Man]"; mes "Remeber use @go to return"; mes "Back to me!, or you could always"; mes "Just die :)"; close2; warp "jupe_core2.gat",0,0; end; no: mes "[Rich Man]"; mes "ohhh too bad"; mes "Stay poor then"; close; } //=====================\\ //===Monster Spawner===\\ //=====================\\ jupe_core2.gat,0,0,0,0 monster Gold Poring 3500,2000,0,0,4
  5. Mga sir panu po baguhin ung pdeng i summon ng script na mobs halimbawa po ung sa goldroom max na mobs lng po ay 1000 gusto ko po sana gawin 2k san po eedit un nalabas po kasing error Invalid number of monsters must be inside range 1 to 1000 salamat po ng marami
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