hakuren
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Posts posted by hakuren
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hi is there a way to change emotion chat in the emotion icon list
example ./no1 -> /like
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what client year are you using
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21 hours ago, Capuche said:
Well there is no setting like Akkarin said, but this change in map.cpp should allow you to walk on cell where the npcs are hidden/disabled/invisible (untested)
@@ -553,6 +553,11 @@ int map_count_oncell(int16 m, int16 x, int16 y, int type, int flag) if (type&~BL_MOB) for( bl = mapdata->block[bx+by*mapdata->bxs] ; bl != NULL ; bl = bl->next ) if(bl->x == x && bl->y == y && bl->type&type) { + if (bl->type == BL_NPC) { + struct npc_data *nd = (struct npc_data *)bl; + if (nd && (nd->sc.option&(OPTION_INVISIBLE|OPTION_HIDE) || nd->class_ == JT_FAKENPC || nd->class_ == JT_HIDDEN_WARP_NPC)) + continue; + } if(flag&1) { struct unit_data *ud = unit_bl2ud(bl); if(!ud || ud->walktimer == INVALID_TIMER)
thank you @Capuche it works!
this can be help with my custom script thank you so much
and thank you also @Akkarin -
24 minutes ago, Start_ said:
Did you try setcell walkable into it? (Not sure it's work but you can try)
already did but nothing happen cant walk to that coordinate
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hi rathena
im having a problem with hidden npc or hidenpc when i try to walk to cell that my npc in it, it just move at the side of the cell please help me
is it possible to make that npc hidden at the same time cell-walkable?
hope someone help me and thank you in advance have a nice day
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hi is there possible to convert rsw to gr2 or someone have gr2 of trainingwood_s_01.rsm use this for my training ground as a monster thank you in advance
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i think thats hardcoded in the client side
try to create another function and split the wav file, put condition to stop the script -
Hi @Smoker thanks for the reply
could you make an example?
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Hi rAthena,
Is there a way to ignore duplicates in 2 different array without removing it to the array
Quotesetarray .@main, 20,21,22,23,24,25; // Main Value
setarray .@ignore, 21,25; // Ignoring Value
it should return like : 20, 22, 23, 24
Please help me
Thank you in advance
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you may try this
Quoteprontera,156,169,3 script Sample 123,{
.@id = getcharid(3);
addrid 0;
soundeffect "<effect filename>",<type>;
if ( .@origin == .@id )
close;
else
end;
}this will send soundeffect to all the player of your server
the secret is addrid command
Quote*addrid(<type>{,<flag>{,<parameters>}});
This command will attach other RIDs to the current script without detaching the
invoking RID. It returns 1 if successful and 0 upon failure.<type> determines what RIDs are attached:
0: All players in the server.
1: All players in the map of the invoking player, or the invoking NPC if no player is attached.
2: Party members of a specified party ID.
[ Parameters: <party id> ]
3: Guild members of a specified guild ID.
[ Parameters: <guild id> ]
4: All players in a specified area of the map of the invoking player (or NPC).
[ Parameters: <x0>,<y0>,<x1>,<y1> ]
5: All players in the map.
[ Parameters: "<map name>" ]
Account ID: If type is Account ID, attach the specified account ID.<flag> can prevent certain players from being attached:
0: Players are always attached. (default)
1: Players currently running another script will not be attached.- 1
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try this
Quote4250,Executioner_Card,Executioner Card,6,20,,10,,,,,,,,32,,,,,{ bonus bCritical,(karmapoints/100); bonus2 bSubSize,Size_Large,25; bonus bDef,1; },{},{}
or you can create custom function and call it on your item
but the problem if you change the karmapoints
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Hi there,
you can use this to achieve your condition
it works like what you want
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yeah i think so hope someone will help me
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Hi rAthena,
can you help me convert this https://github.com/brAthena/brAthena/commit/51dd5f2cc2fa9967cc65e681d71038ef34e6cd6c to rathena source
i already tried to convert it but when i run the server and login with my character the console says data size mismatch 6400 != 6400
please help me thank you in advance i really need this to my custom script. have a good day
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Try to use sd->status.char_id
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On 12/26/2017 at 3:02 AM, Ai4rei said:
OllyDbg, but without general knowledge of assembler and the client code structure, the program will not do it alone, it's just a tool to get the job done. This is what the hex looks like in machine code:
thank you for the information @Ai4rei and sorry for bothering you
i think i need to study more to this
thank you so much
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On 12/24/2017 at 3:23 AM, Ai4rei said:
@hakuren: Since all of these, except the edit control, are bitmap-buttons where the size is taken from the bitmap and the offending code is not inlined, the following patch attempts to move the controls outside the visible area of the window. I cannot test this myself, so you will have to see for yourself what it does. There is no problem with the edit control, as that one can be zero-sized directly.
F:6A5968B100000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A6368B100000068F6000000E8C6DB0100685819AC00686419AC00688400000068BD00000068660100008BCEE8A6DB0100687419AC00688019AC006884000000688D00000068650100008BCEE886DB0100689019AC0068A019AC0068840000006A5D68640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC0068840000006A2D6863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A116A638BC8 R:6A00682C01000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A00682C01000068F6000000E8C6DB0100685819AC00686419AC006800000000682C01000068660100008BCEE8A6DB0100687419AC00688019AC006800000000682C01000068650100008BCEE886DB0100689019AC0068A019AC00682C0100006A0068640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC00682C0100006A006863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A006A008BC8
Hi @Ai4rei
that really really works fine thank you so much
i have a question what program do you use to capture those hex?
or is there any tutorial that i can start of in learning this?
thank you in advance
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On 12/24/2017 at 3:23 AM, Ai4rei said:
@hakuren: Since all of these, except the edit control, are bitmap-buttons where the size is taken from the bitmap and the offending code is not inlined, the following patch attempts to move the controls outside the visible area of the window. I cannot test this myself, so you will have to see for yourself what it does. There is no problem with the edit control, as that one can be zero-sized directly.
F:6A5968B100000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A6368B100000068F6000000E8C6DB0100685819AC00686419AC00688400000068BD00000068660100008BCEE8A6DB0100687419AC00688019AC006884000000688D00000068650100008BCEE886DB0100689019AC0068A019AC0068840000006A5D68640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC0068840000006A2D6863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A116A638BC8 R:6A00682C01000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A00682C01000068F6000000E8C6DB0100685819AC00686419AC006800000000682C01000068660100008BCEE8A6DB0100687419AC00688019AC006800000000682C01000068650100008BCEE886DB0100689019AC0068A019AC00682C0100006A0068640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC00682C0100006A006863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A006A008BC8
Hi @Ai4rei
that really really works fine thank you so much
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oh now i get it
changing min and max will do the work
this my help others
and thanks @sader1992 for pointing out
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23 hours ago, sader1992 said:
you could do this
item_rate_equip: 100000 item_rate_equip_boss: 100000 item_rate_equip_mvp: 100000
Hi @sader1992
this is the result :
maybe its a source mod?
because even change the item_rate_equip, item_rate_equip_boss, item_rate_equip_mvp
it only multiply the rates of the item, not all of them set to default drops rates or maybe
i really don't understand those so correct me if i'm wrong
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i think what you want is in client side mod
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On 12/18/2017 at 1:19 AM, sader1992 said:
it should be like that
// The rate at which equipment is dropped. item_rate_equip: 1000 item_rate_equip_boss: 1000 item_rate_equip_mvp: 1000 item_drop_equip_min: 1000 item_drop_equip_max: 1000
@sader1992 thank you for reply,
and sorry for the late reply
I already done that but look at this
when i use "@mi baphomet_"
Still equipments from baphomet jr. boots 5.00% and halberd 0.20%
so i'm requesting a mod that all equipments can be set default rates like 10% or so
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hi rAthena,
Request : Is there a way that all equipments drop rate will be in a same percentage and reflect to "@mi/@monsterinfo"
like all equipments drop rates will be 10% something like that?
changing emotion icon list chat when click like /no1
in Client-side Support
Posted · Edited by hakuren
i already did that but still i cant find ./no1 to change /like