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LadyNanuia

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Everything posted by LadyNanuia

  1. try using the yaml2sql file in the server folder and convert and manually put the new files into your SQL
  2. username in SQL database needs to match those in your conf files and also an account with gender " S " in Login.
  3. LadyNanuia

    Help!

    You need to not just set max level in source but also in the yml files for job_Exp and stats and health etc.
  4. youve checked both data and rdata.grf ? you could also try reverse engineer the item by checking its iteminfo class num and then looking at which sprite that number calls etc
  5. Can i DM you and we speak more about this in private?
  6. Basically, a script / way to make it so that if you have 5 ppl in an instance, whenever a monster dies, all of them have a chance of obtaining the drop instead of it just dropping on the floor like normally, this would be encourage party play since many times people will not want to party due to having to share the loot, to clarify i dont want want just 1 person to randomly get it, i want the roll to done individually for all members and if it wouldve dropped, they get it in their inventory. I hope this makes sense and any guide / help / assistance would be greatly appreciated and if required im willing to pay for a working version of this for my instances, Thank you in advance.
  7. looking in corresponding .yml files at the top usually tell you what each thing means. in this case items_equip.yml
  8. item tooltips are stored in system/iteminfo_sak.lub usually.
  9. Taekwons already use books though afaik but you could just make a new pseudo type of weapon in spirit only, name it something and make it wearable only by taekwons. if you want to make an ACTUAL new weapon type..ive never actually attempted this but i think there are quite a few places youd need to edit to make this work, not sure its really worth the long way instead of what i suggested above
  10. If you change muscle fool to +200 Vit it becomes super good for Dragon breath for example and tiger cannon / hells gate? the +1000 defence is kinda...yea it helps you survive but defence is so lackluster in renewal and in pre-re 1000 defence would be god mode xD, personally ive gone with +200 Vitality as its way more on par with the other enchants and useful for various builds.
  11. im pretty sure the person wanted it all completed already, if thats the case youre probobly out of luck unless you pay someone afaik
  12. well since there are skills that hits twice depending on what weapon type youre using (RK_WINDCUTTER) id suggest looking at that code for inspiration.
  13. You either need to use a webservice https://github.com/secretdataz/athena-web-service or Make it yourself using a much more complicated method, id highly suggest the above one, its simple and easy.
  14. you need a client thats newer than 2020/09/04 for AP to work properly.
  15. you need to edit luafiles514/luafiles/spreditinfo , related to biglayerdir_female and biglayerdir_male , i hope this helps
  16. This is a texture problem, many people have reported the same thing, the only way to fix it as far as i know is to edit the texture file in the client.
  17. This is a texture problem so yea, youre in the right place afaik
  18. thats a bad idea unless they just make the line empty without removing the # or youll mess up the entire msgstringtable you can remove it with WARP afaik
  19. You might need to increase maximum inventory space either in your source code or in your WARP hexing process.
  20. in resourcename you should use the same as other shadow armours, thats the sprite it uses, not the name you want it, only "Display Name" is for the name you want.
  21. what you could try is to look for HT_ANKLESNARE in the source and copy the code over to PO_SPIDERWEB ( i think thats the skill names anyway ), look at how HT_ANKLESNARE is setup in the Skill_db.yml as well.
  22. the reason for this id imagine is that some skills like earthquake is not interuptable for example, so youd probobly have an easier time just editing each MVP's skills individually imo
  23. db/re/attr_fix.yml should have the information youre after
  24. to add a custom itemgroup you need to add it to item_Group_Db.yml and into the source code as well in script_constant.cpp.
  25. Youd need to edit the source in skill.hpp #define MAX_SKILL_LEVEL to whatever you want max to be.
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