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-Kazuki-

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  1. What is the correct behavior for performer spell casting animations? I am trying to give them a skill from Minstrel/Wanderer that uses the casting animation, but on Clown/Gypsy it seems like their animation is different and it doesn't allow you to spam the skill as fast as if you were a Dancer or Wanderer. Frost Joke/Scream and their whip skills all use the correct animations, but for whatever reason anything that they "cast" uses only the first frame of the casting animation (Improve Concentration, spell scrolls, etc.). Archer -> full cast animation Hunter line -> full cast animations Pre-Trans 2-2 -> full cast animations Trans 2-2 -> only 1st frame of animations (gypsy's "lean back on heels", clown's "arms out" poses; both first frame of cast animation in the ACT files) 3-2 -> full cast animations 4-2 -> full cast animations Gypsy/Dancer example using IC: Dancer does the full cast animation, but Gypsy stays on that first frame for a bit whenever I use a spell. Is there any way to normalize this behavior over all of the performer classes? Either making them all use just the first frame or make them all play out the full cast animation. This difference is affecting skill usage as classes that play the full animation are able to spam it faster than a Clown/Gypsy can if the player builds for ASPD.
  2. Hello, sorry to bump this from so long ago, but I have a related question. I am very new to server/client stuff. Does the client have a way to use the Attacking1 animation at all? Is there a way to even choose which attacking animation a class uses for a given weapon type between Attacking2 and Attacking3? I was hoping Attacking1 would just end up being a debugging placeholder for when weapon itemID doesn't match its class or whatever, but I just set up my first offline server and it just seems to use the unarmed Attacking2 when I create a custom bow or even if I edit Bow[4] so that Novices can wear it.
  3. Thank you!!! I guess what I had downloaded wasn't everything then. ?
  4. https://www.divine-pride.net/database/item/410133/unknown-item-410133 I have tried checking the latest GRFs from llchrisll's GitHub, but I can't seem to find it anywhere in there. I tried searching for it by Korean name/sprite name on divine-pride and also going one-by-one through the .spr files and nothing. It seems like it's still actively being used on kRO per http://kafra.kr/#!/en/KRO/itemdetail/410133, but I can't find the sprite files anywhere, lol. Is anyone able to help? Thanks!
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