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Surefirer

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Everything posted by Surefirer

  1. Very reliable. Quick response. Get to the point, get the job done.
  2. It supposed to read texture\effect\efst_MagiccircleRainbow\\mc.str But its reading texture\effect\efst_mstone\stoneofint2 right now, they are completely different item. My hateffectinfo.lob info: HAT_EF_MagiccircleRainbow = 90 [HatEFID.HAT_EF_MagiccircleRainbow] = {resourceFileName = "efst_MagiccircleRainbow\\mc.str", hatEffectPos = -12, hatEffectPosX = 0, isRenderBeforeCharacter = true, isIgnoreRiding = true} As you can see, the resource file name is right, but its just not read this path. So here is what I exactly did to install this item, hopeful someone can help me. Server side: Item db: 48133,C_Magic_Circle_Rainbow,Magic_Circle_Rainbow,4,0,,0,,,,0,0xFFFFFFFF,63,2,8192,,1,0,,{ hateffect HAT_EF_MAGICCIRCLERAINBOW,true; },{},{ hateffect HAT_EF_MAGICCIRCLERAINBOW,false; } added effect into scr both script.hpp and script_constants.hpp: HAT_EF_MAGICCIRCLERAINBOW, Client saide: extract all the file from JRO, added into: Data\texture\effect\efst_MagiccircleRainbow (including drop, collection, and item) hateffectinfo.lub: HAT_EF_MagiccircleRainbow = 90; [HatEFID.HAT_EF_MagiccircleRainbow] = {resourceFileName = "efst_MagiccircleRainbow\\mc.str", hatEffectPos = -12, hatEffectPosX = 0, isRenderBeforeCharacter = true, isIgnoreRiding = true} Till this point, I launch the game, it gave me error as shown in the attached picture above, so I found this file in the kro client, extracted, added into client. I launch the game again, it showed a totally different effect. I attached a picture. Really can not figure what is wrong. No one knows how to solve this issue? Is this consider a bug? solved.
  3. Hello, Thanks for reply. I took a look into the src, it was missing there, so I added the info into both script.hpp and script_constants.hpp. However, my client side give this this error (please see picture I attached). My hateffectinfo.lob info: HAT_EF_MagiccircleRainbow = 90 [HatEFID.HAT_EF_MagiccircleRainbow] = {resourceFileName = "efst_MagiccircleRainbow\\mc.str", hatEffectPos = -12, hatEffectPosX = 0, isRenderBeforeCharacter = true, isIgnoreRiding = true} I have no idea why it reads texture\effect\efst_mstone\stoneofint2.str, is it supposed to read texture\effect\efst_MagiccircleRainbow\\mc.str?
  4. Hello, There is an error when I install the magic circle rainbow. [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map) [error]: buillding_hateffect: unsupported hat effect id 0 I did not change or add info in the HatEffectInfo.lua since its already there, the hat effect id for this item is 90. HAT_EF_MagiccircleRainbow = 90 [HatEFID.HAT_EF_MagiccircleRainbow] = {resourceFileName = "efst_MagiccircleRainbow\\mc.str", hatEffectPos = -12, hatEffectPosX = 0, isRenderBeforeCharacter = true, isIgnoreRiding = true} in my item db, I use this script: 48133,MagiccircleRainbow,MagiccircleRainbow,4,0,,0,,,,0,0xFFFFFFFF,63,2,8192,,1,0,,{ hateffect HAT_EF_MagiccircleRainbow,true; },{},{ hateffect HAT_EF_MagiccircleRainbow,false; } The file goes to: Data/texture/effect/efst_MagiccircleRainbow I installed Magic_Circle and Gold_Shower before, there is no problem. I used the same way that I did before to install the magic circle rainbow. The only difference is now I use 2018-06-20eRegexeRE client. Can someone help me on this ? Thanks in advance
  5. Hi, In the Disgusie Event, would it possible to add an monster name answer after "npctalk "Disguise Event : You took too long to guess what I was. Please wait 10 seconds while I disguise again.", say there is a mes tell the player the right answer instead of just tell player took too long to guess. So that way, there is a learning curve, next time if the monster show up again, the player will know the monster's name. Hope someone can help me on this. Thanks. disguise.txt
  6. It worked!!! Thank you soooooooooo muchhhhhhhh!!!!!
  7. Hi All, I am trying to add new JRO ROBE item - C_Cat_Fork, I exported all the files from JRO client, and followed the instruction from here, and added all the info to both spriterobeid.lub and spriterobename.lub. I can not figure out why it's not showing in the game. ------------------------------------------------------------------------------------------------------------------------------------------------- Item_db. txt: 48110,C_Cat_Fork,[时装]喵喵叉子,4,0,,0,,,,0,0xFFFFFFFF,63,2,8192,,1,0,45,{},{},{} spriterobeid.lub: ROBE_C_PinkButterfly_Wing_T = 38, ROBE_Violet_Halo = 39, ROBE_CherryFesRibbon = 40, ROBE_SnackParty = 41, ROBE_AngelRibbonWing = 42, ROBE_BlackBearBackpack = 43, ROBE_Halloween_Poring_Bag = 44, ROBE_C_Cat_Fork = 45 } spriterobename.lub: RobeNameTable = { [SPRITE_ROBE_IDs.ROBE_C_Wings_of_Gabriel] = "C_Wings_of_Gabriel", [SPRITE_ROBE_IDs.ROBE_C_Wings_of_Gabriel] = "C_Wings_of_Gabriel", [SPRITE_ROBE_IDs.ROBE_C_PinkButterfly_Wing_T] = "C_PinkButterfly_Wing", [SPRITE_ROBE_IDs.ROBE_Violet_Halo] = "Violet_Halo", [SPRITE_ROBE_IDs.ROBE_C_Cat_Fork] = "喵喵叉子" } RobeNameTable_Eng = { [SPRITE_ROBE_IDs.ROBE_C_GoldButterfly_Wing] = "C_GoldButterfly_Wing", [SPRITE_ROBE_IDs.ROBE_C_Wings_of_Gabriel] = "C_Wings_of_Gabriel", [SPRITE_ROBE_IDs.ROBE_C_PinkButterfly_Wing_T] = "C_PinkButterfly_Wing", [SPRITE_ROBE_IDs.ROBE_Violet_Halo] = "Violet_Halo", [SPRITE_ROBE_IDs.ROBE_C_Cat_Fork] = "喵喵叉子" } All files go to client: Data - sprite - 肺宏(·Îºê)- 喵喵叉子 - 巢(³²) Data - sprite - 肺宏(·Îºê)- 喵喵叉子 - 咯(¿©) data - texture - 蜡历牢磐其捞胶(À¯ÀúÀÎÅÍÆäÀ̽º) - collection - 喵喵叉子.bmp data - texture - 蜡历牢磐其捞胶(À¯ÀúÀÎÅÍÆäÀ̽º) - item - 喵喵叉子.bmp data - sprite - 酒捞袍(¾ÆÀÌÅÛ) - 喵喵叉子(both act and spr files) Anyone can help me? Thanks.
  8. Hi, So I have a mob drops custom coin, but I don't want the coin can be stolen from the skill. How do I set it? Thanks in advance.
  9. I am having the same issue, homunculus does not gain any experience when I kill the monster, it says it will get 10%. I am searching around see if there is a solution.
  10. Hi, When I use "@bodystyle 1", the character does change to new look, however, when I exit the game, and back, it returns to the original look. How to change the new look and save the look? Can anyone help me on this? Thanks in advance.
  11. Hi, This is my first time ask question here, sorry if there is a mistake. I have a script, but it shows an error in the mapserv.bat [Error]: Script:op_1: argument is not a number (op=C_LNOT) [Debug]: Data: C_ARG I have attached the script, Can anyone help me on this? I have tried many many ways, but still can not figure out. I would really appreciate if anyone can help me on this, I think this is the only place that can help me on this... Thanks... 初级道场.txt
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