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fTakano last won the day on October 10 2021
fTakano had the most liked content!
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Crash when using the Flying Kick skill of the StarGladiador
fTakano replied to Mithrandir's question in General Support
Check your bluemsg.spr file. -
Try this @MyNoobScriptz You need to end the existing status first. sc_end SC_BATKFOOD; sc_start SC_BATKFOOD,(vip_status(VIP_STATUS_REMAINING) * 1000),200;
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Check `doc/script_commands.txt`. *vip_status(<type>,{"<character name>"}) Returns various information about a player's VIP status. Valid types: VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not VIP_STATUS_REMAINING - VIP time remaining in seconds NOTE: This command is only available if the VIP System is enabled.
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Max Level NPC Prize Giver || For Trans Classes including Ninja Guns SG
fTakano replied to AinsLord's question in General Support
prontera,129,165,4 script Test NPC#tst 100,{ if( $lvl_rwrd_cnt < 50 ) { if( !#lvl_rwrd ) { if( (Class >= Job_Lord_Knight && Class <= Job_Paladin2) && BaseLevel == .max_blvl && JobLevel == .max_jlvl_t ) { for( .@i=0; .@i<getarraysize(.rwrd); .@i+=2 ) getitem .rwrd[.@i], .rwrd[.@i+1]; set #lvl_rwrd, 1; set $lvl_rwrd_cnt, $lvl_rwrd_cnt; end; } if( (Class == Job_Ninja || Class == Job_Gunslinger || (Class >= Job_Star_Gladiator && Class <= Job_Soul_Linker)) && BaseLevel == .max_blvl && JobLevel == .max_jlvl_x ) { for( .@i=0; .@i<getarraysize(.rwrd); .@i+=2 ) getitem .rwrd[.@i], .rwrd[.@i+1]; set #lvl_rwrd, 1; set $lvl_rwrd_cnt, $lvl_rwrd_cnt; end; } } else { mes "You have already received your reward."; end; } } else { mes "Sorry, but the first 50 players who reached their max levels already received their reward."; end; } OnInit: /* Just a note : variable #lvl_rwrd will be used in checking if the player already claimed their reward. You can change it to character-based by removing the prefix # of the variable. */ setarray .rwrd[0], 501, 10, 502, 10; // Syntax : setarray .rwrd[0],<itm_id>, <amt>{, <itm_id>, <amt>, ...} set .max_blvl, 99; // Max Level of server set .max_jlvl_t, 70; // Max Job Level for Trans Class set .max_jlvl_x, 50; // Max Job Level for Extended Class end; } -
Need information about Thor patcher dimensions
fTakano replied to Diana's question in Third Party Support
In Photoshop, make sure that your Rulers must be set in pixels. First you need to press CTRL + R on your keyboard to show the rulers on your work area. Next, right click the ruler and select "Pixels" -
Max Level NPC Prize Giver || For Trans Classes including Ninja Guns SG
fTakano replied to AinsLord's question in General Support
prontera,129,165,4 script Test NPC#tst 100,{ if( !#lvl_rwrd ) { if( (Class >= Job_Lord_Knight && Class <= Job_Paladin2) && BaseLevel == .max_blvl && JobLevel == .max_jlvl_t ) { for( .@i=0; .@i<getarraysize(.rwrd); .@i+=2 ) getitem .rwrd[.@i], .rwrd[.@i+1]; set #lvl_rwrd, 1; end; } if( (Class == Job_Ninja || Class == Job_Gunslinger || (Class >= Job_Star_Gladiator && Class <= Job_Soul_Linker)) && BaseLevel == .max_blvl && JobLevel == .max_jlvl_x ) { for( .@i=0; .@i<getarraysize(.rwrd); .@i+=2 ) getitem .rwrd[.@i], .rwrd[.@i+1]; set #lvl_rwrd, 1; end; } } else { mes "You have already received your reward."; end; } OnInit: /* Just a note : variable #lvl_rwrd will be used in checking if the player already claimed their reward. You can change it to character-based by removing the prefix # of the variable. */ setarray .rwrd[0], 501, 10, 502, 10; // Syntax : setarray .rwrd[0],<itm_id>, <amt>{, <itm_id>, <amt>, ...} set .max_blvl, 99; // Max Level of server set .max_jlvl_t, 70; // Max Job Level for Trans Class set .max_jlvl_x, 50; // Max Job Level for Extended Class end; } -
Just force the skill element to Neutral in db/(pre-)re/skill_db.txt
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OOO OOO OOOOOOOOO OOOOOOOOO OOO OOO OOO OOO OOO OOO OOO OOO OOOOOOOOO OOOOOOOOO OOOOOOOOO OOOOOOOOO OOO OOO OOO OOO OOO OOOOOOOOO OOO OOO
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prontera,155,180,4 script Gold Room#tst 100,{ mes "What do you want?"; next; switch(select("Enter Gold Room.:Exchange Points:Cancel")) { case 1: @str$ = ""; mes "Make sure to type the strings correctly."; mes "Fee: ^FF0000"+F_InsertComma(.zeny)+" Z^000000"; for( .@i=0; .@i<.strLen; .@i++ ) @str$ += charat(.charSet$, rand(0, getstrlen(.charSet$))); mes "Passcode : ^FF0000"+@str$+"^000000"; next; input .@txt$; if( .@txt$ != @str$ ) { mes "You will be kicked."; close2; atcommand "@kick "+strcharinfo(0); end; } else { if( Zeny < .zeny ) { mes "Sorry, but you can't enter the room."; close; } else { @str$ = ""; Zeny -= .zeny; warp "ordeal_1-1",0,0; end; } } break; case 2: if( !#goldPoint ) { mes "Don't have enough Gold Points to exchange."; close; } mes "You currently have "+F_InsertPlural(#goldPoint, "Gold Point")+"."; mes "Do you want to exchange them all or decide on how many you will exchange?"; next; switch(select("Exchange all of my Gold Points:Decide on how many will I exchange:Cancel")) { case 1: if(!checkweight(969,#goldPoint)) { mes "Sorry, you can't carry these gold bars."; close; } else { getitem 969,#goldPoint; #goldPoint = 0; mes "Here's your gold bars."; mes "You currently have "+F_InsertPlural(#goldPoint, "Gold Point")+"."; close; } break; case 2: mes "Input how many gold points will you get."; next; input .@gpoint,0,30000; if( .@gpoint > #goldPoint ) { mes "Sorry, you don't have enough gold points to exchange."; close; } else { if(!checkweight(969,.@gpoint)) { mes "Sorry, you can't carry these gold bars."; close; } else { getitem 969, .@gpoint; #goldPoint -= .@gpoint; mes "Here's your gold bars."; mes "You currently have "+F_InsertPlural(#goldPoint, "Gold Point")+"."; close; } } break; default: goto L_Quit; break; } close; break; default: goto L_Quit; break; } L_Quit: close; end; OnInit: .charSet$ = "0123456789abcdefghijkmnopqrstuvwxyzABCDEFGHJKLMNOPQRSTUVWXYZ"; .strLen = 10; // Sets how many characters for the generated confirmation code. .zeny = 200000; // Entrance fee for the room end; } ordeal_1-1,150,150,4 script Exit 100,{ mes "Want to go out?"; if( select("Yes:No") == 2 ) close; else { warp "SavePoint",0,0; end; } } - script gold_room -1,{ OnInit: .mob_id = 1002; // Monster ID for the Gold Room mobs monster "ordeal_1-1",0,0,"Golden Peco",.mob_id,100,strnpcinfo(0)+"::OnKilled"; end; OnKilled: .ppk = rand(1,5); // Points per kill #goldPoint += .ppk; dispbottom "-- Gold Point Information --"; dispbottom "You have acquired "+F_InsertPlural(.ppk,"Gold Point")+"."; dispbottom "You have currently have "+F_InsertPlural(#goldPoint,"Gold Point")+"."; monster "ordeal_1-1",0,0,"Golden Peco",.mob_id,1,strnpcinfo(0)+"::OnKilled"; end; OnPCDieEvent: if( strcharinfo(3) == "ordeal_1-1" ) { #goldPoint = 0; dispbottom "Sorry, but all of the Gold Points you have earned has vanished."; } end; } ordeal_1-1 mapflag pvp_noparty ordeal_1-1 mapflag pvp_noguild ordeal_1-1 mapflag nowarp ordeal_1-1 mapflag noreturn ordeal_1-1 mapflag noteleport
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- script Drop_extra -1,{ OnNPCKillEvent: if( strcharinfo(3) != "ordeal_3-2" ) {end;} getitem .@item_id,1; end; OnInit: .@item_id = 969; end; }
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Well, there's a tutorial on how to add a custom status icon and And for the Status Icons, this will be only for showcase.
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Four thousand, three hundred seventy-one
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I will be trying that.
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