Oh I see....Well, thanks for the explanation Missingro, much appreciated.
Still, because I'm sort of stubborn I wanted to compare which mob datainfo is "more accurate" over the other, so I spawned 2 mobs to check their HIT values: Pupa (#1008 low hit/flee) and Sniper Cecil (#1644 high hit/flee)
In both cases, the 100% hit value I got when typing @mi, gave me some rare "misses"; while the HIT value from RMS did not; 100% hit all the time... I'm not saying one chart table is better over the other; was just testing out of curiousity.
So, here is another question then; if I keep doing my test and come to the conclusion that the RMS values are the ones which suit my needs better, of course I guess I have to modify every mob's HIT/FLEE manually ( ); but where do I do that ?
Thanks.