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Everything posted by EL Dragon
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check if your collection image it must BMP File and 75x100 and item image 24x24 8bit BMP, with a #FF00FF color as BG color
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open ra/db/item_db2.txt make a new item - 25500,Custom_Box,Custom Box,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_whatever),1; },{},{} next step is open ra/db/const.txt Find IG_Advanced_Weapons_Box 61 below add this IG_whatever 63 //IG_whatever must be same in the item_db2.txt script command next step open ra/db/item_group_db.txt import: db/item_whatever.txt - put this next step make a new script named item_whatever.txt - place this in ra/db/ next step open item_whatever.txt - in ra/db/item_whatever.txt //Explanation 63 - is the number you input in const.txt // - 1111 - this is the itemID // - 9 - this is the rate 63,1111,9 63,<Item ID>,<Rate> next step open ra/src/map/itemdb.h find this part #define MAX_ITEMGROUP #62 the number is 62 where in const.txt the max group number is 62 - but you add another item group.. - just add + 1 in 62 so make it #define MAX_ITEMGROUP #63
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Version v 1.0
371 downloads
VOTE for the Sprite's or Post your comment in the Support Topic ---- File Info ---- This File Includes: Night Scarf Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File ---- Rules ---- 1. Do not claim my work as yours. 2. Do not remove or alter my signatures/watermarks within the sprites and all associated files. 3. Credit me if you use my work as a base. 4. Do not edit or alter my sprites in any way without permission from me. 5. Do not distribute my sprites on any file hosting sites. My [ Collection ] https://rathena.org/board/topic/100094-collection-el-dragon/Free -
Script By Emistry - script atcmd_example -1,{ OnInit: bindatcmd "bgm",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: if ( .can_play ) { initnpctimer; .can_play = 0; playbgm .@atcmd_parameters$[0]; } else { dispbottom "Please try again later."; } end; OnTimer300000: // 5 minute stopnpctimer; .can_play = 1; end; } use in game @bgm <#number>
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data/wav folder cange the .wav to youre song You only hear it and people near to you. soundeffect "title.wav",0; All people in the map can hear it. soundeffectall "title.wav",0; test script, cange the .wav tittles. - script hyrican#MP3 -1,{ end; OnMinute03: // For this script, I didn't use array to set the song timer. So, you can just roughly add the timer to play the next song. OnMinute08: OnMinute13: OnMinute18: OnMinute23: OnMinute28: OnMinute33: OnMinute38: OnMinute43: OnMinute48: OnMinute53: OnMinute58: switch(rand(1,3)) { // please edit this line if you're adding more songs. If you have 10 songs, then edit like this >> switch(rand(1,10)) { case 1: announce "[HyricanRO MP3] : Now playing deadmau5 - Raise your weapon. Enjoy!",bc_all,0xDA70D6; playBGMall "raiseurweapon"; break; case 2: announce "[HyricanRO MP3] : Now playing Kidz Bop - Starship. Enjoy!",bc_all,0xFFFF00; playBGMall "kidzstarship"; break; case 3: announce "[HyricanRO MP3] : Now playing Maroon 5 - Payphone. Enjoy!",bc_all,0xDA70D6; playBGMall "payphone"; break; //case 4: //announce "<YOUR ANNOUNCE HERE>",bc_all,0xDA70D6; //playBGMall "<YOUR MP3 FILENAME>"; //break; } }
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How to send a email from a script or sql table
EL Dragon replied to exchisu's question in Scripting Support
here test it. https://rathena.org/board/topic/62654-send-e-mail-to-someone/ -
i believe it should be something like this 4403,Kiel_Card,Kiel-D-01 Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDelayRate,( -30 / isequippedcnt(4403) ); },{},{} use 1x Kiel Card only countitem will count those item that's in inventory but isequippedcnt only count those equipped item anyway...if you want , i think it's better to use this https://rathena.org/board/files/file/2822-card-effect-stack-limit/ or use for pvp/gvg/event maps https://rathena.org/board/topic/68469-utility-limited-items/
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npc/mapflag make a new text data z.b Custom.txt open it. no commands for Player job_sage mapflag nocommand 10 add the new Text data in scripts_mapflags.conf npc: npc/mapflag/Custom.txt reload your Scripts. use the Make Solved Button.
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#define MAX_PARTY 12 to 100 but I think max is 76 for linux Server http://www.pony-vpshosting.com/knowledgebase.php?action=displayarticle&id=2 for local host Server open rAthena-10.sln with Microsoft Visual C++ right of char-server_sql, login-server_sql and map-server_sql an Create New
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src/common/mmo.h search #define MAX_PARTY 12 to XXX compile = oppen rAthena-10.sln and make a new char-server_sql, login-server_sql and map-server_sql
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R> Monster killing quest with extra reward?
EL Dragon replied to Rocky Road's question in Script Requests
use FakeName.diff => https://rathena.org/board/topic/60188-fakename-show-guildparty/ use small Tittles, Playername+Titlename: <= 23 letters z.b crystilia,67,88,4 script Mobl#01 116,{ mes "You have to kill:"; mes "100 Porings..."; mes "100 Fabres..."; mes "and 100 Chonchons"; next; if(PoringKills < 100) goto l_nokills; if(FabreKills < 100) goto l_nokills; if(ChonKills < 100) goto l_nokills; set PoringKills,PoringKills - 100; set FabreKills,FabreKills - 100; set ChonKills,Chonkills - 100; atcommand "@fakename [GoD] "+ strcharinfo(0) +""; // the Tittle close; l_nokills: mes "You didn't kill enough monsters!"; close; OnNPCKillEvent: if(killedrid == 1002) //1002 = Poring { set PoringKills,PoringKills + 1; dispbottom "Killed: "+PoringKills+"/100 Porings"; }else if (killedrid == 1007) //1007 = Fabre { set FabreKills,FabreKills + 1; dispbottom "Killed: "+FabreKills+"/100 Fabre's"; }else if (killedrid == 1011) //1011 = Chonchon { set ChonKills,ChonKills + 1; dispbottom "Killed: "+ChonKills+"/100 Chonchon's"; } end; } -
src/common/mmo.h search #define MAX_PARTY 12 remember to compile
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ah I have the problem found
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the image is .tga and 32bit. where is the problem
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https://rathena.org/board/files/category/101-sprites-palettes/
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you can make Char Mobs ,and the id you can then as NPC ussen. open db/mob_avail.txt MobID, SpriteID, Sex, Hair ,Hair_Color ,Weapon, Shield, Head_Top, Head_Middle, Head_Bottom, Option, Dye_Color 1900, 4013, 1, 1, 1, 1254, 0, 67, 12, 54, 16, 1 and make mob_db.txt the stats drops etc. Sample mob avail.txt 3026,0,1,1,3,0,0,264,185,194,0,0 3027,4030,1,3,90,1409,2108,225,185,194,32,0 3028,4031,0,17,8,1553,0,159,185,194,0,0 3029,4032,0,4,193,1615,0,284,185,194,0,0 3030,4033,1,17,1,1518,2104,296,185,194,512,0 3031,4034,0,12,4,1720,0,15,185,194,16,0 3032,4035,1,21,7,1226,1226,227,185,194,0,0 3033,4037,1,15,29,1409,2108,40,185,194,32,0 3034,4038,1,9,119,1817,0,154,185,194,0,0 3035,4039,1,12,200,1553,0,209,185,194,0,0 3036,4040,0,21,5,1226,2104,216,185,194,0,0 3037,4041,0,19,3,1226,2104,262,185,194,512,0 3038,4042,1,17,86,1905,2104,221,185,194,0,0 3039,4043,0,17,4,1952,2104,240,185,194,0,0 3040,4045,0,12,9,1147,0,139,185,194,528,0 3041,7,1,3,90,1409,2108,225,185,194,32,0 3042,8,0,17,8,1553,0,159,185,194,0,0 3043,9,0,4,193,1615,0,284,185,194,0,0 3044,10,0,17,1,1518,2104,296,185,194,512,0 3045,11,0,12,4,1720,0,15,185,194,16,0 3046,12,1,21,7,1226,1226,227,185,194,0,0 3047,14,1,15,29,1409,2108,40,185,194,32,0 3048,15,1,9,119,1817,0,154,185,194,0,0 3049,16,1,12,200,1553,0,209,185,194,0,0 3050,17,0,21,5,1226,2104,216,185,194,0,0 3051,18,0,19,3,1226,2104,262,185,194,512,0 3052,19,1,17,86,1905,2104,221,185,194,0,0 3053,20,0,17,4,1952,2104,240,185,194,0,0 3054,4008,1,3,90,1409,2108,225,185,194,32,0 3055,4009,0,17,8,1553,0,159,185,194,0,0 3056,4010,0,4,193,1615,0,284,185,194,0,0 3057,4011,1,17,1,1518,2104,296,185,194,512,0 3058,4012,0,12,4,1720,0,15,185,194,16,0 3059,4013,1,21,7,1226,1226,227,185,194,0,0 3060,4015,1,15,29,1409,2108,40,185,194,32,0 3061,4016,1,9,119,1817,0,154,185,194,0,0 3062,4017,1,12,200,1553,0,209,185,194,0,0 3063,4018,0,21,5,1226,2104,216,185,194,0,0 3064,4019,0,19,3,1226,2104,262,185,194,512,0 3065,4020,1,17,86,1905,2104,221,185,194,0,0 3066,4021,0,17,4,1952,2104,240,185,194,0,0 3067,24,0,3,100,13100,0,138,185,194,0,0 3068,4047,1,17,1,0,0,181,185,194,0,0 3069,4010,0,4,193,1615,0,0,185,194,0,0 3070,4013,1,18,29,1254,0,99,82,180,0,9 3071,12,1,17,210,1254,0,99,82,180,0,10 Mob_db2.txt 3026,FALLEN_NOVICE,Fallen Novice,Fallen Novice,98,30000,0,0,0,1,900,950,1,1,1,1,40,1,900,1,15,2,1,7,88,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3027,FALLEN_BABY_KNIGHT,Fallen Baby Knight,Fallen Baby Knight,98,110000,0,0,0,2,2000,2300,2,30,120,100,10,20,900,200,15,2,1,7,42,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3028,FALLEN_BABY_PRIEST,Fallen BAby Priest,Fallen Baby Priest,98,90000,0,0,0,1,300,400,3,56,30,100,10,170,900,200,7,15,1,7,46,0x1089,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3029,FALLEN_BABY_WIZARD,Fallen BAby Wizard,Fallen Baby Wizard,98,90000,0,0,0,1,300,400,6,70,30,100,10,170,900,200,10,15,1,7,47,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3030,FALLEN_BABY_BLACKSMITH,Fallen Baby Blacksmith,Fallen Baby Blacksmith,98,130000,0,0,0,1,1400,1600,9,30,115,120,10,10,900,200,15,2,1,7,42,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3031,FALLEN_BABY_HUNTER,Fallen Baby Hunter,Fallen Babyb Hunter,98,105000,0,0,0,9,1700,2100,4,10,130,120,10,50,900,200,15,15,1,7,44,0x3795,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3032,FALLEN_BABY_ASSASSIN,Fallen Baby Assassin,Fallen Baby Assassin,98,115000,0,0,0,1,1800,2300,5,20,115,150,10,20,900,200,15,2,1,7,47,0x3795,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3033,FALLEN_BABY_CRUSADER,Fallen Baby Crusader,Fallen Baby Crusader,98,123000,0,0,0,1,1700,2100,10,50,120,100,10,150,900,200,15,2,1,7,46,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3034,FALLEN_BABY_MONK,Fallen Baby Monk,Fallen Baby Monk,98,104000,2500,0,0,1,1400,1800,4,50,120,100,10,100,900,200,15,2,1,7,44,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3035,FALLEN_BABY_SAGE,Fallen Baby Sage,Fallen Baby Sage,98,90000,0,0,0,1,300,320,9,46,20,100,10,290,900,200,15,7,1,7,41,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3036,FALLEN_BABY_ROGUE,Fallen Baby Rogue,Fallen Baby Rogue,98,100000,0,0,0,1,1400,1800,4,30,120,100,10,90,900,200,15,2,1,7,43,0x3795,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3037,FALLEN_BABY_ALCHEMIST,Fallen Baby Alchemist,Fallen Baby Alchemist,98,94000,0,0,0,1,1600,1800,4,29,120,100,10,150,900,200,15,2,1,7,43,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3038,FALLEN_BABY_BARD,Fallen Baby Bard,Fallen Baby Bard,98,80000,0,0,0,1,1400,1700,4,59,120,100,10,10,900,200,15,5,1,7,45,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3039,FALLEN_BABY_DANCER,Fallen Baby Dancer,Fallen Baby Dancer,98,80000,0,0,0,1,1400,1700,4,59,120,100,10,10,900,200,15,5,1,7,45,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3040,FALLEN_SUPER_BABY,Fallen Super Baby,Fallen Super Baby,120,35000000,2000,0,0,1,2000,3000,9,70,160,170,120,150,900,200,15,3,1,7,88,0x37B5,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3041,FALLEN_KNIGHT,Fallen Knight,Fallen Knight,115,180000,0,0,0,1,2600,3000,10,40,160,150,20,20,900,200,15,2,1,7,62,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3042,FALLEN_PRIEST,Fallen Priest,Fallen Priest,115,160000,0,0,0,1,300,400,40,60,20,200,20,200,900,200,15,7,1,7,66,0x1089,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3043,FALLEN_WIZARD,Fallen Wizard,Fallen Wizard,115,140000,0,0,0,1,300,400,20,60,10,200,20,160,900,200,15,7,1,7,67,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3044,FALLEN_BLACKSMITH,Fallen Blacksmith,Fallen Blacksmith,115,170000,0,0,0,1,2600,3000,0,10,140,160,20,10,900,200,15,2,1,7,62,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3045,FALLEN_HUNTER,Fallen Hunter,Fallen Hunter,115,160000,0,0,0,9,2500,3000,10,10,130,150,20,10,900,200,15,15,1,7,64,0x3795,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3046,FALLEN_ASSASSIN,Fallen Assassin,Fallen Assassin,115,180000,0,0,0,1,2800,3005,20,10,140,170,20,10,900,200,15,2,1,7,67,0x3795,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3047,FALLEN_CRUSADER,Fallen Crusader,Fallen Crusader,115,175000,0,0,0,1,2700,3000,10,20,140,150,20,130,900,200,15,2,1,7,66,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3048,FALLEN_MONK,Fallen Monk,Fallen Monk,115,150000,2700,0,0,1,1750,2000,2,5,100,150,20,10,900,200,15,2,1,7,64,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3049,FALLEN_SAGE,Fallen Sage,Fallen Sage,115,130000,0,0,0,1,100,100,2,30,10,150,20,250,900,200,15,7,1,7,61,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3050,FALLEN_ROGUE,Fallen Rogue,Fallen Rogue,115,150000,0,0,0,1,1700,2000,2,10,130,150,20,0,900,200,15,2,1,7,63,0x3795,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3051,FALLEN_ALCHEMIST,Fallen Alchemist,Fallen Alchemist,115,145000,0,0,0,2,2700,3000,3,4,120,150,20,120,900,200,15,5,1,7,63,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3052,FALLEN_BARD,Fallen Bard,Fallen Bard,115,110000,0,0,0,1,2700,3000,3,20,120,150,20,20,900,200,5,15,1,7,65,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3053,FALLEN_DANCER,Fallen Dancer,Fallen Dancer,115,110000,0,0,0,1,2700,3000,3,20,120,150,20,20,900,200,15,5,1,7,65,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3054,FALLEN_LORDKNIGHT,Fallen Lordknight,Fallen Lordknight,255,400000,0,0,0,2,3300,3550,30,10,199,170,30,10,900,200,15,3,1,7,82,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3055,FALLEN_HIGH_PRIEST,Fallen High Priest,Fallen High Priest,255,200000,0,0,0,1,300,400,10,40,10,170,30,199,900,200,15,7,1,7,86,0x1089,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3056,FALLEN_HIGH_WIZARD,Fallen High Wizard,Fallen High Wizard,255,200000,0,0,0,1,100,100,10,50,10,100,30,199,900,200,15,7,1,7,87,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3057,FALLEN_WHITESMITH,Fallen Whitesmith,Fallen Whitesmith,255,250000,0,0,0,1,3300,3550,10,10,199,150,30,10,900,200,15,2,1,7,82,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3058,FALLEN_SNIPER,Fallen Sniper,Fallen Sniper,255,200000,0,0,0,9,3000,3300,10,15,199,150,30,10,900,200,15,15,1,7,84,0x3795,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3059,FALLEN_ASSASSIN_CROSS,Fallen Assassin Cross,Fallen Assassin Cross,255,200000,0,0,0,2,3000,3900,10,15,199,175,30,10,900,200,15,2,1,7,87,0x3795,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3060,FALLEN_PALADIN,Fallen Paladin,Fallen Paladin,255,200000,0,0,0,1,3700,3900,10,17,199,0,30,199,900,200,15,2,1,7,86,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3061,FALLEN_CHAMPION,Fallen Champion,Fallen Champion,255,200000,2200,0,0,1,3300,3950,4,20,150,170,30,99,900,200,15,4,1,7,84,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3062,FALLEN_PROFESSOR,Fallen Professor,Fallen Professor,255,200000,0,0,0,1,100,100,10,40,10,120,30,200,900,200,15,7,1,7,81,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3063,FALLEN_STALKER,Fallen Stalker,Fallen Stalker,255,200000,0,0,0,1,3000,3900,10,10,199,140,30,10,900,200,15,2,1,7,83,0x3795,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3064,FALLEN_CREATOR,Fallen Creator,Fallen Creator,255,200000,0,0,0,1,3300,3950,10,10,199,100,30,250,900,200,15,5,1,7,83,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3065,FALLEN_CLOWN,Fallen Clown,Fallen Clown,255,200000,0,0,0,1,3300,3550,10,10,199,0,30,0,900,200,15,5,1,7,85,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3066,FALLEN_GIPSY,Fallen Gipsy,Fallen Gipsy,255,200000,0,0,0,1,3300,3950,10,10,199,0,30,0,900,200,15,5,1,7,85,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3067,FALLEN_GUSNLINGER,Fallen Gunslinger,Fallen Gunslinger,255,4000000,0,0,0,9,3000,4000,9,70,190,190,30,190,900,200,15,15,1,7,84,0x37B5,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3068,FALLEN_STAR_GLADIATOR,Fallen Stargladiator,Fallen Stargladiator,255,50000000,0,0,0,1,2500,3000,9,70,160,170,30,150,900,200,15,3,1,7,66,0x37B5,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3069,FALLEN_HIGHWIZARD,Fallen HighWizard,Fallen HighWizard,255,600000,0,0,0,1,100,100,10,50,10,100,30,199,900,200,15,7,1,7,87,0x3695,100,200,100,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3070,Vamos,Vamos,Vamos,255,30000000,0,0,0,1,6000,7000,0,20,199,200,15,350,900,300,10,12,1,7,87,0x37B5,100,200,200,3000,40000,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3071,Vami,Vami,Vami,255,30000000,0,0,0,1,6000,7000,0,20,199,200,15,350,900,300,10,12,1,7,87,0x37B5,100,200,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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Yes thats "normal". take all castles white gm guild ( warp castle, @mobsearch 1288 and jump to the emp) Or you can go to your database of ragnarok and put your guild id (preferably your GM Guild) on all castle table... that would be an easier method. or use this Script - script emp -1,{ OnInit: setarray .Map$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05"; for( set .@i,0; .@i < getarraysize(.Map$); set .@i,.@i + 1 ) setmapflag .Map$[.@i],mf_loadevent; end; OnPCLoadMapEvent: for( set .@i,0; .@i < getarraysize(.Map$); set .@i,.@i + 1 ) if( strcharinfo(3) == .Map$[.@i] && !agitcheck() && !getcastledata(.Map$[.@i],1) ){ mes "WOE is not Activated and Emperium is not Occupied"; mes "So you cant stay at this map unless the EMP is occupied and WOE is running."; close2; warp "SavePoint",0,0; } end; }
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here the quest script //===== rAthena Script ======================================= //= Expanded Super Novice Job Quest //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1a //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Job Change quest for Expanded Super Novice class. //===== Additional Comments: ================================= //= 1.0 All dialogue is custom, contains some incorrect behaviors. //= 1.1 Switched to a translated copy of the official script //= by Gennosuke Kouga, but vastly edited its content. [Euphy] //= 1.1a Replaced effect numerics with constants. [Euphy] //============================================================ function script Esseray_Ex { if (BaseLevel > 98 && JobLevel > 98) { if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) { mes "[Esseray]"; mes "A legend in the Novice world has disappeared to do something in Comodo."; mes "You should find him."; next; mes "[Esseray]"; mes "He can guide you along"; mes "the correct path..."; close; } mes "[Esseray]"; mes "Oh? Are you one of our Novice Society?"; mes "You're looking good."; next; mes "[Esseray]"; mes "You look full of energy..."; mes "You seem strong enough to endure the test."; next; mes "[Esseray]"; mes "I know a way to become stronger. Are you willing you try it?"; next; if(select("No, I'm okay now.:I want to be stronger!") == 1) { mes "[Esseray]"; mes "If you are satisfied with mediocrity, I can't help you."; mes "Live a normal life then."; close; } mes "[Esseray]"; mes "Good!"; mes "A legend in the Novice world has disappeared to do something in Comodo."; mes "You should find him."; next; setquest 5092; set EXSUPNOV_Q,1; mes "[Esseray]"; mes "He can guide you along"; mes "the correct path..."; close; } else return; } beach_dun2,119,92,4 script Fishing Novice#sp2 567,{ if (checkquest(5092) >= 0) { mes "[Fishing Novice]"; mes "Sh --------- !!"; mes "Be quiet please."; mes "You'll scare the fish."; next; select("Hmm... 'scuse me..."); mes "[Fishing Novice]"; mes "Aaaaaaak!!"; mes "What are you doing?"; mes "I told you be quiet!"; mes "They're swimmin' away bacause of the noise~"; next; mes "[Fishing Novice]"; mes "(-- sh--aking --)"; mes "Who... are you?"; mes "Why are you disrupting my fishing?"; next; select("I have a delivery from Esseray..."); emotion e_hmm; mes "[Fishing Novice]"; mes "What? Esseray? Esseray?"; mes "Hmm! I know him..."; mes "Esseray... Esseray... hmm."; next; emotion e_dots,1; emotion e_dots; mes ".................."; next; emotion e_gasp; mes "[Fishing Novice]"; mes "Ahhhh --- !! ----- Ahhhh ---!!"; mes "Got it! --- Got it!"; mes "^0000FFA member of Novice Society in Aldebaran.^000000"; mes "Esseray, right? Wrong?"; next; if(select("No he isn't:Yes, right") == 2) { mes "[Fishing Novice]"; mes "Hu hu~ my sense is still alive..."; next; mes "[Fishing Novice]"; mes "So what do you want from me?"; } else { mes "[Fishing Novice]"; mes "What?! He isn't?"; mes "Then where is Esseray from?"; next; emotion e_dots,1; emotion e_dots; mes ".... .... .... ...."; next; mes "[Fishing Novice]"; mes "What -------- !!"; mes "That isn't important, right?"; next; mes "[Fishing Novice]"; mes "Then -------- !!"; mes "Why did you come here?"; } next; mes "- You explain why you're here. -"; next; emotion e_hmm; mes "[Fishing Novice]"; mes "Hmm... it is an easy and hard question at the same time."; next; mes "- You hear a voice complaining about something. -"; next; emotion e_an; mes "[Fishing Novice]"; mes "Esseray! Such a son of a %@&$# spoiling my vacation..."; next; mes "[Fishing Novice]"; mes "Haaaaa~"; mes "My poor life~"; mes "Ahhh~ so many problems."; next; emotion e_what; mes "[Fishing Novice]"; mes "Too ~ hard. Hey, little kid!"; mes "What's your name?"; next; select(strcharinfo(0)+", how about you?"); mes "[Nodor]"; mes "My name is Nodor! Nodor."; next; mes "[Nodor]"; mes ".... .... ....."; next; mes "[Nodor]"; mes "Hey! I can see what you are thinking about in your face~"; next; mes "[Nodor]"; mes "Since my name is Nodor I've been made fun of my whole life."; mes "Condor and Odor..."; mes "Don't try to fool me."; next; changequest 5092,5093; mes "[Nodor]"; mes "Whatever the reason is... you are here!"; mes "Let's get together to go further."; mes "Come again after a while~"; next; mes "- Talk to him again. -"; close; } else if (checkquest(5093) >= 0) { mes "[Nodor]"; mes "Emmhmm ----- !!"; next; mes "- Nodor gives you a suspicious look. -"; next; mes "[Nodor]"; mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?"; next; mes "- Nodor asks with confidence. -"; next; mes "[Nodor]"; mes "Hey! Super Novice~"; mes "Do you know who I am?"; next; select("What are you talking about?!"); mes "[Nodor]"; mes "Heh..."; mes "You've got a lot of nerve, don't you?"; next; select("... ..... ..."); mes "- This guy is a weirdo. -"; next; mes "[Nodor]"; mes "Hey! Super Novice ~"; mes "I will make you stronger!"; mes "So will you believe what I tell you?"; next; if(select("I won't follow you.:Why not? kehehe~") == 1) { mes "[Nodor]"; mes "Refusing? Don't you want to be strong?"; mes "I'd love to do nothing too."; mes "Just let me fish if you want to go."; close; } mes "[Nodor]"; mes "Emmhmm~ Do I sound harsh?"; mes "Hmm, I can't help using such words."; next; mes "[Nodor]"; mes "Don't sweat it."; mes "It's no problem for me to teach you to be stronger."; next; mes "[Nodor]"; mes "Great~!"; mes "What is your issue?"; mes "You don't know how to be stronger. Right?"; next; select("Yes, I can't get stronger."); emotion e_hmm; mes "[Nodor]"; mes "Hhhmmm ~!"; mes "There's a way to do it..."; mes "It is dangerous, but I can"; mes "tell you how."; next; mes "[Nodor]"; mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!"; mes "How about it?"; mes "Are you willing to do this?"; next; if(select("No, I will not!:Let's do this!") == 1) { mes "[Nodor]"; mes "To be strong is the only way to live!"; mes "Do you want to be a weakling forever?"; next; mes "[Nodor]"; mes "I will give you a tip."; mes "You can't always be right."; mes "Sometimes you need to check your ego and listen to others."; emotion e_an; close; } mes "[Nodor]"; mes "All right --------- !!"; mes "Your passion will make you stronger."; mes "You calm?"; next; mes "[Nodor]"; mes "What I want you to do is..."; mes "Hunt 1,000 monsters."; next; mes "[Nodor]"; mes "Do you know what this is for?"; next; setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky"; set .@i, rand(4); changequest 5093,5094+.@i; mes "[Nodor]"; mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?"; next; mes "[Nodor]"; mes "Hunt 1,000!"; mes "Do not say you can't do this!"; mes "I know that's a lot of monsters, but they're so weak!"; next; select("Are you kidding me?"); mes "[Nodor]"; mes "Huh huh~!"; mes "Rembember, no questions!"; mes "Don't come back until you've hunted 1,000."; close; } else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) { mes "["+strcharinfo(0)+"]"; mes "Hey, Nodor!"; next; emotion e_omg; mes "[Nodor]"; mes "Oh my god!"; mes "So frightened... let me see?"; next; if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) { mes "[Nodor]"; mes "Hey! Super Novice!"; mes "Didn't I say to hunt 1,000?"; mes "Don't come back until you have."; close; } mes "[Nodor]"; mes "Have you hunted all 1,000 already?"; next; mes "[Nodor]"; mes "You are better than I thought."; mes "Anyway, what was the monster that I told you to hunt?"; next; set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1; if (.@i == 4) { mes "[Nodor]"; mes "Heheh? Can you seriously hunt Baphomet alone?"; mes "Don't tell a lie!! I will hit you!!"; close; } if (checkquest(5094+.@i,HUNTING) != 2) { mes "[Nodor]"; mes "Don't tell a lie!"; mes "I didn't tell you to hunt this!"; close; } changequest 5094+.@i,5098; emotion e_heh; mes "[Nodor]"; mes "keheheheheheh~"; next; mes "[Nodor]"; mes "You annoyed me so I made you do this task..."; next; mes "[Nodor]"; mes "Wow! You actually hunted all 1,000?"; mes "I guess I can't question your passion to be stronger."; next; mes "[Nodor]"; mes "Okay! So far so good."; mes "I will let you know how to overcome your strength deficiencies."; close; } else if (checkquest(5098) >= 0) { if (rand(10) != 1) { mes "[Nodor]"; mes "Oh! You already came here?"; mes "Didn't you say you have something to handle?"; mes "You have enough passion but..."; mes "you need to learn patience."; close; } emotion e_gg; mes "[Nodor]"; mes "Hhhhhhhhhh~"; next; mes "[Nodor]"; mes "Oh sorry! Sorry!"; mes "I got a letter from my brother a long time ago, will you read my letter for your information?"; next; if(select("Yes, I will:No, I won't") == 2) { mes "[Nodor]"; mes "You should read more!"; next; } else { mes "["+strcharinfo(0)+"]"; mes "Tsk*... Ok..."; next; } mes "- He throws a bundled letter at you. -"; next; mes "Dear Bro. Nodor,"; mes " "; mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is..."; mes "I need money for food. You've got so much money, so help me out."; next; mes "If you don't... Remember last time you %$&*@*&%$..."; mes "- The letter is crumpled, so you can't read more. -"; mes "I'm still in the Schwaltzvalt Republic."; mes "~ Nudor"; next; mes "- You get an uneasy feeling from reading this letter. -"; next; mes "[Nodor]"; mes "Hu~u~"; mes "Hmm, I only have one brother and he's always asking for money."; mes "It's got to be my fame... T_T"; next; mes "- Now you really have an uneasy feeling. -"; next; changequest 5098,5099; mes "[Nodor]"; mes "Hey- Super Novice "+strcharinfo(0)+"!"; next; mes "[Nodor]"; mes "You can give some to my bro. He's up in the airship."; close; } else if (checkquest(5099) >= 0) { mes "[Nodor]"; mes "Have you visited already?"; next; select("How much money should I give?"); mes "[Nodor]"; mes "Oh, you didn't go there yet?"; mes "Give him a little, ya~"; next; mes "[Nodor]"; mes "100,000 zeny is okay~"; mes "1,000,000 zeny is okay~"; mes "10,000,000 zeny is okay~"; close; } else if (checkquest(5100) >= 0) { if (EXSUPNOV_Q_ == 3) set .@n,300000; else if (EXSUPNOV_Q_ == 4) set .@n,1000000; else set .@n,100000; mes "[Nodor]"; mes "Hey, have you gone there?"; mes "I got another message from my bro."; next; mes "Bro, someone gave me..."; mes callfunc("F_InsertComma",.@n)+" Zeny."; mes "You do care about me..."; mes "~ Nudor"; next; select("He seemed so hungry..."); mes "[Nodor]"; mes "By the way..."; mes callfunc("F_InsertComma",.@n)+" Zeny is so little considering my celebrity status, don't you think?"; next; select("Eh....."); mes "[Nodor]"; mes "Anyway~"; mes callfunc("F_InsertComma",.@n)+" Zeny..."; mes "Don't you think you gave him too little? My reputation is gonna take a hit now."; next; select("Hey..."); mes "[Nodor]"; mes "Wow, you've got my point already?"; next; mes "[Nodor]"; mes "I think you are right."; mes "This test is about your ability to open someone else's sympathy."; next; mes "[Nodor]"; mes "I mean your consuming habit and your gut..."; mes "Hahahaha!"; next; select("Hey, that's not my..."); mes "[Nodor]"; mes "Hmm? Ah..."; mes "I almost forgot to tell"; mes "you how to exceed your limit,"; mes "didn't I?"; next; mes "[Nodor]"; mes "Eh-hem! I was not just killing time after I sent you!!"; next; emotion e_omg; mes "[Nodor]"; mes "What the? --- ah? --- !!"; next; select("??????"); emotion e_swt; mes "[Nodor]"; mes "Watch out!! A bunch of Golems are running after us!"; mes "We... have to run...!!!"; next; emotion e_omg,1; if(select("What?!:Um?") == 2) { mes "- You look around, and -"; mes "- there is nothing behind you. -"; mes "- When you are about to doubt... -"; } else { mes "- You ask Nodor once -"; mes "- again in your fright... -"; } next; if (SkillPoint) { mes "[Nodor]"; mes "You've still got some skill points that aren't used up."; mes "I can't make you stronger until you use those points."; close; } specialeffect2 EF_LORD; specialeffect2 EF_SIGHTRASHER; specialeffect2 EF_STORMGUST; erasequest 5100; mes "[Nodor]"; mes "Haha ------------- !!"; mes "----- uhhahaha----- !!"; mes "------------ yay -- !!"; next; nude; callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player jobchange roclass(eaclass()|EAJL_THIRD); set EXSUPNOV_Q,5; emotion e_heh; mes "[Nodor]"; mes "Puhahahahahahahahahahah!!"; mes "Good! You scared yet?"; next; select("... ... ..."); emotion e_dots,1; emotion e_sry; mes "[Nodor]"; mes "Sorry for scaring you!"; mes "I think our duty and mission as Novices is to make days joyful."; next; mes "[Nodor]"; mes "Well then, don't you feel something just changed?"; mes "Feel your body lighter than before...?"; mes "Or more powerful?"; next; select("...? ...? ...?"); emotion e_what,1; mes "[Nodor]"; mes "Oh--- My--- (tut,tut,tut)!!"; next; emotion e_hmm; mes "[Nodor]"; mes "Mr. Sieu Ngu --"; mes "Not to be mean, but"; mes "you are a little dull..."; mes "Don't you feel different now?"; next; if(select("What are you talking about?:I got it!") == 1) { mes "[Nodor]"; mes "Eh--- right, you are dull, aren't you?"; mes "You already exceeded your limit."; next; mes "[Nodor]"; mes "You can be stronger than before."; mes "Wasn't it your dream?"; next; } mes "[Nodor]"; mes "Ok~!"; mes "Now march to the world and live as a Novice and enjoy your free, happy life!"; mes "That's it!"; close; } else if (EXSUPNOV_Q == 5) { mes "[Nodor]"; mes "(Pouting) ------------- !!"; mes "So you're finally back."; next; mes "[Nodor]"; mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --"; next; mes "[Nodor]"; mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me."; mes "And don't say I didn't warn you either."; next; if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) { mes "[Nodor]"; mes "Well, well!"; mes "You know! Have no regrets."; close; } mes "[Nodor]"; mes "There are what I used to wear when I was younger,"; mes "but they are still good."; if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt else if (EXSUPNOV_Q_ == 4) { getitem 2628,1; // Novice Armlet [1] getitem 2113,1; // Novice Shield [1] getitem 2416,1; // Novice Shoes [1] getitem 5119,1; // Super Novice Hat [1] getitem 2512,1; // Novice Manteau [1] getitem 2340,1; // Novice Breastplate [1] } else getitem 2340,1; // Novice Breastplate [1] next; select("Second-hand stuff, huh?"); mes "[Nodor]"; mes "Give them back to me."; mes "How can you react like that when I offer you my possessions?"; next; mes "[Nodor]"; mes "I..."; mes "I can't take back what I already gave away."; next; mes "[Nodor]"; mes "Now I am going to say greetings again."; next; specialeffect2 EF_RECOVERY; mes "[Nodor]"; mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!"; set EXSUPNOV_Q,6; close; } else if (EXSUPNOV_Q > 5) { mes "[Nodor]"; mes "Don't forget that you are a Novice."; mes "Be a Novice always!"; mes "The aim of life is to have a nice and normal time!"; close; } mes "[Fishing Novice]"; mes "Hush!"; mes "Please be quiet because you'll"; mes "scare all the fish away."; close; } airplane,33,47,5 script Nudor#sp2 729,{ if (checkquest(5099) >= 0) { mes "[Nudor]"; mes "Ahhh~ I have no money to buy any food."; mes "I'm hungry, but I have no idea when Brother is coming..."; next; select("Hey, are you... Mr. Nudor?"); mes "[Nudor]"; mes "Eeeeeh?! Who wants to know?"; mes "Do I know you?"; next; mes "- You explain to Nudor why you have come to see him. -"; next; mes "[Nudor]"; mes "Aha! You've come to give me some pocket money in place of my bro~"; next; mes "[Nudor]"; mes "Wowowow~~ How much did he give you?"; next; mes "- Nudor stares with twinkling -"; mes "- eyes, holding out his hands. -"; mes "- How much do you want to give? -"; next; set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have"); mes "[Nudor]"; if (.@i == 1) { mes "- crying -"; mes "I hate Nodor --- !"; mes "I hate you too --- !"; close2; warp "airplane",70,93; end; } else if (.@i < 5) { switch(.@i) { case 2: set .@n,100000; break; case 3: set .@n,300000; break; case 4: set .@n,1000000; break; } mes "Lovely~~ Did he give you "+callfunc("F_InsertComma",.@n)+" Zeny? That's pretty much!"; next; if (Zeny < .@n) { mes "[Nudor]"; mes "What? But where is "+callfunc("F_InsertComma",.@n)+" Zeny?"; close; } } else { mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?"; next; if(select("No, not really...:Give it all") == 1) { mes "[Nudor]"; mes "Pshaw! How disappointing!"; close; } if (!Zeny) { mes "[Nudor]"; mes "Eh? But you don't have any money. You're so poor, huh?"; close; } set .@n,Zeny; } mes "[Nudor]"; mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~"; mes "I can't believe it..."; changequest 5099,5100; set Zeny, Zeny - .@n; if (.@i < 5) set EXSUPNOV_Q_, .@i; else { if (.@n > 1000000) set EXSUPNOV_Q_,4; else if (.@n > 300000) set EX_SUPNOV_Q_,3; else set EXSUPNOV_Q_,2; } next; mes "[Nudor]"; if (Sex) mes "Did you know? You're really handsome~"; else mes "I need to tell you, you are really... really~ beautiful."; next; mes "[Nudor]"; mes "- You feel like you're being -"; mes "- tricked, so go back to Nodor. -"; close; } else if (checkquest(5100) >= 0) { mes "[Nudor]"; mes "I cannot believe that my bro sent me money... I love it~"; next; mes "[Nudor]"; mes "Ooooops!"; mes strcharinfo(0)+", hush --- !!"; next; mes "[Nudor]"; mes "Don't tell Nodor about this~~"; close; } mes "[Nudor]"; mes "Ahhh~ I have no money to buy any food."; mes "I'm hungry, but I have no idea when Brother is coming..."; close; } and Super Novice (Expanded) Job ID is 4190
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from where you have the collection images ?
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db/re or pre-re open item_trade.txt add 7539,507,100
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here 100 x #invasionpoint to 1 x Poring Coins and 1x Poring coin to 100x #invasionpoint prontera,155,155,4 script Converter 83,{ .@name$ ="[^FF0000Converter^000000]"; dispbottom "You have " + #invasionpoint + " Invasion Point's."; mes .@name$; mes "Hello, 100 Invasion Point is equals to 1 Poring Coin."; mes "What would you like to do?"; next; switch( select("Invasion Point to Poring Coin","Poring Coin to Invasion Point") ) { case 1: mes .@name$; mes "How many Poring Coin(s) do you want?"; input .@num; next; if( .@num <= 0 || #invasionpoint < .@num * 100 ) { mes .@name$; mes "Sorry, you don't have enough Invasion Point!"; close; } mes .@name$; mes "This will cost ^FF0000" +(.@num * 100)+ " Invasion Point^000000."; next; if( select("Proceed:Nevermind") -1 ) { mes .@name$; mes "Goodbye!"; close; } set #invasionpoint,#invasionpoint - .@num * 100; dispbottom "Lost: " +(.@num * 100)+ " Invasion Point. Total: " +#invasionpoint +" Invasion Point."; getitem 7539, .@num; break; case 2: mes .@name$; mes "How many Poring Coin(s) will you give?"; input .@num; next; if( .@num <= 0 || countitem(7539) < .@num ) { mes .@name$; mes "Sorry, you don't have enough Poring Coin!"; close; } mes .@name$; mes "I can give you ^FF0000" +(.@num * 100)+ " Invasion Point.^000000 for this."; next; if( select("Proceed:Nevermind") -1 ) { mes .@name$; mes "Goodbye!"; close; } set #invasionpoint,#invasionpoint + .@num * 100; dispbottom "Gained: " +(.@num * 100)+ " Invasion Point. Total: " +#invasionpoint +" Invasion Point's."; delitem 7539,.@num; } close; }
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give the password again on. this is a safety query
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for php-my-admin www.you-website/phpmyadmin/ for npc scripts, confs etc. http://www.chip.de/downloads/WinSCP_13007380.html <= Download and Login. and make duble klick of the script / Edit and Save , Close http://www.chip.de/downloads/Notepad_12996935.html <= Noteped++ is a Editor
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.tga with Photoshop
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hmn ja könnte auch möglich sein. könntest du evtl auf listen welche exe + diffs du benutzt hast ?