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Everything posted by EL Dragon
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Versuchs mal mit einer neuen Setup.exe (Entweder den neuen offiziellen. (Ghostring als Icon) oder mit dem OpenSetup hier, das allgemein so wieso am besten ist: http://rathena.org/b...dated-20130430/
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How to set the prize in Disguise Event?
EL Dragon replied to awesomazingxed's question in Scripting Support
//===== rAthena Script ======================================= //= Disguise Event //===== By: ================================================== //= GmOcean //===== Current Version: ===================================== //= 5.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Guess a monster name correctly for prizes. //= //= NOTE: Requires PCRE library installed. //===== Additional Comments: ================================= //= 5.0 Last update by GmOcean. //= 5.1 Cleaned and standardized, mostly. [Euphy] //============================================================ prontera,160,155,4 script Disguise Event 795,{ // Currently set to run every two hours. // To change times, edit the OnClock labels below. set .@GMLevel,60; // GM level required to access NPC. set .@n$,"[^0000FFDisguise NPC^000000]"; if (getgmlevel()>=.@GMLevel) { mes .@n$; mes "Select an option."; next; switch(select("Turn ON/OFF Event:Event Settings")) { case 1: mes .@n$; if (.EventON) { mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?"; } else { mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?"; } if(select("Yes:No")==2) close; if (.EventON) { set .EventON,0; set .Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close; } set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer; set .ResetCounter,.ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; close; case 2: mes .@n$; mes "Pick a setting to modify."; next; switch(select("Monster Display:Number of Rounds:Prize Settings")) { case 1: setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; mes .@n$; mes "Choose a disguise rule."; next; set .Rule, select(implode(.@r$,":")); mes .@n$; mes "The Disguise Rule has been set:"; mes " > ^0055FF"+.@r$[.Rule-1]+"^000000"; close; case 2: mes .@n$; mes "Input the number of rounds you want the event to last."; mes "Current number: [^0000FF"+.Rounds+"^000000]"; next; input .@Rounds; set .Rounds,.@Rounds; mes .@n$; mes "The number of rounds has been changed to "+.Rounds+"."; close; case 3: mes .@n$; mes "Input the Item ID of the prize given each round."; mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")"; next; input .@Prize; mes .@n$; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { mes "That item does not exist. Please try again."; close; } set .Prize,.@Prize; mes "Input the amount to be given."; next; input .@amount; mes .@n$; if (.@amount<=0 || .@amount>=10000) { mes "That amount is invalid. Using default ammount of 1."; set .@amount,1; next; mes .@n$; } set .PrizeAmt,.@amount; mes "The Prize has been changed successfully."; mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]"; close; } } } if (.EventON) end; mes .@n$; mes "Welcome."; mes "How may I be of assistance?"; if(select("Information:Nothing, just passing through.")==2) close; next; mes .@n$; mes "This event is quite simple."; mes "At the start of the event, I will"; mes "disguise myself as a random"; mes "monster. You have to shout"; mes "that monter's name out loud."; next; mes "If you are correct, you will receive"; mes "a prize. If not, keep trying!"; mes "That's all that there is to this event."; close; OnInit: set .EventON,0; set .Wait,0; set .Winner,0; set .ResetCounter,0; set .Rounds,10; set .Prize,7711; set .PrizeAmt,3; set .Rule,1; setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," + "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," + "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," + "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," + "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," + "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," + "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," + "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," + "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," + "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,"; end; OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: set .ResetCounter,.ResetCounter+1; set .EventON,1; set .Timer,1; set .Wait,1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end; OnTimer10000: if (.Timer || .Change) end; set .Wait,0; goto iDisguise; end; OnTimer30000: if (.Timer) end; set .Change,0; setnpcdisplay "Disguise Event",795; npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; specialeffect EF_DETECT2; set $MonsterName$,""; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if (.Timer!=1) end; announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end; OnTimer120000: if (.Timer!=1) end; announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end; OnTimer180000: if (.Timer!=1) end; announce "The Disguise Event has begun!",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; set .Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; iDisguise: if (.Rule==1) { set .Winner,0; set .Monster,1000+rand(1,995); if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise; if (.Monster==.LastMonster) goto iDisguise; set .LastMonster,.Monster; set $MonsterName$,getmonsterinfo(.Monster,0); } if (.Rule==2) { set .Winner,0; set .Monster,rand(49); set $MonsterName$,getmonsterinfo(.MVP[.Monster],0); } deletepset 1; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if (.Rule==1) setnpcdisplay "Disguise Event",.Monster; if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster]; set .Change,1; setnpctimer 0; end; iCorrect: if (.Winner) { dispbottom "Someone has already won this round."; end; } set .Winner,1; set .RoundCount,.RoundCount+1; deletepset 1; activatepset 1; getitem .Prize,.PrizeAmt; announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if (.RoundCount>=.Rounds) { setnpcdisplay "Disguise Event",795; set .RoundCount,0; set .Change,0; set .EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end; } setnpcdisplay "Disguise Event",795; set .Change,0; setnpctimer 0; end; } -
No such thing does not exist. use this http://rathena.org/board/files/file/2738-icabits-item-builder/
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i'm looking for Eden Group Mission's from Level 100-110 , Level 111-120 , Level 121-130 and Level 131-140 can not find them anywhere, unfortunately, pls help my
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i have no screenshot test the map itself , and make mapflag snow on ^^
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open your grf and search
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ach mich juckt das nicht. wen ich Leute für einen Server suchen würde. würde ich mir die mühe geben und auf meine Rechtschreibung achten, aber das tue ich ja nicht
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hmn ja denke ich auch das es nix wird wen man kaum etwas vorzuweisen hat. web design, gestalltun, einstellung, server aufbau kannst du hier alles selber nachlesen. bzw gibt auch viele free fluxcp's würde dir raten erstmal einen Offline Server zu machen oder fals dir das nicht gelingen. und du zuviel geld hast kannst auch mal im hier im Paid Services schauen dort gibt es roots für 10-15euro+ Small Client allerdings sind die meisten nicht als so gut ^^ Offline Server ist halt mit etwas Eigenarbeit Verbunden vermutlich klappt es nicht beim ersten mahl fehlerfrei aber wen du es echt schaffen willst kannst du es auch schaffen.
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you have no posted image. So you get a random xmas map
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willst du also nur als root Sponsor dienen? oder kannst du auch etwas anderes beitragen? und paar Info's was du denkst was ein guter deutschen Server haben sollte bzw. was du dir so vorstellst, Rates usw. die geplant sind.
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ist auch total überflüssig einen German Community Moderator einzustellen bei der geringen anzahl an Deutschen Leuten hier
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http://www.file-upload.net/download-9886969/xmas-pron.rar.html
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The effect(damage) of Dragon Breath is based on Current HP and Max SP. No cards, items or reductions affect it. Only items and skills which boost HP or SP will affect it. You cannot use cards that do % damage or other forms of damage enhancing to boost your Dragon Breath damage. The most efficient weapon for Dragon Breath usage is a quad Hunter Fly (suffix: Malicious) dagger, as it gives you a % of your damage back as health. Since it is based on Current HP and not Max HP it will help you get max damage. Dragon Breath is currently an attack that is not reduced by any reduction gear, it is it's own class of what one can call "dragon-fire". It is not stopped by ME. It is not stopped by Pneuma. It is not stopped by Safety Wall. It is not reduced by any type of fire armor/reduction. It is not reduced by any gear such as Asprika, Nidhoggurs Garment, etc. It is not reduced from players in siege or PvP by Demi Human reductions. The only thing that reduces Dragon Breath is Fire Armor, such as Lucius's Fierce Armor of Volcano.
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no is not free here is the website http://www.gantzservices.com/
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sprite, collection etc. would be useful.
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did you Chopper Bag sprite, collection etc. ? if so upload it.... these ones?
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Is it possible DMX to RSM to convert ? if so, how? it is not possible ?
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File Name: [ Recolour ] Valentine Ring File Submitter: EL Dragon File Submitted: 16 Nov 2014 File Category: Rings Content Author: unknown author Recolour by EL Dragon VOTE for the Sprite's or Post your comment in the Support Topic This File Includes: Valentine Ring Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File Click here to download this file
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File Name: [ Recolour ] Dragon Head File Submitter: EL Dragon File Submitted: 16 Nov 2014 File Category: Headgears Content Author: Gravity Recolour by EL Dragon VOTE for the Sprite's or Post your comment in the Support Topic This File Includes: Dragon Head Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File [ Collection ] EL Dragon https://rathena.org/board/topic/100094-collection-el-dragon/ Click here to download this file
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Cute Drooping Doll(Character Drooping Doll)
EL Dragon replied to Lord Vius's question in Graphics Requests
please post a picture of the item -
is only the style
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crystilia,49,92,5 script Class Suits 485,{ // Settings set .mode, 1; // Set it as following: 0 - Transcendent 2nd to 3rd class suits ; 1 - Transcendent 2nd to normal and baby 3rd class, also 3rd to baby 3rd; 2 - Transcendent 2nd to 3rd class suits and xmas, summer suits; 3 - 2nd to normal and baby 3rd class, also normal 3rd to baby 3rd plus xmas,summer. if (.mode == 0) goto normal; if (.mode == 1) goto babies; if (.mode == 2) goto misc; if (.mode == 3) goto babymisc; normal: mes "[Suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to 3rd class suit",thirdclass,"Reset appearance",reset; babies: mes "[Suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to 3rd class suit",thirdclass,"Change to 3rd class baby suit",babythirdclass,"Reset appearance",reset; misc: mes "[Suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to class suit",thirdclass,"Extra suits",miscsuits,"Reset appearance",reset; babymisc: mes "[Suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to class suit",thirdclass,"Change to 3rd class baby suit",babythirdclass,"Extra suits",miscsuits,"Reset appearance",reset; thirdclass: if(class == Job_Lord_Knight) { changebase 4060; close; end; } if(class == Job_Assassin_Cross) { changebase 4065; close; end; } if(class == Job_Paladin) { changebase 4073; close; end; } if(class == Job_Whitesmith) { changebase 4064; close; end; } if(class == Job_Creator) { changebase 4078; close; end; } if(class == Job_Stalker) { changebase 4079; close; end; } if(class == Job_Professor) { changebase 4074; close; end; } if(class == Job_Gypsy) { changebase 4076; close; end; } if(class == Job_Champion) { changebase 4077; close; end; } if(class == Job_Sniper) { changebase 4062; close; end; } if(class == Job_Clown) { changebase 4075; close; end; } if(class == Job_High_Wizard) { changebase 4061; close; end; } if(class == Job_High_Priest) { changebase 4063; close; end; } else { next; mes "[Suit Provider]"; mes "I'm sorry, but your class is not supported."; close; end; } babythirdclass: if(class == Job_Lord_Knight) { changebase 4096; close; end; } if(class == Job_Assassin_Cross) { changebase 4101; close; end; } if(class == Job_Paladin) { changebase 4102; close; end; } if(class == Job_Whitesmith) { changebase 4100; close; end; } if(class == Job_Creator) { changebase 4107; close; end; } if(class == Job_Stalker) { changebase 4108; close; end; } if(class == Job_Professor) { changebase 4103; close; end; } if(class == Job_Gypsy) { changebase 4105; close; end; } if(class == Job_Champion) { changebase 4106; close; end; } if(class == Job_Sniper) { changebase 4098; close; end; } if(class == Job_Clown) { changebase 4104; close; end; } if(class == Job_High_Wizard) { changebase 4097; close; end; } if(class == Job_High_Priest) { changebase 4099; close; end; } if(class == Job_Rune_Knight_T) { changebase 4096; close; end; } if(class == Job_Guillotine_Cross_T) { changebase 4101; close; end; } if(class == Job_Royal_Guard_T) { changebase 4102; close; end; } if(class == Job_Mechanic_T) { changebase 4100; close; end; } if(class == Job_Genetic_T) { changebase 4107; close; end; } if(class == Job_Shadow_Chaser_T) { changebase 4108; close; end; } if(class == Job_Sorcerer_T) { changebase 4103; close; end; } if(class == Job_Wanderer_T) { changebase 4105; close; end; } if(class == Job_Sura_T) { changebase 4106; close; end; } if(class == Job_Ranger_T) { changebase 4098; close; end; } if(class == Job_Minstrel_T) { changebase 4104; close; end; } if(class == Job_Warlock_T) { changebase 4097; close; end; } if(class == Job_Arch_Bishop_T) { changebase 4099; close; end; } else { next; mes "[Suit Provider]"; mes "I'm sorry, but your class is not supported."; close; end; } reset: changebase Class; close; end; miscsuits: next; mes "[Suit Provider]"; mes "Which of the suits would you like to use?"; menu "Xmas suit",xmas,"Summer suit",summer; xmas: changebase 26; close; end; summer: changebase 27; close; end; }
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what kind of skin ? do you mean Inventory , eq , skill tree etc.