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Posts posted by Haziel
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Please, provide any related code so we can understand why the code is not working.
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On 21/08/2017 at 4:11 AM, Haziel said:
Palettes will not be provided at the moment.
You need the palettes placed on the correct folder for each of the alternate jobs.
That's the only issue there.You disabled the Client errors for palettes, so it's not bein' shown.
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Not that I know of, but you can make your patcher or your launcher to call a .bat or a similar program to run both programs you want and the client.
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One of the errors usually shows a line number, none of yours do?
Those are all the errors displayed? -
There's not enough script on that fragment to analize the issue you described.
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2 hours ago, ZeroMalboro said:
THANK YOU!!!
But, is there any chance that you could edit the bandages on the hands and feet to the color black? Like the official art? I know that your release is based on jRO, but, is it possible that you could do it for us? ANW, thank you sooooo much! You don't know how much I've been expecting this release!Unfortunately the while colour is bound to itself, it means that the bandages are linked to the kimono.
To reach that edit I would have to manually edit each one of the 320 frames and I have not the time to work on that, sorry about that.- 1
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Sura released simultaneously with the official release.
Enjoy.- 1
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4 hours ago, Pink Guy said:
I know it's made by Kamishi but according to Emistry in this post here, it is included in eAmod. I have eAmod and I would like to use it, can anyone tell me how?
You're talking about two different things.
KamiShi made palettes & sprites to simulate different races.
eAmod has a inbuilt Faction System, which is meant to make rivalry among groups of players, giving them different status, auras, text colour and such.1 hour ago, Kakaroto said:Do not use eAmod, it is outdated and full of absurd bugs.
Agreed, avoid using it.
To achieve what you seek, try using the Faction System by Lilith:- 1
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The 3D model of that Flag is located under model/ÇÁ·ÐÅ׶ó/ÈÖÀå°¡·Îµî.rsm.
If you're just looking foward on editing the texture, you can find them file on texture/ÇÁ·ÐÅ׶ó/rponsramp_08.bmp. -
You don't need to set the IP, it will be automatically the IP of the VM.
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You missed the login_athena file, it seems.
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At first, login, char and map IP are the one of the machine they're running on, following your explanation, the VM IP.
Database IP, if you managed to configure it right, must be only set on inter_athena.
The IP that goes on clientinfo is the one where the login_server is running.
The Hexed connects to login_server, that connects to char_server and, finally, prompt to the game on map_server.
Only the _servers must be connected directly to the database machine.
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I've always used OVH and it did never let me down.
It's Datacenter located in Singapore may be appropriate for you.
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I'm sorry, I was not able to identify specifically the visual distortion you refer to.
Please, provide more information regarding the issue, as an example, comparative Screenshots before and alfter the @refresh. -
Please, use the Search Feature before posting.
Primarily, check the rAthena Wiki for instructions. -
On 16/08/2017 at 1:16 PM, Erio-chan said:
@TARTs I can't compile new rathena because compiler is too heavy to download, do you have any alternative?
There's no other alternative to direct changes on Source, compiling is part of owning a RO Server, it is expected for a server to be recompiled constantly.
The issue discussed on this thread is specifically related to the @command on src/map/atcommand.c which needs to be updated. -
O ACT Editor, there's a little feature on the right that is meant for adding sounds on a specific frame.
All you need to do is to add your own (that must be also patched on your wav/ folder on your GRF or data folder).
Click on the list and then on add new...A pop-up will show asking for the WAV name, I like to add it with the file extension, just to be sure it will get the correct file:
After that, go on all frames (yes, it must be on the specific frame) you want to add the sound and select it on the list we previously discussed about.
Patch your sounds to your GRF/Data and test it InGame.
HINTS:
• Usually, the best way to make a sound fits with the animation is setting it to play on the frame prior the action, as an example, a footstep will sync better if it's set to play one frame prior to the foot reaches the ground.
• Sounds set on the first frames usually will not be played, go on the second or third frame of the animation to be sure.
• You can play multiple sounds on consecutive frames to mix their effects.
That's all, folks!!
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Follow @Olrox posts on this thread and see if it helps you:
In addition, check this collection of Simplified 3rd Auras and see if any of them are of your taste.
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It's Tahoma Regular in 12pt.
On Photoshop, set it with no filters to smooth it and it will look exactly as those buttons.
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To also teach how to fish, my advice is for you to always try common scripts on items to achieve the effects you wish.
Most common scripts, used on NPCs and such will work as good on items, just take care to not overload them.- 1
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@padangyoesa
Nope, you need to edit the command on the source.
Look for bodystyle on:src/map/atcommand.c
Under:
// Limit body styles to certain jobs since not all of them are released yet.
Add:
(sd->class_&MAPID_THIRDMASK) == MAPID_SORCERER ||
Before:
(sd->class_&MAPID_THIRDMASK) == MAPID_WARLOCK
Recompile your server and you must be good to go.
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@padangyoesa You have to edit the atcommand on source to add the Sorcerer on the list.
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Sorcerer Costume corrected and available.
Palettes will not be provided at the moment.- 1
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@Emistry gotcha, man, all in GRFs now.
Anyways, file updated, Shadow Chaser included.
The palette GRF was rebuild from scratch to support correctly all of the already released alternate costumes along with their cashmounts, what will prevent them to appears as all black while using those.
I'm currently working hard to deliver some pending requests to my customers, but I'll try to keep the support up.
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Whisper Box in Regular Chat ?
in General Support
Posted
That highly depends on your Client date, but usually it's set on the party window settings, which on 2015 backwards was a little magnifier icon.