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Posts posted by Haziel
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Four Hundred Two
Quatrocentos e Dois
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350
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set .CurrentCount, getvariableofpc(.CurrentCount,"Emistry") + 1;
topicannounce "Count to a Million",.CurrentCount,0,0x99FF99;
end;
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340 GET
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CCCXVII
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I can give you two things:
The first, is my Blog link with the Kagerou and Oboro sprites ready to replace Ninja ones.
Here: http://aether-ro.com.br/blog/?cat=3
Now, the second thing is a hint: RESEARCH.
Try to learn and search about before say things like 'Gunslinger 2nd Job', something yet not even dreamed by Gravity about what can be.
And try to be more objective and specific.
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I thought that 'Script' field could be a optional one to help to create or recreate the simples ones, like, Food Bonuses.
By the way, once on DB we have a require field, it's good to put on sc_start a kind of flag which can avoid it, I do know, sometimes it may be needed.
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Happly Agreed.
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Agreed.
I have no proper skills of development, but, I belive that, like Item_DB, in most of the cases, it can be set with 'bonus' script in a { } field.
It's something that can be REALLY useful if can be done by this way.
Obviously, some of them will must be scripted on source, but, a lot of others can easly be 'translated' as Scripta Commands, if I'm not wrong.
I suggest a "Status Needed" {} field that will automaticaly check all status separated with ; to allow it to be set or not.
<status id>,<status icon>,<recalculate flag>,<status flags>,{ <override statuses> },{ <needed statuses> },{ <bonus scripts>}
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There's some more new resources I've found.
NPCs
Monsters
XMAS_SMOKEY_SOCK:
XMAS_SMOKEY_GIFT:
Maps
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For Pics and anything: http://aether-ro.com.br/blog/
Thanks Rytech for the image of the Skills.
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Sorry about the bump, but, anyone?
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Well, reconsiderating this, I agree with Protimus.
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Well, here it goes.
skill_db.txt:
2701,0,6,4,0,0x01,0,1,1,no,0,0x0001,0,none,0, ALL_MYSKILL,My Skill
skill_cast_db.txt:
2701,0,0,1000,0,0,0
skill_tree.txt:
0,2701,1,0,0,0,0,0,0,0,0,0,0 //ALL_MYSKILL#My Skill#
My copilation support 3000 in MAX_SKILL.
The skill is supposed to be a Quest Skill, casted only on Self and with a Cast Time of 1 second.
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It's done too and proper @reloadskilldb'd.
Do you think it needs to restart Server or anything like?
Anyone have another opinion?
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Well, I support an Portuguese area and, If you want, I can moderate.
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Hello!
I'm using eAthena on one of last revisions and I'm trying to add a Skill to a Job.
I've made all the Client Stuff.
skillid.lua:
ALL_MYSKILL = 2701,
skillinfolist.lua:
[sKID.ALL_MYSKILL] = { "ALL_MYSKILL"; SkillName = "My Skill", MaxLv = 1, Type = "Quest" },
skilldescript.lua:
[sKID.ALL_MYSKILL] = { "My Skill", "Description : ^777777Cast My Skill.^000000", },
skilltreeview.lua:
[JOBID.JT_NOVICE] = { [0] = SKID.NV_BASIC, [7] = SKID.NV_FIRSTAID, [14] = SKID.NV_TRICKDEAD, [21] = SKID.ALL_MYSKILL },
And it works. The Skill Tree is shown correctly.
When I get the Skill, by @questskill or using npc command skill, it's added, but, if I Logout or change my job, the skill is gone even I came back to a Novice, what's is not to being happen.
Someone have a opinion about it?
Monthly Digest #3
in Development News
Posted
Where's the note saying that Haziel is back?
Just kidding, nice progress, Ind, congratulations, rAthena.