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Posts posted by Haziel
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Based on:
Replace:
bonus3 bAutoSpell,"MG_SAFETYWALL",10,50;
To:
bonus4 bAutoSpellWhenHit,"MG_SAFETYWALL",10,50,0;
Tested.
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If the files are corrected placed on the said folder, the issue is with the iteminfo file.
It may be a typo or a missing comma in any of the tables of the item's descryption. -
Change:
set Freebies,1;
To:
set #Freebies,1;
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Monsters and Characters are commanded by different behaviors and functions, Clients supports NPCs to be animated while idle.
Character sprites doesn't have this support.- 1
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The client does not support animations on those actions for character sprites.
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If I recall correctly, that's from eAmod, isn't it?
If that's true, we have no way to find it, but take a look on pc.c on ondropitem or something like that.- 1
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Check it out:
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GetEquipID(3) refers to Garment Slot.
Left or Right hand would be 8 or 9 respectively. -
That's a new UI for 2017 clients, it's still in development on rA.
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Check if that system doesn't have a client-side counterpart.
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The error is caused by your new data missing something and the system can't find it anymore on iteminfo file.
It could be a missing , or ", take a look or post it up so we can review it.
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You can check this:
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Just now, Azura Skyy said:
I believe its an @command though. Unless for some reason OP needs it to be / and not @ ?
@str <+/- amount> @agi <+/- amount> @vit <+/- amount> @int <+/- amount> @dex <+/- amount> @luk <+/- amount>
Regards,
~Azura SkyyYou're talking about server-side commands, the ones I've mentioned are official ones to distribute the points quickly using available Stat Points.
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That highly depends on the amount of maps you want to restrict and what they have in common.
If it's just a few of them, you can do it like this:
if (@m$ == "prontera" || @m$ == "morocc" || @m$ == "izlude"){
If there's a huge list you better look into for and arrays.
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The simplest, to restrict for only one map, is this one:
getmapxy(@m$,@x,@y,0,rid2name(@aid[@menu])); if (@m$ == "prontera"){ mes "I can't be teleport you to your friend's location!"; close; } warp @m$,@x,@y;
Changing Prontera to whichever map you want to avoid teleporting the person to.
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The command described already exists /str+ , /agi+ and on and on.
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Just insert a check after getting the target map.
Would need to be a verification between those two lines:getmapxy(@m$,@x,@y,0,rid2name(@aid[@menu])); warp @m$,@x,@y;
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Try generating the error so we know what changed.
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To use that kind of command, you must understand that, countitem is a function, it means it gets a value and converts it based on it's parameters.
The player who interacts with the NPC is the one countitem will count items from, so, if you want your npc to display how many red potions he has:
mes "You have: " + countitem(501) + " Red Potions!";
Where 501 is the Red Potion ID.
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Duplicate your current palettes, copy them to ,ö\costume_1 adding _1 at the end of each file name.
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Palettes are located client-side, have you included the palettes on your GRF aswell?
If you're using my corrected pack, you need custom palettes for them, not the original ones. -
I don't know if you didn't follow your previous (duplicated) thread, but people have already linked you to a very complete guide that should introduce you properly into converting frames into working game files.
Apart of that guide, you can also Google for DevilEvil's Spriting Academy for further instructions.
Portuguese:SpoilerNão sei se seguira o teu tópico prévio (duplicado), porém, outras pessoas já repassaram a ti uma Thread bastante completa acerca do assunto.
O guia acima deve ser suficiente para introduzí-lo ao método correto à converter frames em arquivos de jogo funcionais.Em complemento, Google por DevilEvil's Spriting Academy para mais detalhadas instruções.
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12 minutes ago, iAmGnome said:
Hi, anyone have a copy of old RK sprite with Halter Lead? Can someone share it? Thanks!
The Lion mount was implemented way after the changing of sprites.
Officially, that old sprite never got a Cash Mount, it doesn't exist unless someone made a custom of it. -
The script runs fine or it points any error on console?
Valhalla Idol using safetywall on target
in Database Support
Posted
Can't help you with rAmod.
It works on 2015 configured rAthena.