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Posts posted by hendra814
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1 hour ago, Enoch said:
hi guys how to fix the npc warper being stuck dialog please try again its annoying please help
Please share your issue in game and the script.
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On 2/11/2023 at 5:59 AM, Rxymond said:
Hi, I'm new here and I just want to ask if where I should put or do with this? Thank you.
put at data\sprite\ÀÌÆÑÆ®
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Thanks for sharing this, is it ready for 4th job too?
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9 hours ago, maelmael said:
I'm having error Server Recieved Crash Signal upon loading my new changed job Female Shura,. i'm just playing solo btw. When i restart the server and choose my other character/s it works just fine..
Any suggestions how to fix this? i was really looking forward to check some 3rd job skills..
I think this sprite issue, are you using custom items?
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12 hours ago, AinsLord said:
thanks havent notice coz of poor sight hahaha
where can i find like the whole files or translate
that i can use for this server?
PS: cant seem to find this kind of client 2021-11-17aRagexeRE
all i can see is 2021-11-17_Ragexe_1637052357
Dear @AinsLord
For client you can download at this link Clients - Nemo (herc.ws)-
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5 hours ago, AinsLord said:
hi what version of client is working with this 4th job?
and anyone with the 4th job translate to prevent any errors?
thanks in advance
you can check at the note
QuoteNote: A 2020-09-02bRagexeRE client or newer is needed for 4th jobs access. A 2021-11-17aRagexeRE or newer is needed to access everything.
Be sure to adjust the set client date your using in the defines_pre.hpp file. Keep in mind the 2021-11-17 client is still new and issues are likely to still exist with its support.-
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On 12/9/2022 at 7:17 PM, LCDTheOG said:
Don't worry about it Hendra. I'll be working on an Updated guide on how to do all of this soon. since I've noticed a lot of stuff is quite outdated or just isn't explained as good as it could have been. Be on the look out for a guide here soon.
nervermind i already set up my rathena with 2021-11-03 client.
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5 hours ago, LCDTheOG said:
Tried downloading this in 3 different browsers and it just downloads 0 bytes.
same issue here.
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43 minutes ago, johnelle9 said:
L_dungeon: callfunc "QWS_Darray"; freeloop(1); set .@menu$,""; for(set .@i,0; .@i<35; set .@i,.@i+1) // Expected maximum is 35 set .@menu$,.@menu$+@Dmenulist$[.@i]+":"; freeloop(0); set @DWMenu,select(.@menu$); if (@Dmenuref[@DWMenu-1] == 57005) goto L_end; // 57005='dead' in hex set @DwarpMenu, (@Dmenuref[@DWMenu-1]); callfunc "QWS_DLarray"; next; mes "[Warpra]"; mes "Please select where you want to go:"; freeloop(1); set .@menu$,""; for(set .@i,0; .@i<18; set .@i,.@i+1) // Expected maximum is 18 set .@menu$,.@menu$+@DWLmenulist$[.@i]+":"; freeloop(0); set @DWLMenu,select(.@menu$); if (@DWLmenuref[@DWLMenu-1] == 57005) goto L_end; // 57005='dead' in hex set @Darrayref, @DWLmenuref[@DWLMenu-1]; set @warpprice, @pDprice[@Dmenuref[@DWMenu-1]]+(getd(@pDfee$[@Dmenuref[@DWMenu-1]])*(@DDepth[@Darrayref])); if(Zeny<@warpprice) callsub L_Short_on_zeny,1; set Zeny, Zeny-(@warpprice); if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + (@warpprice/16); warp @DGat$[@Darrayref],@DXcoords[@Darrayref],@DYcoords[@Darrayref]; close2; set Zeny, Zeny+@pTprice[@Tmenuref[@DWMenu-1]]; end;
Even with the Dungeon depth is set to 0, it still shows a menu of choosing a dungeon.
for eg. [Unlocked Dungeons] --> [Toy Factory Dungeon] --> [Dungeon Level 1]
Please help me remove the option of [Dungeon Level 1] and automatically warp at the entrance when choosing [Toy Factory Dungeon]. just like how the Town options work.
I don't know hot to change it, but you can try use this script at rathena/npc/custom/warper.txt
you can edit the value at this point
OnInit: .Satan_Morocc = true; // false will enable moc_fild 4,5,6,8,9,10,14,15 while disable moc_fild 20,21,22 Default is true. .OnlyFirstFld = false; // true will teleport to the first level of the Fields Default is false. .OnlyFirstDun = false; // true will teleport to the first level of the Dungeons Default is false.
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Yes, it's very possible.
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Try download at this link
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6 hours ago, Flaoter said:
Hi done doing this. but there is no tutorial for the client. It left me hanging after doing the tutorial in the vid. Anything you can recommend me? Thank you
use nemo, try with recomended option first.
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On 7/21/2022 at 5:23 AM, iFox said:
good day sir. The script itself was working. But everytime i registered using normal account. It doesnt change the chat bubbles. stay the same on registering the VIP. And cant use vip service. Same goes to my account. Belong to group 0 even though i regsiter? Thank you in advance
Ok i will test it and will inform you later.
sorry for late reply, already tried at my rathena server and i didn't found issue like yours.
can you show to me SS in the game. -
at address please fill with IP not url address.
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1 hour ago, G-RO said:
Hello Everyone,
Good day!
Seeking your kind assistance/advise regarding the below error showing when starting up the Server.
Please see the below details of my Char, Maps, and Inter Athena config.
Character_Athena.conf
// Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: ragnarok passwd: ragnarok // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: rAthena // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 127.0.0.1 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 0 // File path to store the console messages above console_log_filepath: ./log/char-msg_log.log //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: yes // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. // Set to 0 to disable users to log-in. (-1 means unlimited) max_connect_user: -1 // Group ID that is allowed to bypass the server limit of users. // Or to connect when the char is in maintenance mode (groupid >= allow) // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: 99 // How often should the server save guild infos? (In seconds) // (character save interval is defined on the map config (autosave_time)) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Starting point for new characters // Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...} // Max number of start points is MAX_STARTPOINT in char.hpp (default 5) // Location is randomly picked on character creation. // NOTE: For Doram, this requires client 20151001 or newer. start_point: iz_int,18,26:iz_int01,18,26:iz_int02,18,26:iz_int03,18,26:iz_int04,18,26 start_point_pre: new_1-1,53,111:new_2-1,53,111:new_3-1,53,111:new_4-1,53,111:new_5-1,53,111 start_point_doram: lasa_fild01,48,297 // Starting items for new characters // Max number of items is MAX_STARTITEM in char.cpp (default 32) // Format: <id>,<amount>,<position>{:<id>,<amount>,<position>...} // To auto-equip an item, include the position where it will be equipped; otherwise, use zero. // NOTE: For Doram, this requires client 20151001 or newer. start_items: 1201,1,2:2301,1,16 start_items_doram: 1681,1,2:2301,1,16 // Starting zeny for new characters start_zeny: 0 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: yes // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // Restrict character deletion by email address or birthdate. // This restricts players from changing the langtype and deleting characters. // Defaults based on client date. // 1: Email address // 2: Birthdate // 3: Email address or Birthdate // IMPORTANT! // - This config only works for clients that send 0x0068 or 0x01fb for delete request. // - Use langtype 1 for newer clients (2013+), to use 0x01fb. // - Clients that are not using 0x0068 or 0x01fb, only use birthdate (YYMMDD) as default. char_del_option: 2 // Restrict character deletion as long as he is still in a party or guild // 0: No restriction is applied // 1: Character cannot be deleted as long as he remains in a party // 2: Character cannot be deleted as long as he remains in a guild // 3: Character cannot be deleted as long as he remains in a party or guild(default) char_del_restriction: 3 // Restrict certain class from being created. (Only functional on 20151001aRagexe or later) // 0: No character creation is allowed // 1: Only novice is allowed to be created (pre-renewal default) // 2: Only summoner is allowed to be created // 3: Both novice and summoner can be created (renewal default) // Uncomment to customize the restriction //allowed_job_flag: 3 // Folder that contains the database files. db_path: db //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: yes // How often does a user have to change his pincode? // 0: never (default) // X: every X days pincode_changetime: 0 // How often can a user enter the wrong pincode? // Default: 3 (client maximum) pincode_maxtry: 3 // Are users forced to use a pincode when the system is enabled? // Default: yes pincode_force: yes // Are repeated numbers allowed? // Default: no pincode_allow_repeated: no // Are sequential numbers allowed? // Default: no pincode_allow_sequential: no //=================================== // Addon system //=================================== // Character moving // NOTE: Requires client 2011-09-28aragexeRE or newer. // Allows users to move their characters between slots. // Default: yes char_move_enabled: yes // Allow users to move a character to a used slot? // If enabled the characters are exchanged. // Default: yes char_movetoused: yes // Allow users to move characters as often as they like? char_moves_unlimited: no // Character renaming // Allow users to rename a character while being in a party? // Default: no char_rename_party: no // Allow users to rename a character while being in a guild? // Default: no char_rename_guild: no // Should we check if sql-tables are correct on server startup ? char_checkdb: yes // Default map if character is in not-existing map when loaded. default_map: prontera default_map_x: 156 default_map_y: 191 // After how many days should inactive clan members be removed from their clan? // 0: never remove them // X: remove clan members if they did not log in for X days // Default: 14 clan_remove_inactive_days: 14 //=================================== // RODEX //=================================== // After how many days should mails be returned to their sender? // 0: never return them // X: return them after X days // Default: 15 mail_return_days: 15 // How many days after a mail was returned to it's sender should it be deleted completely? // 0: never delete them // X: delete them X days after they were returned // Default: 15 mail_delete_days: 15 // Does the Retrieve All button ignore unread mail status? // no: Only return attachments from read mail // yes: Return attachments from all mail // Default: yes mail_retrieve: yes // Should mails without any attachments be returned to their sender? // Default: yes mail_return_empty: yes import: conf/import/char_conf.txt
Map_Athena.conf
//-------------------------------------------------------------- //rAthena Map-Server Configuration File //-------------------------------------------------------------- // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. //-------------------------------------------------------------- // Configuration Info //-------------------------------------------------------------- // Interserver communication passwords, set in account.txt (or equiv.) userid: ragnarok passwd: ragnarok // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 127.0.0.1 // Map Server Port map_port: 5121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 0 // File path to store the console messages above console_log_filepath: ./log/map-msg_log.log //Makes server output more silent by omitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 //Where should all database data be read from? db_path: db // Enable the @guildspy and @partyspy at commands? // Note that enabling them decreases packet sending performance. enable_spy: no // Read map data from GATs and RSWs in GRF files or a data directory // as referenced by grf-files.txt rather than from the mapcache? use_grf: no // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300 // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100 // Apart from the autosave_time, players will also get saved when involved // in the following (add as needed): // 1: after every successful trade // 2: after opening vending/every vending transaction // 4: after closing storage/guild storage. // 8: After hatching/returning to egg a pet. // 16: After successfully sending a mail with attachment // 32: After successfully submitting an item for auction // 64: After successfully get/delete/complete a quest // 128: After every bank transaction (deposit/withdraw) // 256: After every attendance reward // 4095: Always // NOTE: These settings decrease the chance of dupes/lost items when there's a // server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set // these off. save_settings: 4095 // Message of the day file, when a character logs on, this message is displayed. motd_txt: conf/motd.txt // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. charhelp_txt: conf/charhelp.txt // Load channel config from channel_conf: conf/channels.conf // Maps: import: conf/maps_athena.conf import: conf/import/map_conf.txt
Inter Athena.conf
// Athena InterServer configuration. // Contains settings shared/used by more than 1 server. // Options for both versions // Log Inter Connections, etc.? log_inter: 1 // Inter Log Filename inter_log_filename: log/inter.log // Level range for sharing within a party party_share_level: 15 // Amount of status points a new character will start with start_status_points: 48 // You can specify the codepage to use in your MySQL tables here. // (Note that this feature requires MySQL 4.1+) //default_codepage: // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 // Global SQL settings // overridden by local settings when the hostname is defined there // (currently only the login-server reads/obeys these settings) // MySQL Login server login_server_ip: 127.0.0.1 login_server_port: 3306 login_server_id: ragnarok login_server_pw: ragnarok login_server_db: ragnarok login_codepage: login_case_sensitive: no ipban_db_ip: 127.0.0.1 ipban_db_port: 3306 ipban_db_id: ragnarok ipban_db_pw: ragnarok ipban_db_db: ragnarok ipban_codepage: // MySQL Character server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: ragnarok char_server_pw: ragnarok char_server_db: ragnarok // MySQL Map Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: ragnarok map_server_pw: ragnarok map_server_db: ragnarok // MySQL Log Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: ragnarok log_db_pw: ragnarok log_db_db: ragnarok log_codepage: log_login_db: loginlog // MySQL Reconnect Settings // - mysql_reconnect_type: // 1: When MySQL disconnects during runtime, the server tries to reconnect // mysql_reconnect_count times and shuts down if unsuccessful. // 2: When mysql disconnects during runtime, it tries to reconnect indefinitely. mysql_reconnect_type: 2 mysql_reconnect_count: 1 // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL // this is meant for people who KNOW their stuff, and for some reason want to change their // database layout. [CLOWNISIUS] // ALL MySQL Database Table names // Login Database Tables login_server_account_db: login ipban_table: ipbanlist global_acc_reg_num_table: global_acc_reg_num global_acc_reg_str_table: global_acc_reg_str // Char Database Tables char_db: char hotkey_db: hotkey scdata_db: sc_data cart_db: cart_inventory inventory_db: inventory charlog_db: charlog skill_db: skill interlog_db: interlog memo_db: memo guild_db: guild guild_alliance_db: guild_alliance guild_castle_db: guild_castle guild_expulsion_db: guild_expulsion guild_member_db: guild_member guild_skill_db: guild_skill guild_position_db: guild_position guild_storage_db: guild_storage party_db: party pet_db: pet friend_db: friends mail_db: mail mail_attachment_db: mail_attachments auction_db: auction quest_db: quest homunculus_db: homunculus skill_homunculus_db: skill_homunculus mercenary_db: mercenary mercenary_owner_db: mercenary_owner elemental_db: elemental skillcooldown_db: skillcooldown bonus_script_db: bonus_script acc_reg_num_table: acc_reg_num acc_reg_str_table: acc_reg_str char_reg_str_table: char_reg_str char_reg_num_table: char_reg_num clan_table: clan clan_alliance_table: clan_alliance // Map Database Tables barter_table: barter buyingstore_table: buyingstores buyingstore_items_table: buyingstore_items item_table: item_db renewal-item_table: item_db_re item2_table: item_db2 renewal-item2_table: item_db2_re item_cash_table: item_cash_db item_cash2_table: item_cash_db2 mob_table: mob_db renewal-mob_table: mob_db_re mob2_table: mob_db2 renewal-mob2_table: mob_db2_re mob_skill_table: mob_skill_db renewal-mob_skill_table: mob_skill_db_re mob_skill2_table: mob_skill_db2 renewal-mob_skill2_table: mob_skill_db2_re mapreg_table: mapreg sales_table: sales vending_table: vendings vending_items_table: vending_items market_table: market roulette_table: db_roulette guild_storage_log: guild_storage_log // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no) use_sql_db: no inter_server_conf: inter_server.yml import: conf/import/inter_conf.txt
Login table
Mysql Login details:
username: ragnarok
passwd: ragnarok
port: 3306Thank you so much!
your's ragnarok database not using ragnarok but ragnarok db
Change at inter_athena,conf for login_server_db, ip_ban_db, char_server_db, map_server_db, and log_login_db
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21 hours ago, Playtester said:
Hmm, it's definitely not finding Windows SDK 10.0 even though it looks you have it installed going by the screenshot (you made sure to update after selecting those I hope)? Maybe try installing Visual Studio 2022. That's what I did.
Thanks for the information, already tried with visual studio 2022 and it's success.
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On 4/14/2022 at 8:04 AM, aleDsz said:
1. Clean your solution
2. Close your Visual Studio
3. Delete the .vs folder (D:\Rathena\.vs)
4. Open the solution again and rebuild it
Still get error.
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On 4/2/2022 at 2:39 PM, Playtester said:
In case someone else runs into it: This updates makes VS require Windows 10 SDK to compile. If you are still running Windows 8.1 like me, it could be that you can't compile rAthena anymore.
But! You can just install Windows 10 SDK on Windows 8.1. It will tell you that the OS is not supported during installation, but it works anyway.
Sorry i got error when compile even already have Windows 10 SDK.
But sorry i can't post the error because using it at another laptop.
here the error
Spoilerand this my visual studio installed packages.
Spoilerplease tell me what i've been missed.
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Just now, Balfear said:
What exe version you use?
Minimal requred version is 2020-09-02.oo i see, mine using 2020-06-03
thanks for the information.
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On 5/6/2021 at 8:52 PM, Pandee said:
prontera,140,226,6 script VIP System 109,{ if (getgroupid()<4) { goto Prem; } Prem: set .@day,70; set .@week,250; set .@month,650; if (getgroupid()>60) { mes "[ VIP NPC ]"; mes "Sorry,GM staff not allowed to use this feature."; close; } set .@Timer, vip_status(VIP_STATUS_EXPIRE); mes "[ VIP NPC ]"; mes "Welcome "+strcharinfo(0)+","; mes "Please choose the menu."; mes "^FF0000Your VIP Status will Expire at:^000000"; mes gettimestr("%Y-%m/%d %H:%M:%S",21,vip_status(VIP_STATUS_EXPIRE)); mes "^FF0000Time Left: ^000000" + callfunc("Time2Str",.@Timer); next; mes "[ VIP NPC ]"; mes "Purchase VIP Time."; mes "24 hours "+.@day+" cash point"; mes "1 week "+.@week+" cash point"; mes "1 month "+.@month+" cash point"; mes "your cureent cashpoint "+#CASHPOINTS+"."; next; switch(select("VIP 1 Day:VIP 1 Week:VIP 1 Month:No, Thanks.")) { case 1: if (#CASHPOINTS < .@day) { mes "[ VIP NPC ]"; mes "Your cash points not enough,"; mes ""+.@day+" cash points needed to use this feature."; close; } //set #CASHPOINTS, #CASHPOINTS - .@day; atcommand "@vip +24h ""+strcharinfo(0)+"""; mes "[ VIP NPC ]"; mes "Enjoy your service."; dispbottom "your current cashpoint "+#CASHPOINTS+"."; close; case 2: if (#CASHPOINTS < .@week) { mes "[ VIP NPC ]"; mes "Your cash points not enough,"; mes ""+.@week+" cash points needed to use this feature."; close; } //set #CASHPOINTS, #CASHPOINTS - .@week; atcommand "@vip +7d ""+strcharinfo(0)+"""; mes "[ VIP NPC ]"; mes "Enjoy your service."; dispbottom "your current cashpoint "+#CASHPOINTS+"."; close; case 3: if (#CASHPOINTS < .@month) { mes "[ VIP NPC ]"; mes "Your cash points not enough,"; mes ""+.@month+" cash points needed to use this feature."; close; } //set #CASHPOINTS, #CASHPOINTS - .@month; atcommand "@vip +1m ""+strcharinfo(0)+"""; mes "[ VIP NPC ]"; mes "Enjoy your service."; dispbottom "your current cashpoint "+#CASHPOINTS+"."; close; case 4: mes "[ VIP NPC ]"; mes "See You next time."; close; } } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- alberta,33,240,4 duplicate(VIP System) VIP System#alb 109 aldebaran,146,116,4 duplicate(VIP System) VIP System#alde 109 amatsu,205,87,4 duplicate(VIP System) VIP System#ama 109 ayothaya,212,172,6 duplicate(VIP System) VIP System#ayo 109 comodo,191,161,4 duplicate(VIP System) VIP System#com 109 einbech,55,36,6 duplicate(VIP System) VIP System#einbe 109 einbroch,72,206,4 duplicate(VIP System) VIP System#einbr 109 geffen,127,66,4 duplicate(VIP System) VIP System#gef 109 gonryun,162,126,4 duplicate(VIP System) VIP System#gon 109 hugel,102,148,4 duplicate(VIP System) VIP System#hug 109 izlude,128,152,4 duplicate(VIP System) VIP System#izl 109 //Pre-RE: (132,120) jawaii,248,134,4 duplicate(VIP System) VIP System#jaw 109 lighthalzen,154,104,4 duplicate(VIP System) VIP System#lhz 109 louyang,205,105,6 duplicate(VIP System) VIP System#lou 109 manuk,272,150,6 duplicate(VIP System) VIP System#man 109 mid_camp,216,286,4 duplicate(VIP System) VIP System#mid 109 morocc,146,89,4 duplicate(VIP System) VIP System#mor 109 moscovia,226,195,4 duplicate(VIP System) VIP System#mos 109 niflheim,199,180,4 duplicate(VIP System) VIP System#nif 109 payon,178,109,4 duplicate(VIP System) VIP System#pay 109 rachel,138,122,4 duplicate(VIP System) VIP System#rac 109 splendide,198,153,4 duplicate(VIP System) VIP System#spl 109 umbala,97,148,3 duplicate(VIP System) VIP System#umb 109 veins,211,120,4 duplicate(VIP System) VIP System#ve 109 xmas,142,139,6 duplicate(VIP System) VIP System#xmas 109 yuno,164,50,4 duplicate(VIP System) VIP System#yuno 109 // -------------------------------------------------- // Duplicates (Renewal): // -------------------------------------------------- brasilis,199,225,4 duplicate(VIP System) VIP System#bra 109 dewata,202,190,6 duplicate(VIP System) VIP System#dew 109 dicastes01,196,197,6 duplicate(VIP System) VIP System#dic 109 malangdo,137,116,6 duplicate(VIP System) VIP System#mal 109 malaya,228,195,4 duplicate(VIP System) VIP System#ma 109
I have the above code which I tinkered from
However, Clicking on the NPC gives no chat box. I am certain i forgot or did something wrong, but the question is where. Im still very new to scripting and learning by example.
Thanks!
Are you already enable VIP funtion?
by default it's disable at src\config\core.hpp
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On 10/11/2017 at 6:33 AM, fictionx said:
I fixed the error, the problem was in cp_itemshop, for some reason in the instalation try to reinstall the same table trying to add the "use_existing". I manually removed the field and the problem has fixed.
May i know what field you remove from the table?
because i look into the table it's still empty
Done by import cp_itemshop.20080928225124.sql and refresh after that
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On 10/10/2017 at 9:13 AM, Foob said:
What I do if there is existing cp_tables for flux in sql is I drop all of them and make fresh installment.
not working, i got this error using your method
how to fix stuck in warper dialog
in Source Requests
Posted
enable command @refresh for all users