Jump to content

hendra814

Members
  • Posts

    1286
  • Joined

  • Last visited

  • Days Won

    17

Posts posted by hendra814

  1. 9 hours ago, maelmael said:

    I'm having error  Server Recieved Crash Signal upon loading my new changed job Female Shura,. i'm just playing solo btw. When i restart the server and choose my other character/s it works just fine..

    Any suggestions how to fix this? i was really looking forward to check some 3rd job skills.. ?

    I think this sprite issue, are you using custom items?

  2. 5 hours ago, AinsLord said:

    hi what version of client is working with this 4th job?

    and anyone with the 4th job translate to prevent any errors?

    thanks in advance

    you can check at the note

    Quote

    Note: A 2020-09-02bRagexeRE client or newer is needed for 4th jobs access. A 2021-11-17aRagexeRE or newer is needed to access everything.
    Be sure to adjust the set client date your using in the defines_pre.hpp file. Keep in mind the 2021-11-17 client is still new and issues are likely to still exist with its support.

     

    • Upvote 1
  3. 43 minutes ago, johnelle9 said:
    L_dungeon:
    	callfunc "QWS_Darray";
    	freeloop(1);
    	set .@menu$,"";
    	for(set .@i,0; .@i<35; set .@i,.@i+1)	// Expected maximum is 35
    		set .@menu$,.@menu$+@Dmenulist$[.@i]+":";
    	freeloop(0);
    	set @DWMenu,select(.@menu$);
    
    	if (@Dmenuref[@DWMenu-1] == 57005) goto L_end; // 57005='dead' in hex
    	set @DwarpMenu, (@Dmenuref[@DWMenu-1]);
    	callfunc "QWS_DLarray";
    
    	next;
    	mes "[Warpra]";
    	mes "Please select where you want to go:";
    	freeloop(1);
    	set .@menu$,"";
    	for(set .@i,0; .@i<18; set .@i,.@i+1)	// Expected maximum is 18
    		set .@menu$,.@menu$+@DWLmenulist$[.@i]+":";
    	freeloop(0);
    	set @DWLMenu,select(.@menu$);
    
    	if (@DWLmenuref[@DWLMenu-1] == 57005) goto L_end; // 57005='dead' in hex
    
    	set @Darrayref, @DWLmenuref[@DWLMenu-1];
    	set @warpprice, @pDprice[@Dmenuref[@DWMenu-1]]+(getd(@pDfee$[@Dmenuref[@DWMenu-1]])*(@DDepth[@Darrayref]));
    
    	if(Zeny<@warpprice) callsub L_Short_on_zeny,1;
    	set Zeny, Zeny-(@warpprice);
    	if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + (@warpprice/16);
    	warp @DGat$[@Darrayref],@DXcoords[@Darrayref],@DYcoords[@Darrayref];
    	close2;
    	set Zeny, Zeny+@pTprice[@Tmenuref[@DWMenu-1]];
    	end;

    Even with the Dungeon depth is set to 0, it still shows a menu of choosing a dungeon.

    for eg.  [Unlocked Dungeons] --> [Toy Factory Dungeon] -->  [Dungeon Level 1]

    Please help me remove the option of [Dungeon Level 1] and automatically warp at the entrance when choosing [Toy Factory Dungeon]. just like how the Town options work.

    I don't know hot to change it, but you can try use this script at rathena/npc/custom/warper.txt

    you can edit the value at this point

    OnInit:
    	.Satan_Morocc = true;	//	false will enable moc_fild 4,5,6,8,9,10,14,15 while disable moc_fild 20,21,22 Default is true.
    	.OnlyFirstFld = false;	//	true will teleport to the first level of the Fields  Default is false.
    	.OnlyFirstDun = false;	//	true will teleport to the first level of the Dungeons  Default is false.

     

  4. 6 hours ago, Flaoter said:

    Hi done doing this. but there is no tutorial for the client. It left me hanging after doing the tutorial in the vid. Anything you can recommend me? Thank you ?

    use nemo, try with recomended option first.

  5. On 7/21/2022 at 5:23 AM, iFox said:

    good day sir. The script itself was working. But everytime i registered using normal account. It doesnt change the chat bubbles. stay the same on registering the VIP. And cant use vip service. Same goes to my account. Belong to group 0 even though i regsiter? Thank you in advance

    Ok i will test it and will inform you later.

     

    sorry for late reply, already tried at my rathena server and i didn't found issue like yours.
    can you show to me SS in the game.

  6. 1 hour ago, G-RO said:

    Hello Everyone, 

    Good day!

    Seeking your kind assistance/advise regarding the below error showing when starting up the Server.

    image.thumb.png.d0ff60eadb5bfedb32af9d8245d49312.png

     

    Please see the below details of my Char, Maps, and Inter Athena config.

    Character_Athena.conf

    // Athena Character configuration file.
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    // Server Communication username and password.
    userid: ragnarok
    passwd: ragnarok
    
    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: Do not use spaces or any of these characters which are not allowed in
    //       Windows filenames \/:*?"<>|
    //       ... or else guild emblems won't work client-side!
    server_name: rAthena
    
    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server
    
    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 127.0.0.1
    
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Login Server Port
    login_port: 6900
    
    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: 127.0.0.1
    
    // Character Server Port
    char_port: 6121
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server log selected message types to a file in the /log/ folder
    //1: Log Warning Messages
    //2: Log Error and SQL Error messages.
    //4: Log Debug Messages
    //Example: "console_msg_log: 7" logs all 3 kinds
    //Messages logged by this overrides console_silent setting
    console_msg_log: 0
    
    // File path to store the console messages above
    console_log_filepath: ./log/char-msg_log.log
    
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Type of server.
    // No functional side effects at the moment.
    // Displayed next to the server name in the client.
    // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
    char_maintenance: 0
    
    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: yes
    
    // Display (New) in the server list.
    char_new_display: 0
    
    // Maximum users able to connect to the server.
    // Set to 0 to disable users to log-in. (-1 means unlimited)
    max_connect_user: -1
    
    // Group ID that is allowed to bypass the server limit of users.
    // Or to connect when the char is in maintenance mode (groupid >= allow)
    // Default: -1 = nobody (there are no groups with ID < 0)
    // See: conf/groups.conf
    gm_allow_group: 99
    
    // How often should the server save guild infos? (In seconds)
    // (character save interval is defined on the map config (autosave_time))
    autosave_time: 60
    
    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
    save_log: yes
    
    // Starting point for new characters
    // Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...}
    // Max number of start points is MAX_STARTPOINT in char.hpp (default 5)
    // Location is randomly picked on character creation.
    // NOTE: For Doram, this requires client 20151001 or newer.
    start_point: iz_int,18,26:iz_int01,18,26:iz_int02,18,26:iz_int03,18,26:iz_int04,18,26
    start_point_pre: new_1-1,53,111:new_2-1,53,111:new_3-1,53,111:new_4-1,53,111:new_5-1,53,111
    start_point_doram: lasa_fild01,48,297
    
    // Starting items for new characters
    // Max number of items is MAX_STARTITEM in char.cpp (default 32)
    // Format: <id>,<amount>,<position>{:<id>,<amount>,<position>...}
    // To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
    // NOTE: For Doram, this requires client 20151001 or newer.
    start_items: 1201,1,2:2301,1,16
    start_items_doram: 1681,1,2:2301,1,16
    
    // Starting zeny for new characters
    start_zeny: 0
    
    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10
    
    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100
    
    // Name used for unknown characters
    unknown_char_name: Unknown
    
    // To log the character server?
    log_char: yes
    
    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: no
    
    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1
    
    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
    
    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of any level)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0
    
    // Amount of time in seconds by which the character deletion is delayed.
    // Default: 86400 (24 hours)
    // NOTE: Requires client 2010-08-03aragexeRE or newer.
    char_del_delay: 86400
    
    // Restrict character deletion by email address or birthdate.
    // This restricts players from changing the langtype and deleting characters.
    // Defaults based on client date.
    // 1: Email address
    // 2: Birthdate
    // 3: Email address or Birthdate
    // IMPORTANT!
    // - This config only works for clients that send 0x0068 or 0x01fb for delete request.
    // - Use langtype 1 for newer clients (2013+), to use 0x01fb.
    // - Clients that are not using 0x0068 or 0x01fb, only use birthdate (YYMMDD) as default.
    char_del_option: 2
    
    // Restrict character deletion as long as he is still in a party or guild
    // 0: No restriction is applied
    // 1: Character cannot be deleted as long as he remains in a party
    // 2: Character cannot be deleted as long as he remains in a guild
    // 3: Character cannot be deleted as long as he remains in a party or guild(default)
    char_del_restriction: 3
    
    // Restrict certain class from being created. (Only functional on 20151001aRagexe or later)
    // 0: No character creation is allowed
    // 1: Only novice is allowed to be created    (pre-renewal default)
    // 2: Only summoner is allowed to be created
    // 3: Both novice and summoner can be created (renewal default)
    // Uncomment to customize the restriction
    //allowed_job_flag: 3
    
    // Folder that contains the database files.
    db_path: db
    
    //===================================
    // Pincode system
    //===================================
    // NOTE: Requires client 2011-03-09aragexeRE or newer.
    // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
    // Default: yes
    pincode_enabled: yes
    
    // How often does a user have to change his pincode?
    // 0: never (default)
    // X: every X days
    pincode_changetime: 0
    
    // How often can a user enter the wrong pincode?
    // Default: 3 (client maximum)
    pincode_maxtry: 3
    
    // Are users forced to use a pincode when the system is enabled?
    // Default: yes
    pincode_force: yes
    
    // Are repeated numbers allowed?
    // Default: no
    pincode_allow_repeated: no
    
    // Are sequential numbers allowed?
    // Default: no
    pincode_allow_sequential: no
    
    //===================================
    // Addon system
    //===================================
    // Character moving
    // NOTE: Requires client 2011-09-28aragexeRE or newer.
    // Allows users to move their characters between slots.
    // Default: yes
    char_move_enabled: yes
    
    // Allow users to move a character to a used slot?
    // If enabled the characters are exchanged.
    // Default: yes
    char_movetoused: yes
    
    // Allow users to move characters as often as they like?
    char_moves_unlimited: no
    
    // Character renaming
    // Allow users to rename a character while being in a party?
    // Default: no
    char_rename_party: no
    
    // Allow users to rename a character while being in a guild?
    // Default: no
    char_rename_guild: no
    
    // Should we check if sql-tables are correct on server startup ?
    char_checkdb: yes
    
    // Default map if character is in not-existing map when loaded.
    default_map: prontera
    default_map_x: 156
    default_map_y: 191
    
    // After how many days should inactive clan members be removed from their clan?
    // 0: never remove them
    // X: remove clan members if they did not log in for X days
    // Default: 14
    clan_remove_inactive_days: 14
    
    //===================================
    // RODEX
    //===================================
    // After how many days should mails be returned to their sender?
    // 0: never return them
    // X: return them after X days
    // Default: 15
    mail_return_days: 15
    
    // How many days after a mail was returned to it's sender should it be deleted completely?
    // 0: never delete them
    // X: delete them X days after they were returned
    // Default: 15
    mail_delete_days: 15
    
    // Does the Retrieve All button ignore unread mail status?
    // no: Only return attachments from read mail
    // yes: Return attachments from all mail
    // Default: yes
    mail_retrieve: yes
    
    // Should mails without any attachments be returned to their sender?
    // Default: yes
    mail_return_empty: yes
    
    import: conf/import/char_conf.txt

     

     

    Map_Athena.conf

    //--------------------------------------------------------------
    //rAthena Map-Server Configuration File
    //--------------------------------------------------------------
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    //--------------------------------------------------------------
    //                     Configuration Info
    //--------------------------------------------------------------
    // Interserver communication passwords, set in account.txt (or equiv.)
    userid: ragnarok
    passwd: ragnarok
    
    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    char_ip: 127.0.0.1
    
    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Character Server Port
    char_port: 6121
    
    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    map_ip: 127.0.0.1
    
    // Map Server Port
    map_port: 5121
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server log selected message types to a file in the /log/ folder
    //1: Log Warning Messages
    //2: Log Error and SQL Error messages.
    //4: Log Debug Messages
    //Example: "console_msg_log: 7" logs all 3 kinds
    //Messages logged by this overrides console_silent setting
    console_msg_log: 0
    
    // File path to store the console messages above
    console_log_filepath: ./log/map-msg_log.log
    
    //Makes server output more silent by omitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    //Where should all database data be read from?
    db_path: db
    
    // Enable the @guildspy and @partyspy at commands?
    // Note that enabling them decreases packet sending performance.
    enable_spy: no
    
    // Read map data from GATs and RSWs in GRF files or a data directory
    // as referenced by grf-files.txt rather than from the mapcache?
    use_grf: no
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Database autosave time
    // All characters are saved on this time in seconds (example:
    // autosave of 60 secs with 60 characters online -> one char is saved every 
    // second)
    autosave_time: 300
    
    // Min database save intervals (in ms)
    // Prevent saving characters faster than at this rate (prevents char-server 
    // save-load getting too high as character-count increases)
    minsave_time: 100
    
    // Apart from the autosave_time, players will also get saved when involved
    // in the following (add as needed):
    // 1: after every successful trade
    // 2: after opening vending/every vending transaction
    // 4: after closing storage/guild storage.
    // 8: After hatching/returning to egg a pet.
    // 16: After successfully sending a mail with attachment
    // 32: After successfully submitting an item for auction
    // 64: After successfully get/delete/complete a quest
    // 128: After every bank transaction (deposit/withdraw)
    // 256: After every attendance reward
    // 4095: Always
    // NOTE: These settings decrease the chance of dupes/lost items when there's a
    // server crash at the expense of increasing the map/char server lag. If your 
    // server rarely crashes, but experiences interserver lag, you may want to set
    // these off.
    save_settings: 4095
    
    // Message of the day file, when a character logs on, this message is displayed.
    motd_txt: conf/motd.txt
    
    // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
    charhelp_txt: conf/charhelp.txt
    
    // Load channel config from
    channel_conf: conf/channels.conf
    
    // Maps:
    import: conf/maps_athena.conf
    
    import: conf/import/map_conf.txt

     

    Inter Athena.conf

    // Athena InterServer configuration.
    // Contains settings shared/used by more than 1 server.
    
    // Options for both versions
    
    // Log Inter Connections, etc.?
    log_inter: 1
    
    // Inter Log Filename
    inter_log_filename: log/inter.log
    
    // Level range for sharing within a party
    party_share_level: 15
    
    // Amount of status points a new character will start with
    start_status_points: 48
    
    // You can specify the codepage to use in your MySQL tables here.
    // (Note that this feature requires MySQL 4.1+)
    //default_codepage:
    
    // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
    // Under windows, you want to use 127.0.0.1.  If you see a message like
    // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
    // and you have localhost, switch it to 127.0.0.1
    
    // Global SQL settings
    // overridden by local settings when the hostname is defined there
    // (currently only the login-server reads/obeys these settings)
    
    // MySQL Login server
    login_server_ip: 127.0.0.1
    login_server_port: 3306
    login_server_id: ragnarok
    login_server_pw: ragnarok
    login_server_db: ragnarok
    login_codepage:
    login_case_sensitive: no
    
    ipban_db_ip: 127.0.0.1
    ipban_db_port: 3306
    ipban_db_id: ragnarok
    ipban_db_pw: ragnarok
    ipban_db_db: ragnarok
    ipban_codepage:
    
    // MySQL Character server
    char_server_ip: 127.0.0.1
    char_server_port: 3306
    char_server_id: ragnarok
    char_server_pw: ragnarok
    char_server_db: ragnarok
    
    // MySQL Map Server
    map_server_ip: 127.0.0.1
    map_server_port: 3306
    map_server_id: ragnarok
    map_server_pw: ragnarok
    map_server_db: ragnarok
    
    // MySQL Log Database
    log_db_ip: 127.0.0.1
    log_db_port: 3306
    log_db_id: ragnarok
    log_db_pw: ragnarok
    log_db_db: ragnarok
    log_codepage:
    log_login_db: loginlog
    
    // MySQL Reconnect Settings
    // - mysql_reconnect_type:
    //   1: When MySQL disconnects during runtime, the server tries to reconnect
    //      mysql_reconnect_count times and shuts down if unsuccessful.
    //   2: When mysql disconnects during runtime, it tries to reconnect indefinitely.
    mysql_reconnect_type: 2
    mysql_reconnect_count: 1
    
    // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
    // this is meant for people who KNOW their stuff, and for some reason want to change their
    // database layout. [CLOWNISIUS]
    
    // ALL MySQL Database Table names
    
    // Login Database Tables
    login_server_account_db: login
    ipban_table: ipbanlist
    global_acc_reg_num_table: global_acc_reg_num
    global_acc_reg_str_table: global_acc_reg_str
    
    // Char Database Tables
    char_db: char
    hotkey_db: hotkey
    scdata_db: sc_data
    cart_db: cart_inventory
    inventory_db: inventory
    charlog_db: charlog
    skill_db: skill
    interlog_db: interlog
    memo_db: memo
    guild_db: guild
    guild_alliance_db: guild_alliance
    guild_castle_db: guild_castle
    guild_expulsion_db: guild_expulsion
    guild_member_db: guild_member
    guild_skill_db: guild_skill
    guild_position_db: guild_position
    guild_storage_db: guild_storage
    party_db: party
    pet_db: pet
    friend_db: friends
    mail_db: mail
    mail_attachment_db: mail_attachments
    auction_db: auction
    quest_db: quest
    homunculus_db: homunculus
    skill_homunculus_db: skill_homunculus
    mercenary_db: mercenary
    mercenary_owner_db: mercenary_owner
    elemental_db: elemental
    skillcooldown_db: skillcooldown
    bonus_script_db: bonus_script
    acc_reg_num_table: acc_reg_num
    acc_reg_str_table: acc_reg_str
    char_reg_str_table: char_reg_str
    char_reg_num_table: char_reg_num
    clan_table: clan
    clan_alliance_table: clan_alliance
    
    // Map Database Tables
    barter_table: barter
    buyingstore_table: buyingstores
    buyingstore_items_table: buyingstore_items
    item_table: item_db
    renewal-item_table: item_db_re
    item2_table: item_db2
    renewal-item2_table: item_db2_re
    item_cash_table: item_cash_db
    item_cash2_table: item_cash_db2
    mob_table: mob_db
    renewal-mob_table: mob_db_re
    mob2_table: mob_db2
    renewal-mob2_table: mob_db2_re
    mob_skill_table: mob_skill_db
    renewal-mob_skill_table: mob_skill_db_re
    mob_skill2_table: mob_skill_db2
    renewal-mob_skill2_table: mob_skill_db2_re
    mapreg_table: mapreg
    sales_table: sales
    vending_table: vendings
    vending_items_table: vending_items
    market_table: market
    roulette_table: db_roulette
    guild_storage_log: guild_storage_log
    
    // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
    use_sql_db: no
    
    inter_server_conf: inter_server.yml
    
    import: conf/import/inter_conf.txt

     

    Login table

    image.thumb.png.a1c8be032a730472167ca30f71cb157c.png

     

    Mysql Login details:

    username: ragnarok
    passwd: ragnarok
    port: 3306
    image.png.7ea70fc505bbc62eed95bcd1a1858975.png

    Thank you so much! ❤️

    your's ragnarok database not using ragnarok but ragnarok db

    Change at inter_athena,conf for login_server_db, ip_ban_db, char_server_db, map_server_db, and log_login_db

  7. 21 hours ago, Playtester said:

    Hmm, it's definitely not finding Windows SDK 10.0 even though it looks you have it installed going by the screenshot (you made sure to update after selecting those I hope)? Maybe try installing Visual Studio 2022. That's what I did.

    Thanks for the information, already tried with visual studio 2022 and it's success.

    • Like 2
  8. On 4/2/2022 at 2:39 PM, Playtester said:

    In case someone else runs into it: This updates makes VS require Windows 10 SDK to compile. If you are still running Windows 8.1 like me, it could be that you can't compile rAthena anymore.

    But! You can just install Windows 10 SDK on Windows 8.1. It will tell you that the OS is not supported during installation, but it works anyway.

    Sorry i got error when compile even already have Windows 10 SDK.

    But sorry i can't post the error because using it at another laptop.

    here the error

    Spoiler

    error.jpg.e2285debfeb2aa79ac8942ce1295d08f.jpg

    and this my visual studio installed packages.

    Spoiler

    1135760407_visualC.jpg.60de212beef9fe8eb2b4d9edce7c978f.jpg

    please tell me what i've been missed.

  9. On 5/6/2021 at 8:52 PM, Pandee said:
      Hide contents
    
    
    prontera,140,226,6	script	VIP System	109,{
    if (getgroupid()<4) {
    goto Prem;
    }
    
    
    Prem:
    set .@day,70;
    set .@week,250;
    set .@month,650;
    if (getgroupid()>60) {
    mes "[ VIP NPC ]";
    mes "Sorry,GM staff not allowed to use this feature.";
    close;
    }
    
    set .@Timer, vip_status(VIP_STATUS_EXPIRE);
    
    mes "[ VIP NPC ]";
    mes "Welcome "+strcharinfo(0)+",";
    mes "Please choose the menu.";
    mes "^FF0000Your VIP Status will Expire at:^000000";
    mes gettimestr("%Y-%m/%d %H:%M:%S",21,vip_status(VIP_STATUS_EXPIRE));
    mes "^FF0000Time Left: ^000000" + callfunc("Time2Str",.@Timer);
    next;
    
    mes "[ VIP NPC ]";
    mes "Purchase VIP Time.";
    mes "24 hours "+.@day+" cash point";
    mes "1 week "+.@week+" cash point";
    mes "1 month "+.@month+" cash point";
    mes "your cureent cashpoint "+#CASHPOINTS+".";
    next;
    switch(select("VIP 1 Day:VIP 1 Week:VIP 1 Month:No, Thanks.")) {
    case 1:
    if (#CASHPOINTS < .@day) {
    mes "[ VIP NPC ]";
    mes "Your cash points not enough,";
    mes ""+.@day+" cash points needed to use this feature.";
    close;
    }
    //set #CASHPOINTS, #CASHPOINTS - .@day;
    atcommand "@vip +24h ""+strcharinfo(0)+""";
    mes "[ VIP NPC ]";
    mes "Enjoy your service.";
    dispbottom "your current cashpoint "+#CASHPOINTS+".";
    close;
    
    case 2:
    if (#CASHPOINTS < .@week) {
    mes "[ VIP NPC ]";
    mes "Your cash points not enough,";
    mes ""+.@week+" cash points needed to use this feature.";
    close;
    }
    //set #CASHPOINTS, #CASHPOINTS - .@week;
    atcommand "@vip +7d ""+strcharinfo(0)+""";
    mes "[ VIP NPC ]";
    mes "Enjoy your service.";
    dispbottom "your current cashpoint "+#CASHPOINTS+".";
    close;
    
    case 3:
    if (#CASHPOINTS < .@month) {
    mes "[ VIP NPC ]";
    mes "Your cash points not enough,";
    mes ""+.@month+" cash points needed to use this feature.";
    close;
    }
    //set #CASHPOINTS, #CASHPOINTS - .@month;
    atcommand "@vip +1m ""+strcharinfo(0)+""";
    mes "[ VIP NPC ]";
    mes "Enjoy your service.";
    dispbottom "your current cashpoint "+#CASHPOINTS+".";
    close;
    
    case 4:
    mes "[ VIP NPC ]";
    mes "See You next time.";
    close;
    }
    
    }
    
    // --------------------------------------------------
    //	Duplicates:
    // --------------------------------------------------
    alberta,33,240,4	duplicate(VIP System)	VIP System#alb	109
    aldebaran,146,116,4	duplicate(VIP System)	VIP System#alde	109
    amatsu,205,87,4	duplicate(VIP System)	VIP System#ama	109
    ayothaya,212,172,6	duplicate(VIP System)	VIP System#ayo	109
    comodo,191,161,4	duplicate(VIP System)	VIP System#com	109
    einbech,55,36,6	duplicate(VIP System)	VIP System#einbe	109
    einbroch,72,206,4	duplicate(VIP System)	VIP System#einbr	109
    geffen,127,66,4	duplicate(VIP System)	VIP System#gef	109
    gonryun,162,126,4	duplicate(VIP System)	VIP System#gon	109
    hugel,102,148,4	duplicate(VIP System)	VIP System#hug	109
    izlude,128,152,4	duplicate(VIP System)	VIP System#izl	109	//Pre-RE: (132,120)
    jawaii,248,134,4	duplicate(VIP System)	VIP System#jaw	109
    lighthalzen,154,104,4	duplicate(VIP System)	VIP System#lhz	109
    louyang,205,105,6	duplicate(VIP System)	VIP System#lou	109
    manuk,272,150,6	duplicate(VIP System)	VIP System#man	109
    mid_camp,216,286,4	duplicate(VIP System)	VIP System#mid	109
    morocc,146,89,4	duplicate(VIP System)	VIP System#mor	109
    moscovia,226,195,4	duplicate(VIP System)	VIP System#mos	109
    niflheim,199,180,4	duplicate(VIP System)	VIP System#nif	109
    payon,178,109,4	duplicate(VIP System)	VIP System#pay	109
    rachel,138,122,4	duplicate(VIP System)	VIP System#rac	109
    splendide,198,153,4	duplicate(VIP System)	VIP System#spl	109
    umbala,97,148,3	duplicate(VIP System)	VIP System#umb	109
    veins,211,120,4	duplicate(VIP System)	VIP System#ve	109
    xmas,142,139,6	duplicate(VIP System)	VIP System#xmas	109
    yuno,164,50,4	duplicate(VIP System)	VIP System#yuno	109
    
    // --------------------------------------------------
    //	Duplicates (Renewal):
    // --------------------------------------------------
    brasilis,199,225,4	duplicate(VIP System)	VIP System#bra	109
    dewata,202,190,6	duplicate(VIP System)	VIP System#dew	109
    dicastes01,196,197,6	duplicate(VIP System)	VIP System#dic	109
    malangdo,137,116,6	duplicate(VIP System)	VIP System#mal	109
    malaya,228,195,4	duplicate(VIP System)	VIP System#ma	109

     

    I have the above code which I tinkered from

    However, Clicking on the NPC gives no chat box. I am certain i forgot or did something wrong, but the question is where. Im still very new to scripting and learning by example.

     

    Thanks!

    Are you already enable VIP funtion?

    by default it's disable at src\config\core.hpp

  10. On 10/11/2017 at 6:33 AM, fictionx said:

    I fixed the error, the problem was in cp_itemshop, for some reason in the instalation try to reinstall the same table trying to add the "use_existing". I manually removed the field and the problem has  fixed.

    May i know what field you remove from the table?

    because i look into the table it's still empty

    image.thumb.png.c57f388ee494f69a85a866605f597038.png

     

    Done by import cp_itemshop.20080928225124.sql and refresh after that

×
×
  • Create New...