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hendra814

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Posts posted by hendra814

  1. 6 hours ago, sader1992 said:

    to fix this error on load you need to add

    freeloop(1);

    after

    OnInit:

    also You might need to add it after the start of the npc

    before

    disable_items;

     

    this because the list of items you have is too long.

    May i know how many maximum items list in one group?

    or better use the option you mentioned before for many items for one group.

     

    And i want ask, is it possible enable the option without put item in array.

    i mean it's enable option for equipment in windows equipment. (alt+Q)

  2. 7 minutes ago, AinsLord said:

    tried to use this but in some reason

    some expanded class like shinkiro

    skill cant be dragged to skill quickslot

    how to fix that

    what skill and are there have any error message in the map server?

  3. Are you want reload custom script, if yes try this script

    Spoiler
    //===== rAthena/Hercules Script =======================================
    //= Single NPC reloader
    //===== By: ==================================================
    //= luizragna
    //===== Current Version: =====================================
    //= 1.0
    //===== Description: =========================================
    //= Use @r <npc_name>
    //= To reload a single npc
    //= Sample-1:
    //= to reload npc/custom/jobmaster.txt
    //= use @r jobmaster
    //= Sample-2:
    //= to reload npc/custom/events/poring_race.txt
    //= use @r events/poring_race
    //===== Additional Comments: =================================
    //= 1.0 First release.
    //============================================================
    
    -	script	Reloader#OP	FAKE_NPC,{
    
    	OnInit:
    		bindatcmd "r",strnpcinfo(3)+"::OnAtcommandReload",99;
    	end;
    
    	OnAtcommandReload:
    	
    	if (.@atcmd_parameters$[0] == "")
    	{
    	message(strcharinfo(PC_NAME), "Por favor, digite o nome do NPC!");
    	end;
    	}
    	
    	atcommand "@unloadnpcfile npc/custom/"+.@atcmd_parameters$[0]+".txt";
    	sleep2 100;
    	atcommand "@loadnpc npc/custom/"+.@atcmd_parameters$[0]+".txt";
    }

     

     

  4. On 5/6/2019 at 11:40 PM, Seravy said:

    This seems to be a more appropriate place so continuing here from

    @autopilot is a server side AI implementation that can control player characters. The primary goal is to replace human players for any reason : perhaps you installed a server on your own computer and have no other players, or your server has too low population or a critical class for the party isn't available. Either way, this allows you to add characters to your party without having a human player available. Note that this isn't a bot : it might get stuck in a corner if left alone with no human to lead the party. Also note this is server side : you have to be the server owner and capable of modifying your source to add it.

    Obviously an AI isn't a human player, which means better reaction time, and no "I have to go 5 minutes afk sorry" during boss fights but at the price of not being able to judge more advanced situations correctly. Overall I'd say the AI will play better than a typical player but will fail at anything more complex than "use this skill when <condition>".

    All the current progress is available here :

    https://github.com/SeravySensei/rathena/commits/Autopilot

    https://github.com/rathena/rathena/compare/master...SeravySensei:Autopilot.patch

    https://github.com/rathena/rathena/compare/master...SeravySensei:Autopilot.diff

    Currently implemented :

    All 1st classes, 2nd/rebirth classes. Homunculus, 3rd classes.

    Awaiting implementation :

    • -Rebel
    • -Oboro/Kagerou
    • -Soul Reaper/Star Emperor
    • Many of the 3rd class AI skills are still untested. I plan to test everything after the last few classes are done.

    How to use :

    @autopilot Tank enables tanking mode, the AI will try to engage enemies in melee and use melee skills.

    @autopilot Skill enables the AI to use ranged attacks or ranged skills, in general this is the DPS mode

    @autopilot Support restricts the AI to using support skills only.

    @autopilothom with same parameters : same modes for the Homunculus.

    There are a few other commands for enabling "extras" such as telling the AI to use a song or dance or other special skill or use sp potions. You should see them in the atcommands file(s).

    It's old but here is a recording that shows the AI in action :

     

     

    is this still working using latest rathena?

  5. Here my 2011-11-03 client, you can try this, i'm using chris translation data for this client.

    Nemo option i'm used for this client 

    Spoiler

    34 Enable /showname (Recommended)
    35 Read Data Folder First
    36 Always read msgstringtable.txt (Recommended)
    38 Remove Gravity Ads (Recommended)
    39 Remove Gravity Logo (Recommended)
    41 Disable Nagle Algorithm (Recommended)
    43 Always Use Email for Char Deletion
    44 Translate Client (Recommended)
    46 Use Normal Guild Brackets (Recommended)
    47 Use Ragnarok Icon
    48 Use Plain Text Descriptions (Recommended)
    49 Enable Multiple GRFs (Recommended)
    51 Always Show License Screen
    52 Use Custom Font
    53 Use Ascii on All LangTypes (Recommended)
    64 @ Bug Fix (Recommended)
    65 Load Custom lua file instead of iteminfo*.lub (Recommended)
    73 Remove Hourly Announce (Recommended)
    76 Enforce Official Login Background
    84 Remove Serial Display (Recommended)
    87 Only Second Login Background
    90 Enable DNS Support (Recommended)
    208 Restore Cash Shop Icon
    212 Restore Roulette
    213 Disable Help Message on Login (Recommended)
    214 Restore Model Culling
    222 Show Replay Button
    230 Always load Korea ExternalSettings lua file (Recommended)
    231 Remove hardcoded address/port (Recommended)
    232 Restore old login packet (Recommended)
    240 Load custom ClientInfo file
    270 Change AchievementList*.lub path
    272 Change Towninfo*.lub path
    273 Change PetEvolutionCln*.lub path
    274 Change Tipbox*.lub path
    275 Change CheckAttendance*.lub path
    276 Change OngoingQuestInfoList*.lub path
    277 Change RecommendedQuestInfoList*.lub path
    278 Change PrivateAirplane*.lub path
    290 Hide build info in client (Recommended)
    291 Hide packets from peek (Recommended)
    313 Change MapInfo*.lub path
    326 Disable OTP Login Packet (Recommended)
    338 Additional client validation (Recommended)
    351 Translate arrows buttons text from korean to english
    388 Change all fonts logical size to fixed value
    391 Adjust all fonts logical size
    404 Use borderless mode in full screen (Recommended)
    409 Add close button to game window

    2021-11-03_Ragexe_1635926200_patched.rar

  6. Hi, here i want asking about aura
    is it posible to show aura above level 99, because right now aura just showed when character reach some level

    here the example i want

    lvl 99 ~ lvl 149 using aura like this

    image.png.c32a308c33ea8de6f939f4ef90d5af20.png

    for char level 150 ~ 174 using this aura

    image.png.1726e17b4a95078a41c7cb1e347bcb49.png

     

    for char level 175 until 185 using yelow aura

    image.png.1689c123013fd5b036c401d7d6170378.png

     

    and for 185  until 200 using  current aura for max level, i think is red aura.

    and iit it posible just using script or must source edit?

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