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Posts posted by hendra814
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Can someone create custom dragon recolor for dragon knight?
already create topic here link
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11 minutes ago, simplexjay2 said:
Can u share the patches you've been used?
check on my post above.
already put in there.
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12 hours ago, pajodex said:
@hendra814 You are using lastest clean server files right? No modifications? If this is still happening, this could be a src problem.
Yes, lastest clean server with this script, hunting mission, reset npc, universal rent ,and warper at npc custom folder.
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1 hour ago, Emistry said:
Thsnks Emistry, i will try it
Edit:
Working as i want, thanks again @Emistry
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4 hours ago, Kaye said:
Just like what I've said, I cannot find the file in that directory/path/location.
check item_db.yml
########################################################################### # # Item Settings # ########################################################################### # - Id Item ID. # AegisName Server name to reference the item in scripts and lookups, should use no spaces. # Name Name in English for displaying as output. # Type Item type. (Default: Etc) # SubType Weapon, Ammo or Card type. (Default: 0) # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) # Weight Item weight. Each 10 is 1 weight. (Default: 0) # Attack Weapon's attack. (Default: 0) # MagicAttack Weapon's magic attack. (Default: 0) # Defense Armor's defense. (Default: 0) # Range Weapon's attack range. (Default: 0) # Slots Available slots in item. (Default: 0) # Jobs Jobs that can equip the item. (Map default is 'All: true') # Classes Upper class types that can equip the item. (Map default is 'All: true') # Gender Gender that can equip the item. (Default: Both) # Locations Equipment's placement. (Default: None) # WeaponLevel Weapon level. (Default: 1 for Weapons) # ArmorLevel Armor level. (Default: 1 for Armors) # EquipLevelMin Minimum required level to equip. (Default: 0) # EquipLevelMax Maximum level that can equip. (Default: 0) # Refineable If the item can be refined. (Default: false) # Gradable If the item can be graded. (Default: false) # View View sprite of an item. (Default: 0) # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null) # Flags: Item flags. (Default: null) # BuyingStore If the item is available for Buyingstores. (Default: false) # DeadBranch If the item is a Dead Branch. (Default: false) # Container If the item is part of a container. (Default: false) # UniqueId If the item is a unique stack. (Default: false) # BindOnEquip If the item is bound to the character upon equipping. (Default: false) # DropAnnounce If the item has a special announcement to self on drop. (Default: false) # NoConsume If the item is consumed on use. (Default: false) # DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None) # Delay: Item use delay. (Default: null) # Duration Duration of delay in seconds. # Status Status Change used to track delay. (Default: None) # Stack: Item stack amount. (Default: null) # Amount Maximum amount that can be stacked. # Inventory If the stack is applied to player's inventory. (Default: true) # Cart If the stack is applied to the player's cart. (Default: false) # Storage If the stack is applied to the player's storage. (Default: false) # GuildStorage If the stack is applied to the player's guild storage. (Default: false) # NoUse: Conditions when the item is unusable. (Default: null) # Override Group level to override these conditions. (Default: 100) # Sitting If the item can not be used while sitting. (Default: false) # Trade: Trade restrictions. (Default: null) # Override Group level to override these conditions. (Default: 100) # NoDrop If the item can not be dropped. (Default: false) # NoTrade If the item can not be traded. (Default: false) # TradePartner If the item can not be traded to the player's partner. (Default: false) # NoSell If the item can not be sold. (Default: false) # NoCart If the item can not be put in a cart. (Default: false) # NoStorage If the item can not be put in a storage. (Default: false) # NoGuildStorage If the item can not be put in a guild storage. (Default: false) # NoMail If the item can not be put in a mail. (Default: false) # NoAuction If the item can not be put in an auction. (Default: false) # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null) ###########################################################################
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6 hours ago, Kaye said:
Hello! I am using the latest rAthena, but I can't find these .txt files (item_trade.txt and item_flag.txt). Is there any alternate .txt files for these? I want to remove the "Item Move Restrictions" label for some items only just like @vxy
wanted.
right now available at item-db.yml
########################################################################### # # Item Settings # ########################################################################### # - Id Item ID. # AegisName Server name to reference the item in scripts and lookups, should use no spaces. # Name Name in English for displaying as output. # Type Item type. (Default: Etc) # SubType Weapon, Ammo or Card type. (Default: 0) # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) # Weight Item weight. Each 10 is 1 weight. (Default: 0) # Attack Weapon's attack. (Default: 0) # MagicAttack Weapon's magic attack. (Default: 0) # Defense Armor's defense. (Default: 0) # Range Weapon's attack range. (Default: 0) # Slots Available slots in item. (Default: 0) # Jobs Jobs that can equip the item. (Map default is 'All: true') # Classes Upper class types that can equip the item. (Map default is 'All: true') # Gender Gender that can equip the item. (Default: Both) # Locations Equipment's placement. (Default: None) # WeaponLevel Weapon level. (Default: 1 for Weapons) # ArmorLevel Armor level. (Default: 1 for Armors) # EquipLevelMin Minimum required level to equip. (Default: 0) # EquipLevelMax Maximum level that can equip. (Default: 0) # Refineable If the item can be refined. (Default: false) # Gradable If the item can be graded. (Default: false) # View View sprite of an item. (Default: 0) # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null) # Flags: Item flags. (Default: null) # BuyingStore If the item is available for Buyingstores. (Default: false) # DeadBranch If the item is a Dead Branch. (Default: false) # Container If the item is part of a container. (Default: false) # UniqueId If the item is a unique stack. (Default: false) # BindOnEquip If the item is bound to the character upon equipping. (Default: false) # DropAnnounce If the item has a special announcement to self on drop. (Default: false) # NoConsume If the item is consumed on use. (Default: false) # DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None) # Delay: Item use delay. (Default: null) # Duration Duration of delay in seconds. # Status Status Change used to track delay. (Default: None) # Stack: Item stack amount. (Default: null) # Amount Maximum amount that can be stacked. # Inventory If the stack is applied to player's inventory. (Default: true) # Cart If the stack is applied to the player's cart. (Default: false) # Storage If the stack is applied to the player's storage. (Default: false) # GuildStorage If the stack is applied to the player's guild storage. (Default: false) # NoUse: Conditions when the item is unusable. (Default: null) # Override Group level to override these conditions. (Default: 100) # Sitting If the item can not be used while sitting. (Default: false) # Trade: Trade restrictions. (Default: null) # Override Group level to override these conditions. (Default: 100) # NoDrop If the item can not be dropped. (Default: false) # NoTrade If the item can not be traded. (Default: false) # TradePartner If the item can not be traded to the player's partner. (Default: false) # NoSell If the item can not be sold. (Default: false) # NoCart If the item can not be put in a cart. (Default: false) # NoStorage If the item can not be put in a storage. (Default: false) # NoGuildStorage If the item can not be put in a guild storage. (Default: false) # NoMail If the item can not be put in a mail. (Default: false) # NoAuction If the item can not be put in an auction. (Default: false) # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null) ###########################################################################
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On 2/28/2019 at 8:15 PM, Mael said:
I use this, it is much simpler.
prontera,190,213,3 script Plagearism Master 4_M_TWMASKMAN,{ mes "[ ^FF0000Fu^000000 ]"; mes "I have the ability of many Jobs, I am a Master!"; mes "What Skill do you need to copy?"; set .@SkillID,select( implode( .SkillName$,":" ) ) - 1; mes "Selected "+.Skillname$[.@SkillID]; close2; unitskilluseid getnpcid(0),.SkillID[.@SkillID],10,getcharid(3); end; OnInit: setarray .SkillID[0],14,19,20,90,84,89,535,537,540,62,379; setarray .SkillName$[0],"Cold Bolt","Fire Bolt","Lightning Bolt","Earth Spike","Jupitel Thunder","Storm Gust","Crimson Fire Formation","Lightning Spear of Ice","Wind Blade","Bowling Bash","Soul Breaker"; end; }
Is it possible add passive skill like triple attack skill
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2 hours ago, konishiwa said:
yes, but still failed when IDM is on
can't use IDM to download it. i recommended for you method 2 or 3
after you download the file, run .py file and it will pop up window command prompt and it will download the file
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On 3/22/2023 at 11:54 PM, pajodex said:
Like as I said, try it on a clean server file. If error still occurs, it is something to do with npctalk...if error is not there, means you added something that modified clif send causing this error.
also, I clearly stated in the description to enable (run the query) sql.. otherwise it wont work.. You dont need to enable sql mob data or something...
Apparently I cannot see any script commands to fetch the element level of the mob aside from sql. If there is any other ways, please do let me know and I will adjust the script accordingly.already tried only with 1 this custom script, it's ok like @pajodex information
but when enable again another custome script (ex. hunting mission at custom folder) it's show the error.
But when i tried restart all servers, the error are gone.
So i don't know what's the problem.
Edit: happening again when i start all server with same configuration.
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at map server showing like this, is it ok?
Quote[Error]: clif_send: Unrecognized type 251
[Error]: clif_send: Unrecognized type 251
[Error]: clif_send: Unrecognized type 124
[Error]: clif_send: Unrecognized type 124
[Error]: clif_send: Unrecognized type 252
[Error]: clif_send: Unrecognized type 252 -
3 hours ago, hadji22 said:
Oh i made an import file but you can check it at conf>char_athena.conf
is this for "char_name_letters" ?
what should i put in to enable like that?
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8 minutes ago, LearningRO said:
already add new table on database?
storage_1
vip_storageNot yet, i don't know to create it.
can i use this sql script to create it? this is from my collection script personal storage.
CREATE TABLE IF NOT EXISTS `storage_char_0` ( `id` int(11) unsigned NOT NULL AUTO_INCREMENT, `account_id` int(11) unsigned NOT NULL DEFAULT '0', `nameid` smallint(5) unsigned NOT NULL DEFAULT '0', `amount` smallint(11) unsigned NOT NULL DEFAULT '0', `equip` int(11) unsigned NOT NULL DEFAULT '0', `identify` smallint(6) unsigned NOT NULL DEFAULT '0', `refine` tinyint(3) unsigned NOT NULL DEFAULT '0', `attribute` tinyint(4) unsigned NOT NULL DEFAULT '0', `card0` smallint(5) unsigned NOT NULL DEFAULT '0', `card1` smallint(5) unsigned NOT NULL DEFAULT '0', `card2` smallint(5) unsigned NOT NULL DEFAULT '0', `card3` smallint(5) unsigned NOT NULL DEFAULT '0', `option_id0` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val0` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm0` tinyint(3) unsigned NOT NULL DEFAULT '0', `option_id1` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val1` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm1` tinyint(3) unsigned NOT NULL DEFAULT '0', `option_id2` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val2` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm2` tinyint(3) unsigned NOT NULL DEFAULT '0', `option_id3` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val3` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm3` tinyint(3) unsigned NOT NULL DEFAULT '0', `option_id4` smallint(5) unsigned NOT NULL DEFAULT '0', `option_val4` smallint(5) unsigned NOT NULL DEFAULT '0', `option_parm4` tinyint(3) unsigned NOT NULL DEFAULT '0', `expire_time` int(11) unsigned NOT NULL DEFAULT '0', `bound` tinyint(3) unsigned NOT NULL DEFAULT '0', `unique_id` bigint(20) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`id`), KEY `account_id` (`account_id`) ) ENGINE=MyISAM AUTO_INCREMENT=3169 DEFAULT CHARSET=utf8;
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2 hours ago, NEWBIE-HELPMEPLS said:
its a supposedly simple code for monster quest. but its not working
Can anybody help me please.
i check the problem are this part
Quoteif (!getstatus(SC_MONSTER_TRANSFORM))
But i don't know to solve it
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1
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13 hours ago, LearningRO said:
yes new emu moved into inter_server.yml for new storage
thanks, but getting error when try the npc
Quote[Error]: intif_parse_StorageReceived: Failed to load! (AID: 2000000, type: 3)
here my inter_server.yml
# Config for Storages # # To access the premium storage, use script command 'openstorage2'. # If premium storages are added, copy the structure of the storage table and match the table name in this config. # The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE. # # Structure: # - ID: <storage_id> // (int) Storage ID will be used for script command 'openstorage2'. # Name: "<storage name>" // (string) Storage name will be sent to the client to display on the title bar. # Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table. # Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined. ############################################################################################################################################### Header: Type: INTER_SERVER_DB Version: 1 Body: - ID: 1 Name: "Personal" Table: "storage_1" Max: 100 - ID: 2 Name: "VIP Storage" Table: "vip_storage" Max: 300
and here the npc script
Welgaia,151,125,4 script storage 94,{ mes "[ Kafra ]"; mes "Which storage do you want to open?"; next; switch(select("Personal Storage","VIP Storage")) { case 1: mes "[ Kafra ]"; mes "Premium storage will be opened"; close2; openstorage2(1,STOR_MODE_GET|STOR_MODE_PUT); break; case 2: mes "[ Kafra ]"; if (vip_status(1)) { .@mode = STOR_MODE_GET|STOR_MODE_PUT; mes "VIP will be opened. Thank you"; } else { .@mode = STOR_MODE_GET; mes "Seems you're no longer VIP anymore. You only can take the items."; } close2; openstorage2(2,.@mode); break; } end; }
Is this need sql update for create new storage table? Because from Cydh example don't have information for sql part.
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5 hours ago, konishiwa said:
hello community
. i want to ask if someone can share Ragexe 2022-04-06 from http://nemo.herc.ws/downloads/2022-04-06_Ragexe_1648707856/
somehow i can't download from link above, it always give me error missing client name from python
thank you for your helpare you already install python application ?
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47 minutes ago, hadji22 said:
i can't found char_conf.txt
where i can find the fils?
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1 hour ago, Astray said:
Where do I put the .txt of these entering a PK/PvP scripts? I would like to know, thank you!
same as you create custom script
put into new text file, and name it.
and put name of the file at script_custom.conf
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1
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Are there have a guide to setup up this patcher?
i'm newbie about patching.
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can't find inter_server.conf.
is it change into inter_server.yml ?
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i think this is under NEMO patch option.
change char color i think.
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disable restrore model culling when patching client.
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based thie error notificaton should i install netframework 4.0 ?
QuoteSee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StrEditor.WPF.EditorControls.FrameViewer._primary_Paint(Object sender, PaintEventArgs e)
at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
at OpenTK.GLControl.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4614.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
StrEditor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/StrEditor.exe
----------------------------------------
PresentationFramework
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
System.Xaml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------
OpenTK
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0
CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/OpenTK.DLL
----------------------------------------
Utilities
Assembly Version: 1.2.8346.20600
Win32 Version: 1.2.8346.20600
CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/Utilities.DLL
----------------------------------------
TokeiLibrary
Assembly Version: 1.2.0.0
Win32 Version: 1.2.0.0
CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/TokeiLibrary.DLL
----------------------------------------
GrfToWpfBridge
Assembly Version: 1.0.0.1
Win32 Version: 1.0.0.1
CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/GrfToWpfBridge.DLL
----------------------------------------
ErrorManager
Assembly Version: 1.2.5494.34248
Win32 Version: 1.2.5494.34248
CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/ErrorManager.DLL
----------------------------------------
GRF
Assembly Version: 1.2.8346.20602
Win32 Version: 1.2.8346.20602
CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/GRF.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
PresentationFramework.Aero2
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero2/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero2.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
PresentationFramework-SystemXml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXml/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXml.dll
----------------------------------------
UIAutomationTypes
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/UIAutomationTypes/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationTypes.dll
----------------------------------------
UIAutomationProvider
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/UIAutomationProvider/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationProvider.dll
----------------------------------------
ColorPicker
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/ColorPicker.DLL
----------------------------------------
WindowsFormsIntegration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll
----------------------------------------
OpenTK.GLControl
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0
CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/OpenTK.GLControl.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
PresentationFramework-SystemXmlLinq
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXmlLinq/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXmlLinq.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I'm having trouble installing, please guide me.
in Installation Support
Posted
are you already import sql files at sql folder?