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hendra814

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Posts posted by hendra814

  1. 3 hours ago, cafe3908 said:

    Can someone help me?
    I ran into the following problem.

     

    螢幕摘取畫面 2023-03-31 130747.png

    螢幕摘取畫面 2023-03-31 130710.png

    螢幕摘取畫面 2023-03-31 130650.png

    螢幕摘取畫面 2023-03-29 225009.png

    I've been trying to parse GRF on the KRO client, but it didn't solve the client problem.

    kRO_FullClient_20210406 & kRO_FullClient_20220721

    Checked a lot of articles about MYSQL problems,
    But there is no article to guide me how to operate the database to add the frame or display the data settings.

    I'm having trouble installing, please guide me.

    are you already import sql files at sql folder?

  2. 4 hours ago, Kaye said:

    Just like what I've said, I cannot find the file in that directory/path/location. ?

    check item_db.yml

    ###########################################################################
    #
    # Item Settings
    #
    ###########################################################################
    # - Id                      Item ID.
    #   AegisName               Server name to reference the item in scripts and lookups, should use no spaces.
    #   Name                    Name in English for displaying as output.
    #   Type                    Item type. (Default: Etc)
    #   SubType                 Weapon, Ammo or Card type. (Default: 0)
    #   Buy                     Buying price. When not specified, becomes double the sell price. (Default: 0)
    #   Sell                    Selling price. When not specified, becomes half the buy price. (Default: 0)
    #   Weight                  Item weight. Each 10 is 1 weight. (Default: 0)
    #   Attack                  Weapon's attack. (Default: 0)
    #   MagicAttack             Weapon's magic attack. (Default: 0)
    #   Defense                 Armor's defense. (Default: 0)
    #   Range                   Weapon's attack range. (Default: 0)
    #   Slots                   Available slots in item. (Default: 0)
    #   Jobs                    Jobs that can equip the item. (Map default is 'All: true')
    #   Classes                 Upper class types that can equip the item. (Map default is 'All: true')
    #   Gender                  Gender that can equip the item. (Default: Both)
    #   Locations               Equipment's placement. (Default: None)
    #   WeaponLevel             Weapon level. (Default: 1 for Weapons)
    #   ArmorLevel              Armor level. (Default: 1 for Armors)
    #   EquipLevelMin           Minimum required level to equip. (Default: 0)
    #   EquipLevelMax           Maximum level that can equip. (Default: 0)
    #   Refineable              If the item can be refined. (Default: false)
    #   Gradable                If the item can be graded. (Default: false)
    #   View                    View sprite of an item. (Default: 0)
    #   AliasName               Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
    #   Flags:                  Item flags. (Default: null)
    #     BuyingStore           If the item is available for Buyingstores. (Default: false)
    #     DeadBranch            If the item is a Dead Branch. (Default: false)
    #     Container             If the item is part of a container. (Default: false)
    #     UniqueId              If the item is a unique stack. (Default: false)
    #     BindOnEquip           If the item is bound to the character upon equipping. (Default: false)
    #     DropAnnounce          If the item has a special announcement to self on drop. (Default: false)
    #     NoConsume             If the item is consumed on use. (Default: false)
    #     DropEffect            If the item has a special effect on the ground when dropped by a monster. (Default: None)
    #   Delay:                  Item use delay. (Default: null)
    #     Duration              Duration of delay in seconds.
    #     Status                Status Change used to track delay. (Default: None)
    #   Stack:                  Item stack amount. (Default: null)
    #     Amount                Maximum amount that can be stacked.
    #     Inventory             If the stack is applied to player's inventory. (Default: true)
    #     Cart                  If the stack is applied to the player's cart. (Default: false)
    #     Storage               If the stack is applied to the player's storage. (Default: false)
    #     GuildStorage          If the stack is applied to the player's guild storage. (Default: false)
    #   NoUse:                  Conditions when the item is unusable. (Default: null)
    #     Override              Group level to override these conditions. (Default: 100)
    #     Sitting               If the item can not be used while sitting. (Default: false)
    #   Trade:                  Trade restrictions. (Default: null)
    #     Override              Group level to override these conditions. (Default: 100)
    #     NoDrop                If the item can not be dropped. (Default: false)
    #     NoTrade               If the item can not be traded. (Default: false)
    #     TradePartner          If the item can not be traded to the player's partner. (Default: false)
    #     NoSell                If the item can not be sold. (Default: false)
    #     NoCart                If the item can not be put in a cart. (Default: false)
    #     NoStorage             If the item can not be put in a storage. (Default: false)
    #     NoGuildStorage        If the item can not be put in a guild storage. (Default: false)
    #     NoMail                If the item can not be put in a mail. (Default: false)
    #     NoAuction             If the item can not be put in an auction. (Default: false)
    #   Script                  Script to execute when the item is used/equipped. (Default: null)
    #   EquipScript             Script to execute when the item is equipped. (Default: null)
    #   UnEquipScript           Script to execute when the item is unequipped or when a rental item expires. (Default: null)
    ###########################################################################

     

  3. 6 hours ago, Kaye said:

    Hello! I am using the latest rAthena, but I can't find these .txt files (item_trade.txt and item_flag.txt). Is there any alternate .txt files for these? I want to remove the "Item Move Restrictions" label for some items only just like @vxy

    wanted.

    right now available at item-db.yml

    ###########################################################################
    #
    # Item Settings
    #
    ###########################################################################
    # - Id                      Item ID.
    #   AegisName               Server name to reference the item in scripts and lookups, should use no spaces.
    #   Name                    Name in English for displaying as output.
    #   Type                    Item type. (Default: Etc)
    #   SubType                 Weapon, Ammo or Card type. (Default: 0)
    #   Buy                     Buying price. When not specified, becomes double the sell price. (Default: 0)
    #   Sell                    Selling price. When not specified, becomes half the buy price. (Default: 0)
    #   Weight                  Item weight. Each 10 is 1 weight. (Default: 0)
    #   Attack                  Weapon's attack. (Default: 0)
    #   MagicAttack             Weapon's magic attack. (Default: 0)
    #   Defense                 Armor's defense. (Default: 0)
    #   Range                   Weapon's attack range. (Default: 0)
    #   Slots                   Available slots in item. (Default: 0)
    #   Jobs                    Jobs that can equip the item. (Map default is 'All: true')
    #   Classes                 Upper class types that can equip the item. (Map default is 'All: true')
    #   Gender                  Gender that can equip the item. (Default: Both)
    #   Locations               Equipment's placement. (Default: None)
    #   WeaponLevel             Weapon level. (Default: 1 for Weapons)
    #   ArmorLevel              Armor level. (Default: 1 for Armors)
    #   EquipLevelMin           Minimum required level to equip. (Default: 0)
    #   EquipLevelMax           Maximum level that can equip. (Default: 0)
    #   Refineable              If the item can be refined. (Default: false)
    #   Gradable                If the item can be graded. (Default: false)
    #   View                    View sprite of an item. (Default: 0)
    #   AliasName               Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
    #   Flags:                  Item flags. (Default: null)
    #     BuyingStore           If the item is available for Buyingstores. (Default: false)
    #     DeadBranch            If the item is a Dead Branch. (Default: false)
    #     Container             If the item is part of a container. (Default: false)
    #     UniqueId              If the item is a unique stack. (Default: false)
    #     BindOnEquip           If the item is bound to the character upon equipping. (Default: false)
    #     DropAnnounce          If the item has a special announcement to self on drop. (Default: false)
    #     NoConsume             If the item is consumed on use. (Default: false)
    #     DropEffect            If the item has a special effect on the ground when dropped by a monster. (Default: None)
    #   Delay:                  Item use delay. (Default: null)
    #     Duration              Duration of delay in seconds.
    #     Status                Status Change used to track delay. (Default: None)
    #   Stack:                  Item stack amount. (Default: null)
    #     Amount                Maximum amount that can be stacked.
    #     Inventory             If the stack is applied to player's inventory. (Default: true)
    #     Cart                  If the stack is applied to the player's cart. (Default: false)
    #     Storage               If the stack is applied to the player's storage. (Default: false)
    #     GuildStorage          If the stack is applied to the player's guild storage. (Default: false)
    #   NoUse:                  Conditions when the item is unusable. (Default: null)
    #     Override              Group level to override these conditions. (Default: 100)
    #     Sitting               If the item can not be used while sitting. (Default: false)
    #   Trade:                  Trade restrictions. (Default: null)
    #     Override              Group level to override these conditions. (Default: 100)
    #     NoDrop                If the item can not be dropped. (Default: false)
    #     NoTrade               If the item can not be traded. (Default: false)
    #     TradePartner          If the item can not be traded to the player's partner. (Default: false)
    #     NoSell                If the item can not be sold. (Default: false)
    #     NoCart                If the item can not be put in a cart. (Default: false)
    #     NoStorage             If the item can not be put in a storage. (Default: false)
    #     NoGuildStorage        If the item can not be put in a guild storage. (Default: false)
    #     NoMail                If the item can not be put in a mail. (Default: false)
    #     NoAuction             If the item can not be put in an auction. (Default: false)
    #   Script                  Script to execute when the item is used/equipped. (Default: null)
    #   EquipScript             Script to execute when the item is equipped. (Default: null)
    #   UnEquipScript           Script to execute when the item is unequipped or when a rental item expires. (Default: null)
    ###########################################################################

     

  4. On 2/28/2019 at 8:15 PM, Mael said:

    I use this, it is much simpler.

    prontera,190,213,3	script	Plagearism Master	4_M_TWMASKMAN,{
    mes "[ ^FF0000Fu^000000 ]";
    mes "I have the ability of many Jobs, I am a Master!";
    mes "What Skill do you need to copy?";
    set .@SkillID,select( implode( .SkillName$,":" ) ) - 1;
    mes "Selected "+.Skillname$[.@SkillID];
    close2;
    unitskilluseid getnpcid(0),.SkillID[.@SkillID],10,getcharid(3);
    end;
    
    OnInit:
    setarray .SkillID[0],14,19,20,90,84,89,535,537,540,62,379;
    setarray .SkillName$[0],"Cold Bolt","Fire Bolt","Lightning Bolt","Earth Spike","Jupitel Thunder","Storm Gust","Crimson Fire Formation","Lightning Spear of Ice","Wind Blade","Bowling Bash","Soul Breaker";
    end;
    }

     

    Is it possible add passive skill like triple attack skill

  5. On 3/22/2023 at 11:54 PM, pajodex said:

    Like as I said, try it on a clean server file. If error still occurs, it is something to do with npctalk...if error is not there, means you added something that modified clif send causing this error.

    also, I clearly stated in the description to enable (run the query) sql.. otherwise it wont work.. You dont need to enable sql mob data or something...

    Apparently I cannot see any script commands to fetch the element level of the mob aside from sql. If there is any other ways, please do let me know and I will adjust the script accordingly.

    already tried only with 1 this custom script, it's ok like @pajodex information

    but when enable again another custome script (ex. hunting mission at custom folder) it's show the error.

    But when i tried restart all servers, the error are gone.

    So i don't know what's the problem.

     

    Edit: happening again when i start all server with same configuration.

  6. 5 minutes ago, LearningRO said:

    just dummy from storage table and rename with same name in your config inter_server.yml
    image.png.7d1a82007c719c870c32d37d51a0097f.png

    ok done, copy from storage sql into storage_1 and vip_storage.

    now i can open the new storage service

    Thanks you for the information

  7. 8 minutes ago, LearningRO said:

    already add new table on database?
    storage_1
    vip_storage

    Not yet, i don't know to create it.

    can i use this sql script to create it? this is from my collection script personal storage.

    CREATE TABLE IF NOT EXISTS `storage_char_0` (
      `id` int(11) unsigned NOT NULL AUTO_INCREMENT,
      `account_id` int(11) unsigned NOT NULL DEFAULT '0',
      `nameid` smallint(5) unsigned NOT NULL DEFAULT '0',
      `amount` smallint(11) unsigned NOT NULL DEFAULT '0',
      `equip` int(11) unsigned NOT NULL DEFAULT '0',
      `identify` smallint(6) unsigned NOT NULL DEFAULT '0',
      `refine` tinyint(3) unsigned NOT NULL DEFAULT '0',
      `attribute` tinyint(4) unsigned NOT NULL DEFAULT '0',
      `card0` smallint(5) unsigned NOT NULL DEFAULT '0',
      `card1` smallint(5) unsigned NOT NULL DEFAULT '0',
      `card2` smallint(5) unsigned NOT NULL DEFAULT '0',
      `card3` smallint(5) unsigned NOT NULL DEFAULT '0',
      `option_id0` smallint(5) unsigned NOT NULL DEFAULT '0',
      `option_val0` smallint(5) unsigned NOT NULL DEFAULT '0',
      `option_parm0` tinyint(3) unsigned NOT NULL DEFAULT '0',
      `option_id1` smallint(5) unsigned NOT NULL DEFAULT '0',
      `option_val1` smallint(5) unsigned NOT NULL DEFAULT '0',
      `option_parm1` tinyint(3) unsigned NOT NULL DEFAULT '0',
      `option_id2` smallint(5) unsigned NOT NULL DEFAULT '0',
      `option_val2` smallint(5) unsigned NOT NULL DEFAULT '0',
      `option_parm2` tinyint(3) unsigned NOT NULL DEFAULT '0',
      `option_id3` smallint(5) unsigned NOT NULL DEFAULT '0',
      `option_val3` smallint(5) unsigned NOT NULL DEFAULT '0',
      `option_parm3` tinyint(3) unsigned NOT NULL DEFAULT '0',
      `option_id4` smallint(5) unsigned NOT NULL DEFAULT '0',
      `option_val4` smallint(5) unsigned NOT NULL DEFAULT '0',
      `option_parm4` tinyint(3) unsigned NOT NULL DEFAULT '0',
      `expire_time` int(11) unsigned NOT NULL DEFAULT '0',
      `bound` tinyint(3) unsigned NOT NULL DEFAULT '0',
      `unique_id` bigint(20) unsigned NOT NULL DEFAULT '0',
      PRIMARY KEY (`id`),
      KEY `account_id` (`account_id`)
    ) ENGINE=MyISAM AUTO_INCREMENT=3169 DEFAULT CHARSET=utf8;
  8. 13 hours ago, LearningRO said:

    yes new emu moved into inter_server.yml for new storage

    thanks, but getting error when try the npc

    Quote

    [Error]: intif_parse_StorageReceived: Failed to load! (AID: 2000000, type: 3)

    here my inter_server.yml

    # Config for Storages
    #
    # To access the premium storage, use script command 'openstorage2'.
    # If premium storages are added, copy the structure of the storage table and match the table name in this config.
    # The 'max' of premium storages are not adjusted by 'vip_storage_increase' config nor MIN_STORAGE.
    #
    # Structure:
    #	- ID: <storage_id>          // (int) Storage ID will be used for script command 'openstorage2'.
    #	  Name: "<storage name>"    // (string) Storage name will be sent to the client to display on the title bar.
    #	  Table: "<storage_table>"  // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
    #	  Max: <max_amount>         // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
    ###############################################################################################################################################
    Header:
      Type: INTER_SERVER_DB
      Version: 1
    
    Body:
       - ID: 1
         Name: "Personal"
         Table: "storage_1"
         Max: 100
       - ID: 2
         Name: "VIP Storage"
         Table: "vip_storage"
         Max: 300

     

    and here the npc script

    Welgaia,151,125,4	script	storage	94,{
        mes "[ Kafra ]";
        mes "Which storage do you want to open?";
        next;
        switch(select("Personal Storage","VIP Storage")) {
            case 1:
                mes "[ Kafra ]";
                mes "Premium storage will be opened";
                close2;
                openstorage2(1,STOR_MODE_GET|STOR_MODE_PUT);
                break;
            case 2:
                mes "[ Kafra ]";
                if (vip_status(1)) {
                    .@mode = STOR_MODE_GET|STOR_MODE_PUT;
                    mes "VIP will be opened. Thank you";
                } else {
                    .@mode = STOR_MODE_GET;
                    mes "Seems you're no longer VIP anymore. You only can take the items.";
                }
                close2;
                openstorage2(2,.@mode);
                break;
        }
        end;
    }

    Is this need sql update for create new storage table? Because from Cydh example don't  have information for sql part.

  9. based thie error notificaton should i install netframework 4.0 ?

    Quote

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
       at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
       at StrEditor.WPF.EditorControls.FrameViewer._primary_Paint(Object sender, PaintEventArgs e)
       at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
       at OpenTK.GLControl.OnPaint(PaintEventArgs e)
       at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
       at System.Windows.Forms.Control.WmPaint(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ContainerControl.WndProc(Message& m)
       at System.Windows.Forms.UserControl.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4614.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    StrEditor
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/StrEditor.exe
    ----------------------------------------
    PresentationFramework
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4605.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    PresentationCore
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
    ----------------------------------------
    System.Xaml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
    ----------------------------------------
    OpenTK
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.0
        CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/OpenTK.DLL
    ----------------------------------------
    Utilities
        Assembly Version: 1.2.8346.20600
        Win32 Version: 1.2.8346.20600
        CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/Utilities.DLL
    ----------------------------------------
    TokeiLibrary
        Assembly Version: 1.2.0.0
        Win32 Version: 1.2.0.0
        CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/TokeiLibrary.DLL
    ----------------------------------------
    GrfToWpfBridge
        Assembly Version: 1.0.0.1
        Win32 Version: 1.0.0.1
        CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/GrfToWpfBridge.DLL
    ----------------------------------------
    ErrorManager
        Assembly Version: 1.2.5494.34248
        Win32 Version: 1.2.5494.34248
        CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/ErrorManager.DLL
    ----------------------------------------
    GRF
        Assembly Version: 1.2.8346.20602
        Win32 Version: 1.2.8346.20602
        CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/GRF.DLL
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    PresentationFramework.Aero2
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero2/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero2.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    PresentationFramework-SystemXml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXml/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXml.dll
    ----------------------------------------
    UIAutomationTypes
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/UIAutomationTypes/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationTypes.dll
    ----------------------------------------
    UIAutomationProvider
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/UIAutomationProvider/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationProvider.dll
    ----------------------------------------
    ColorPicker
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/ColorPicker.DLL
    ----------------------------------------
    WindowsFormsIntegration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4605.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll
    ----------------------------------------
    OpenTK.GLControl
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.0
        CodeBase: file:///G:/RO%20Files/RO%20Tool/StrEditor%20v1.0.7/OpenTK.GLControl.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    PresentationFramework-SystemXmlLinq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXmlLinq/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXmlLinq.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

     

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