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Posts posted by hendra814
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On 7/21/2022 at 5:23 AM, iFox said:
good day sir. The script itself was working. But everytime i registered using normal account. It doesnt change the chat bubbles. stay the same on registering the VIP. And cant use vip service. Same goes to my account. Belong to group 0 even though i regsiter? Thank you in advance
Ok i will test it and will inform you later.
sorry for late reply, already tried at my rathena server and i didn't found issue like yours.
can you show to me SS in the game. -
at address please fill with IP not url address.
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1 hour ago, G-RO said:
Hello Everyone,
Good day!
Seeking your kind assistance/advise regarding the below error showing when starting up the Server.
Please see the below details of my Char, Maps, and Inter Athena config.
Character_Athena.conf
// Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: ragnarok passwd: ragnarok // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: rAthena // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 127.0.0.1 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 0 // File path to store the console messages above console_log_filepath: ./log/char-msg_log.log //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: yes // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. // Set to 0 to disable users to log-in. (-1 means unlimited) max_connect_user: -1 // Group ID that is allowed to bypass the server limit of users. // Or to connect when the char is in maintenance mode (groupid >= allow) // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: 99 // How often should the server save guild infos? (In seconds) // (character save interval is defined on the map config (autosave_time)) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Starting point for new characters // Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...} // Max number of start points is MAX_STARTPOINT in char.hpp (default 5) // Location is randomly picked on character creation. // NOTE: For Doram, this requires client 20151001 or newer. start_point: iz_int,18,26:iz_int01,18,26:iz_int02,18,26:iz_int03,18,26:iz_int04,18,26 start_point_pre: new_1-1,53,111:new_2-1,53,111:new_3-1,53,111:new_4-1,53,111:new_5-1,53,111 start_point_doram: lasa_fild01,48,297 // Starting items for new characters // Max number of items is MAX_STARTITEM in char.cpp (default 32) // Format: <id>,<amount>,<position>{:<id>,<amount>,<position>...} // To auto-equip an item, include the position where it will be equipped; otherwise, use zero. // NOTE: For Doram, this requires client 20151001 or newer. start_items: 1201,1,2:2301,1,16 start_items_doram: 1681,1,2:2301,1,16 // Starting zeny for new characters start_zeny: 0 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: yes // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // Restrict character deletion by email address or birthdate. // This restricts players from changing the langtype and deleting characters. // Defaults based on client date. // 1: Email address // 2: Birthdate // 3: Email address or Birthdate // IMPORTANT! // - This config only works for clients that send 0x0068 or 0x01fb for delete request. // - Use langtype 1 for newer clients (2013+), to use 0x01fb. // - Clients that are not using 0x0068 or 0x01fb, only use birthdate (YYMMDD) as default. char_del_option: 2 // Restrict character deletion as long as he is still in a party or guild // 0: No restriction is applied // 1: Character cannot be deleted as long as he remains in a party // 2: Character cannot be deleted as long as he remains in a guild // 3: Character cannot be deleted as long as he remains in a party or guild(default) char_del_restriction: 3 // Restrict certain class from being created. (Only functional on 20151001aRagexe or later) // 0: No character creation is allowed // 1: Only novice is allowed to be created (pre-renewal default) // 2: Only summoner is allowed to be created // 3: Both novice and summoner can be created (renewal default) // Uncomment to customize the restriction //allowed_job_flag: 3 // Folder that contains the database files. db_path: db //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: yes // How often does a user have to change his pincode? // 0: never (default) // X: every X days pincode_changetime: 0 // How often can a user enter the wrong pincode? // Default: 3 (client maximum) pincode_maxtry: 3 // Are users forced to use a pincode when the system is enabled? // Default: yes pincode_force: yes // Are repeated numbers allowed? // Default: no pincode_allow_repeated: no // Are sequential numbers allowed? // Default: no pincode_allow_sequential: no //=================================== // Addon system //=================================== // Character moving // NOTE: Requires client 2011-09-28aragexeRE or newer. // Allows users to move their characters between slots. // Default: yes char_move_enabled: yes // Allow users to move a character to a used slot? // If enabled the characters are exchanged. // Default: yes char_movetoused: yes // Allow users to move characters as often as they like? char_moves_unlimited: no // Character renaming // Allow users to rename a character while being in a party? // Default: no char_rename_party: no // Allow users to rename a character while being in a guild? // Default: no char_rename_guild: no // Should we check if sql-tables are correct on server startup ? char_checkdb: yes // Default map if character is in not-existing map when loaded. default_map: prontera default_map_x: 156 default_map_y: 191 // After how many days should inactive clan members be removed from their clan? // 0: never remove them // X: remove clan members if they did not log in for X days // Default: 14 clan_remove_inactive_days: 14 //=================================== // RODEX //=================================== // After how many days should mails be returned to their sender? // 0: never return them // X: return them after X days // Default: 15 mail_return_days: 15 // How many days after a mail was returned to it's sender should it be deleted completely? // 0: never delete them // X: delete them X days after they were returned // Default: 15 mail_delete_days: 15 // Does the Retrieve All button ignore unread mail status? // no: Only return attachments from read mail // yes: Return attachments from all mail // Default: yes mail_retrieve: yes // Should mails without any attachments be returned to their sender? // Default: yes mail_return_empty: yes import: conf/import/char_conf.txt
Map_Athena.conf
//-------------------------------------------------------------- //rAthena Map-Server Configuration File //-------------------------------------------------------------- // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. //-------------------------------------------------------------- // Configuration Info //-------------------------------------------------------------- // Interserver communication passwords, set in account.txt (or equiv.) userid: ragnarok passwd: ragnarok // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 127.0.0.1 // Map Server Port map_port: 5121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 0 // File path to store the console messages above console_log_filepath: ./log/map-msg_log.log //Makes server output more silent by omitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 //Where should all database data be read from? db_path: db // Enable the @guildspy and @partyspy at commands? // Note that enabling them decreases packet sending performance. enable_spy: no // Read map data from GATs and RSWs in GRF files or a data directory // as referenced by grf-files.txt rather than from the mapcache? use_grf: no // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300 // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100 // Apart from the autosave_time, players will also get saved when involved // in the following (add as needed): // 1: after every successful trade // 2: after opening vending/every vending transaction // 4: after closing storage/guild storage. // 8: After hatching/returning to egg a pet. // 16: After successfully sending a mail with attachment // 32: After successfully submitting an item for auction // 64: After successfully get/delete/complete a quest // 128: After every bank transaction (deposit/withdraw) // 256: After every attendance reward // 4095: Always // NOTE: These settings decrease the chance of dupes/lost items when there's a // server crash at the expense of increasing the map/char server lag. If your // server rarely crashes, but experiences interserver lag, you may want to set // these off. save_settings: 4095 // Message of the day file, when a character logs on, this message is displayed. motd_txt: conf/motd.txt // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. charhelp_txt: conf/charhelp.txt // Load channel config from channel_conf: conf/channels.conf // Maps: import: conf/maps_athena.conf import: conf/import/map_conf.txt
Inter Athena.conf
// Athena InterServer configuration. // Contains settings shared/used by more than 1 server. // Options for both versions // Log Inter Connections, etc.? log_inter: 1 // Inter Log Filename inter_log_filename: log/inter.log // Level range for sharing within a party party_share_level: 15 // Amount of status points a new character will start with start_status_points: 48 // You can specify the codepage to use in your MySQL tables here. // (Note that this feature requires MySQL 4.1+) //default_codepage: // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 // Global SQL settings // overridden by local settings when the hostname is defined there // (currently only the login-server reads/obeys these settings) // MySQL Login server login_server_ip: 127.0.0.1 login_server_port: 3306 login_server_id: ragnarok login_server_pw: ragnarok login_server_db: ragnarok login_codepage: login_case_sensitive: no ipban_db_ip: 127.0.0.1 ipban_db_port: 3306 ipban_db_id: ragnarok ipban_db_pw: ragnarok ipban_db_db: ragnarok ipban_codepage: // MySQL Character server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: ragnarok char_server_pw: ragnarok char_server_db: ragnarok // MySQL Map Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: ragnarok map_server_pw: ragnarok map_server_db: ragnarok // MySQL Log Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: ragnarok log_db_pw: ragnarok log_db_db: ragnarok log_codepage: log_login_db: loginlog // MySQL Reconnect Settings // - mysql_reconnect_type: // 1: When MySQL disconnects during runtime, the server tries to reconnect // mysql_reconnect_count times and shuts down if unsuccessful. // 2: When mysql disconnects during runtime, it tries to reconnect indefinitely. mysql_reconnect_type: 2 mysql_reconnect_count: 1 // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL // this is meant for people who KNOW their stuff, and for some reason want to change their // database layout. [CLOWNISIUS] // ALL MySQL Database Table names // Login Database Tables login_server_account_db: login ipban_table: ipbanlist global_acc_reg_num_table: global_acc_reg_num global_acc_reg_str_table: global_acc_reg_str // Char Database Tables char_db: char hotkey_db: hotkey scdata_db: sc_data cart_db: cart_inventory inventory_db: inventory charlog_db: charlog skill_db: skill interlog_db: interlog memo_db: memo guild_db: guild guild_alliance_db: guild_alliance guild_castle_db: guild_castle guild_expulsion_db: guild_expulsion guild_member_db: guild_member guild_skill_db: guild_skill guild_position_db: guild_position guild_storage_db: guild_storage party_db: party pet_db: pet friend_db: friends mail_db: mail mail_attachment_db: mail_attachments auction_db: auction quest_db: quest homunculus_db: homunculus skill_homunculus_db: skill_homunculus mercenary_db: mercenary mercenary_owner_db: mercenary_owner elemental_db: elemental skillcooldown_db: skillcooldown bonus_script_db: bonus_script acc_reg_num_table: acc_reg_num acc_reg_str_table: acc_reg_str char_reg_str_table: char_reg_str char_reg_num_table: char_reg_num clan_table: clan clan_alliance_table: clan_alliance // Map Database Tables barter_table: barter buyingstore_table: buyingstores buyingstore_items_table: buyingstore_items item_table: item_db renewal-item_table: item_db_re item2_table: item_db2 renewal-item2_table: item_db2_re item_cash_table: item_cash_db item_cash2_table: item_cash_db2 mob_table: mob_db renewal-mob_table: mob_db_re mob2_table: mob_db2 renewal-mob2_table: mob_db2_re mob_skill_table: mob_skill_db renewal-mob_skill_table: mob_skill_db_re mob_skill2_table: mob_skill_db2 renewal-mob_skill2_table: mob_skill_db2_re mapreg_table: mapreg sales_table: sales vending_table: vendings vending_items_table: vending_items market_table: market roulette_table: db_roulette guild_storage_log: guild_storage_log // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no) use_sql_db: no inter_server_conf: inter_server.yml import: conf/import/inter_conf.txt
Login table
Mysql Login details:
username: ragnarok
passwd: ragnarok
port: 3306
Thank you so much!
your's ragnarok database not using ragnarok but ragnarok db
Change at inter_athena,conf for login_server_db, ip_ban_db, char_server_db, map_server_db, and log_login_db
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21 hours ago, Playtester said:
Hmm, it's definitely not finding Windows SDK 10.0 even though it looks you have it installed going by the screenshot (you made sure to update after selecting those I hope)? Maybe try installing Visual Studio 2022. That's what I did.
Thanks for the information, already tried with visual studio 2022 and it's success.
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On 4/14/2022 at 8:04 AM, aleDsz said:
1. Clean your solution
2. Close your Visual Studio
3. Delete the .vs folder (D:\Rathena\.vs)
4. Open the solution again and rebuild it
Still get error.
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On 4/2/2022 at 2:39 PM, Playtester said:
In case someone else runs into it: This updates makes VS require Windows 10 SDK to compile. If you are still running Windows 8.1 like me, it could be that you can't compile rAthena anymore.
But! You can just install Windows 10 SDK on Windows 8.1. It will tell you that the OS is not supported during installation, but it works anyway.
Sorry i got error when compile even already have Windows 10 SDK.
But sorry i can't post the error because using it at another laptop.
here the error
Spoilerand this my visual studio installed packages.
Spoilerplease tell me what i've been missed.
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Just now, Balfear said:
What exe version you use?
Minimal requred version is 2020-09-02.oo i see, mine using 2020-06-03
thanks for the information.
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On 5/6/2021 at 8:52 PM, Pandee said:
prontera,140,226,6 script VIP System 109,{ if (getgroupid()<4) { goto Prem; } Prem: set .@day,70; set .@week,250; set .@month,650; if (getgroupid()>60) { mes "[ VIP NPC ]"; mes "Sorry,GM staff not allowed to use this feature."; close; } set .@Timer, vip_status(VIP_STATUS_EXPIRE); mes "[ VIP NPC ]"; mes "Welcome "+strcharinfo(0)+","; mes "Please choose the menu."; mes "^FF0000Your VIP Status will Expire at:^000000"; mes gettimestr("%Y-%m/%d %H:%M:%S",21,vip_status(VIP_STATUS_EXPIRE)); mes "^FF0000Time Left: ^000000" + callfunc("Time2Str",.@Timer); next; mes "[ VIP NPC ]"; mes "Purchase VIP Time."; mes "24 hours "+.@day+" cash point"; mes "1 week "+.@week+" cash point"; mes "1 month "+.@month+" cash point"; mes "your cureent cashpoint "+#CASHPOINTS+"."; next; switch(select("VIP 1 Day:VIP 1 Week:VIP 1 Month:No, Thanks.")) { case 1: if (#CASHPOINTS < .@day) { mes "[ VIP NPC ]"; mes "Your cash points not enough,"; mes ""+.@day+" cash points needed to use this feature."; close; } //set #CASHPOINTS, #CASHPOINTS - .@day; atcommand "@vip +24h ""+strcharinfo(0)+"""; mes "[ VIP NPC ]"; mes "Enjoy your service."; dispbottom "your current cashpoint "+#CASHPOINTS+"."; close; case 2: if (#CASHPOINTS < .@week) { mes "[ VIP NPC ]"; mes "Your cash points not enough,"; mes ""+.@week+" cash points needed to use this feature."; close; } //set #CASHPOINTS, #CASHPOINTS - .@week; atcommand "@vip +7d ""+strcharinfo(0)+"""; mes "[ VIP NPC ]"; mes "Enjoy your service."; dispbottom "your current cashpoint "+#CASHPOINTS+"."; close; case 3: if (#CASHPOINTS < .@month) { mes "[ VIP NPC ]"; mes "Your cash points not enough,"; mes ""+.@month+" cash points needed to use this feature."; close; } //set #CASHPOINTS, #CASHPOINTS - .@month; atcommand "@vip +1m ""+strcharinfo(0)+"""; mes "[ VIP NPC ]"; mes "Enjoy your service."; dispbottom "your current cashpoint "+#CASHPOINTS+"."; close; case 4: mes "[ VIP NPC ]"; mes "See You next time."; close; } } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- alberta,33,240,4 duplicate(VIP System) VIP System#alb 109 aldebaran,146,116,4 duplicate(VIP System) VIP System#alde 109 amatsu,205,87,4 duplicate(VIP System) VIP System#ama 109 ayothaya,212,172,6 duplicate(VIP System) VIP System#ayo 109 comodo,191,161,4 duplicate(VIP System) VIP System#com 109 einbech,55,36,6 duplicate(VIP System) VIP System#einbe 109 einbroch,72,206,4 duplicate(VIP System) VIP System#einbr 109 geffen,127,66,4 duplicate(VIP System) VIP System#gef 109 gonryun,162,126,4 duplicate(VIP System) VIP System#gon 109 hugel,102,148,4 duplicate(VIP System) VIP System#hug 109 izlude,128,152,4 duplicate(VIP System) VIP System#izl 109 //Pre-RE: (132,120) jawaii,248,134,4 duplicate(VIP System) VIP System#jaw 109 lighthalzen,154,104,4 duplicate(VIP System) VIP System#lhz 109 louyang,205,105,6 duplicate(VIP System) VIP System#lou 109 manuk,272,150,6 duplicate(VIP System) VIP System#man 109 mid_camp,216,286,4 duplicate(VIP System) VIP System#mid 109 morocc,146,89,4 duplicate(VIP System) VIP System#mor 109 moscovia,226,195,4 duplicate(VIP System) VIP System#mos 109 niflheim,199,180,4 duplicate(VIP System) VIP System#nif 109 payon,178,109,4 duplicate(VIP System) VIP System#pay 109 rachel,138,122,4 duplicate(VIP System) VIP System#rac 109 splendide,198,153,4 duplicate(VIP System) VIP System#spl 109 umbala,97,148,3 duplicate(VIP System) VIP System#umb 109 veins,211,120,4 duplicate(VIP System) VIP System#ve 109 xmas,142,139,6 duplicate(VIP System) VIP System#xmas 109 yuno,164,50,4 duplicate(VIP System) VIP System#yuno 109 // -------------------------------------------------- // Duplicates (Renewal): // -------------------------------------------------- brasilis,199,225,4 duplicate(VIP System) VIP System#bra 109 dewata,202,190,6 duplicate(VIP System) VIP System#dew 109 dicastes01,196,197,6 duplicate(VIP System) VIP System#dic 109 malangdo,137,116,6 duplicate(VIP System) VIP System#mal 109 malaya,228,195,4 duplicate(VIP System) VIP System#ma 109
I have the above code which I tinkered from
However, Clicking on the NPC gives no chat box. I am certain i forgot or did something wrong, but the question is where. Im still very new to scripting and learning by example.
Thanks!
Are you already enable VIP funtion?
by default it's disable at src\config\core.hpp
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On 10/11/2017 at 6:33 AM, fictionx said:
I fixed the error, the problem was in cp_itemshop, for some reason in the instalation try to reinstall the same table trying to add the "use_existing". I manually removed the field and the problem has fixed.
May i know what field you remove from the table?
because i look into the table it's still empty
Done by import cp_itemshop.20080928225124.sql and refresh after that
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On 10/10/2017 at 9:13 AM, Foob said:
What I do if there is existing cp_tables for flux in sql is I drop all of them and make fresh installment.
not working, i got this error using your method
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FYI.
This error because client can't show map info when player get warp into town or field.
to solve it i get information to put file SCDream4.otf and SCDream6.otf into system\font folder
(if you don't have it you can copy and rename the file at C:\Windows\Font)
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Please update it for another town like iro
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Fix using nemo option
Quote341 Disable map sign display
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Hi Chris,
could you help me with my problem at this thread
Since you change github repository folder structure from ragnarok into renewal, i can't get enter map server if the map have mini map.
I don't know what issue is this, because already try many composition with diff and changes in translation files, but still got the same error.
If you know about this error please tell me, thanks before.
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Hi all, need help badly, because i don't know what i suppose to do to fix the error.
in 2018 client the game work well, but when using 20200401 client when character entering map like prontera, izlude,payon it's show error like this
and when try runserver with debug mode, it's show error like this
but when i change it into 2018 client to change player with map without mini map, and change into 2020 client again.
It's work, So what suppose i do to fix this error, because i already try with any option in nemo about map.
It's still show the same error.
here the example map when i using 2020 client after change the map with 2018 client.
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On 9/1/2020 at 8:46 AM, eduardoxmenezes said:
https://github.com/llchrisll/ROenglishRE
Like i've said earlier, I completely have no idea about login failure. However, as far as I remember, I also upgraded the SQL database (execute/import sql upgrade files on sql-files folder from the github). Some SQLs are failed too (or execute nothing).
5 Enable Proxy Support 9 Disable 1rag1 type parameters (Recommended) 13 Disable Ragexe Filename Check (Recommended) 24 Fix Camera Angles (Recommended) 290 Hide build info in client (Recommended) 34 Enable /showname (Recommended) 291 Hide packets from peek (Recommended) 35 Read Data Folder First 36 Read msgstringtable.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 41 Disable Nagle Algorithm (Recommended) 44 Translate Client (Recommended) 46 Use Normal Guild Brackets (Recommended) 48 Use Plain Text Descriptions (Recommended) 49 Enable Multiple GRFs (Recommended) 50 Skip License Screen 53 Use Ascii on All LangTypes (Recommended) 313 Change MapInfo*.lub path 317 Ignore Quest Errors 320 Ignore Towninfo*.lub Reading 64 @ Bug Fix (Recommended) 65 Load Custom lua file instead of iteminfo*.lub (Recommended) 71 Ignore Resource Errors 72 Ignore Missing Palette Error 73 Remove Hourly Announce (Recommended) 84 Remove Serial Display (Recommended) 90 Enable DNS Support (Recommended) 231 Remove hardcoded address/port (Recommended) 232 Restore old login packet (Recommended) 234 Ignore Lua Errors 239 Ignore /account: command line argument
I think, the reason why some ppl have different errors on NEMO, it's caused by different NEMO and/or different client exe file. It might be there's several ways to pass through, until we can play the client on our own PC.
Using Chris translation files, it's make me can't entering map server
still confuse with this client setting.
Note: all work normal now, already found the problem.
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4 hours ago, eduardoxmenezes said:
I use chris' translation, meaning that I put llchrisll Translation Project Ragnarok folder's contents to my own folder. I don't know if this works too with Zack's Translation folder.
Well, in grf, we'll see Korean language version of all things. That's why to override this, we intercept with "Read data folder first" from chris.
could you share the link for ||chris|| Traslation Project Ragnarok,
and btw i'm use you nemo option
But i can't enter the game, always failed after entering password.
could you please recheck your nemo option too?
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how you could pick option
13 Disable Ragexe Filename Check (Recommended)
because i can't pick this option
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3 hours ago, eduardoxmenezes said:
Thank you, Yes, it's solved now. I also managed by combining files from grf & Translation Project. I found that for example Feint Bomb is maxed to 10 levels, although still listed as max 3 level on Translation. Have fun!
@hendra814, check my post:
what did you do in step 4 and 6 ?
could you detail it?
i'm still using zack translation files, because i'm not found any translation files for 2020 client and newer.
is client suppose to use read grf instead of read data folder first?
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Why using 20200401 all npc, warp point and monster not appear.
here my diff option
SpoilerQuote2 Chat Flood Allow
6 Force Send Client Hash Packet
8 Custom Window Title
9 Disable 1rag1 type parameters (Recommended)
268 Restore chat focus
270 Change AchievementList*.lub path
271 Change MonsterSizeEffect*.lub path
272 Change Towninfo*.lub path
16 Disable Swear Filter
273 Change PetEvolutionCln*.lub path
274 Change Tipbox*.lub path
275 Change CheckAttendance*.lub path
19 Enable Title Bar Menu
276 Change OngoingQuestInfoList*.lub path
277 Change RecommendedQuestInfoList*.lub path
278 Change PrivateAirplane*.lub path
23 Enable /who command (Recommended)
24 Fix Camera Angles (Recommended)
28 Increase Headgear ViewID
290 Hide build info in client (Recommended)
34 Enable /showname (Recommended)
291 Hide packets from peek (Recommended)
35 Read Data Folder First
36 Read msgstringtable.txt (Recommended)
38 Remove Gravity Ads (Recommended)
39 Remove Gravity Logo (Recommended)
41 Disable Nagle Algorithm (Recommended)
43 Always Use Email for Char Deletion
44 Translate Client (Recommended)
46 Use Normal Guild Brackets (Recommended)
47 Use Ragnarok Icon
48 Use Plain Text Descriptions (Recommended)
49 Enable Multiple GRFs (Recommended)
51 Always Show License Screen
53 Use Ascii on All LangTypes (Recommended)
317 Ignore Quest Errors
64 @ Bug Fix (Recommended)
65 Load Custom lua file instead of iteminfo*.lub (Recommended)
71 Ignore Resource Errors
72 Ignore Missing Palette Error
73 Remove Hourly Announce (Recommended)
76 Enforce Official Login Background
84 Remove Serial Display (Recommended)
86 Only First Login Background
88 Allow space in guild name
90 Enable DNS Support (Recommended)
91 Disconnect to Login Window
101 Skip Friend list Cheat Check
102 Skip Guild Member Cheat Check
115 Enable Effect for all Maps [Experimental]
212 Restore Roulette
213 Disable Help Message on Login (Recommended)
214 Restore Model Culling
215 Increase Map Quality
230 Always load Korea ExternalSettings lua file
231 Remove hardcoded address/port (Recommended)
232 Restore old login packet (Recommended)
234 Ignore Lua Errors
244 Disable Cheat Defender Game Guard (Recommended)
246 Increase hair style limit in game
248 Remove wrong chars from cash shop
249 Change minimal screen resolution limit
256 Use Default Web Browser In Cashshop
Is this problem related to translation client files?
because i'm still using zack translation files. But my KRO using lastest update.
Is there any new translation project support for 2020 client?
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19 minutes ago, andana said:
saya online dan saya gak pake client ROFL ini client saya sendiri yang saya pake itu client kro saya ambil data.grf nya setelah kro nya saya update baru saya ambil dan saya masukan ke client Rolove saya tapi sering muncul box error
Saran saya ambl semua file dari KROnya, jadi cemplungin client Rolove kamu di folder KRO saat menjalankan gamenya
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1 minute ago, andana said:
ya online lah kak nih kan bukan ragnarok forever love tapi ragnarok love kak
wah maaf, mirip2 sih, kirain yang server indo.
kemungkinannya client baca grf kalau gitu, jadi kamau harus buka grf si forever love, masukin map nya kesana
Pakai applikasi grf editor
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3 minutes ago, andana said:
Sory mau tanya, ini kamu pakainya untuk amen online ragnarok forever love atau kamu setting offline?
Lagian kalau pake buat ofline bakal banyak file yang kurang kalau pakai client ROFL.
Question please.
in Installation Support
Posted
use nemo, try with recomended option first.