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Euphy

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Everything posted by Euphy

  1. Ooh, more scripters. Hello :3
  2. Easy way: Toasty's Atcommand Events (not sure about rA compatibility though)
  3. It'll be posted in your bug tracker topic when this is fixed. http://rathena.org/b...ag-not-working/
  4. Both mine and Toasty's controllers handle WOE SE.
  5. It is, I specifically went and wrote in scripts to kill WOE for inactive castles. I'm not exactly sure what else he asked (I only speak English xD).
  6. http://rathena.org/wiki/Using_rAsql
  7. Euphy

    unknown revision

    You can... but then again, it's not recommended to host off of any compilation. Do a checkout yourself and stay updated. o:
  8. Make sure you don't have a (probably outdated) GRF overwriting newer files.
  9. Euphy

    unknown revision

    If you download a compilation, your revision will not show.
  10. ...what? o.o
  11. @EvilPuncker: lol, it's 4211/4212. :3 (or check post above for roclass/eaclass)
  12. If anyone still needs this, http://upaste.me/raw/9dfd6198921f208
  13. I responded to Brynner somewhere else about this, but here it is again. I can't include Novice castles in my script due to the way I wrote it - I used a bit integer to hold all the castle values (so the max would be 32) and I'd have 34 castles if I included Novice castles~ Also, you can probably just cut and paste Toasty's chatroom if you really want it, but it's not needed imo. e.e
  14. Please, at least try searching before asking. http://rathena.org/wiki/Mapflag#pvp_noguild
  15. - script NightmareMode -1,{ OnHour00: OnHour03: OnHour06: OnHour09: OnHour12: OnHour15: OnHour18: OnHour21: set .Nightmare,1; maprespawnguildid "<your_pvp_map>",0,3; setbattleflag "pk_mode",1; atcommand "@reloadbattleconf"; setbattleflag "base_exp_rate", 2*getbattleflag("base_exp_rate"); setbattleflag "job_exp_rate", 2*getbattleflag("job_exp_rate"); atcommand "@reloadmobdb"; announce "Nightmare Mode is now active.",0; sleep 2000; announce "For the next 15 minutes, all maps except towns will be open for PVP, and EXP rates will be doubled. Have fun!",0; initnpctimer; end; OnTimer900000: stopnpctimer; if (!.Nightmare) end; set .Nightmare,0; announce "Nightmare Mode is now off.",0; setbattleflag "pk_mode",0; atcommand "@reloadbattleconf"; setbattleflag "base_exp_rate", getbattleflag("base_exp_rate")/2; setbattleflag "job_exp_rate", getbattleflag("job_exp_rate")/2; atcommand "@reloadmobdb"; end; OnPCDieEvent: if (!.Nightmare) end; if (killerrid < 110000000) set .@i,2; else set .@i,1; set .@j, .@i*(BaseExp + NextBaseExp)/100; if (BaseExp - .@j < 0) set BaseExp,0; else set BaseExp, BaseExp - .@j; end; } I couldn't quite figure out setting the "pk_mode" mapflag, dunno if that'll work for you. But the rest is fine.
  16. Euphy

    Custom scripts

    I'm not entirely sure how you'd differentiate - while I've separated most of what I think falls under "essential" into the root folder already, I still think a lot of the other scripts should be kept, since they're not bad and are somewhat used (from my experience). I don't think we should be adding a huge number of scripts, by any means, but we've definitely got related scripts much more useful (and more widespread) than the current ones.
  17. Euphy

    Custom scripts

    The thing is... we've already got custom scripts. And they're really bad. So I feel obligated to at least supply some good ones, or we should be getting rid of these altogether.
  18. @Emistry: lol, I stand corrected. XD
  19. I was looking through the custom folder (yet again) and was reminded of the number of worthless scripts still in there. So how do you all feel about adding in some new scripts people have released, and cleaning out a few of the old ones? For example, including general quest scripts instead of specific ones, and some common event scripts instead of not-so-well-written holiday scripts, etc. Post any scripts (or just edit my post yourself, whatever) you'd want added or deleted here, and links to them if possible. Add: My Quest Shop (done r16421) tr0n's Questboard (done r16421) GmOcean's Disguise Event (done r16421) Keale's Cluckers Event (done r16421) Mysterious' Mushroom Event (done r16421) Somebody's PVP ladder (Terces' or Mooka's?) Somebody's coin script Delete: Wandering Poets (done r16405) Iron Cane Quest (done r16405) Poring Track... something (done r16405) Book of the Devil Quest (done r16418) Bongun Sword Quest (done r16418) Custom Kiel Dungeon Warper (done r16418) Dracula event (done r16421) Hyegun event (done r16421) Custom Fashionable Glasses quest (done r16421) Wizard Hat quest (done r16421) There's an issue of script standardization (what they should all look like), but does anyone really care?
  20. It warps you directly to the MVP? o_O The MVPs could be custom spawned with an attached event label to track their coordinates, but other than that I don't know of any script without editing the spawns themselves.
  21. Edit this part: menu "Last Warp ^777777["+lastwarp$+"]^000000",-," ~ Save",Save, " ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons, " ~ Guild Castles",Castles, " ~ Special Areas",Special; if (lastwarp$ == "") dispbottom "You have not warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; close; Save: getmapxy(.@map$,.@x,.@y,0); savepoint .@map$,.@x,.@y; dispbottom "Save point changed."; close;
  22. Item ID #12622, "Reins Of Mount"
  23. Don't know if there's a source mod out to calculate MVP coordinates and respawn times, other than malufett's Tombstone system (and Convex Mirror, of course). So you could use "mobcount" to check for MVPs, but that's all, really. Edit: see post #5
  24. Check the Wiki. "Custom Items" > "Structure" > "Job" http://rathena.org/wiki/Custom_Items#Structure
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