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Euphy

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Everything posted by Euphy

  1. Euphy

    Car Effect

    Mistress only nullifies one gem requirement. I'm not sure about Kiel, though.
  2. I probably made some typos, but here's your code in ~10 lines: guild_vs1,50,49,5 script MVP Spawner 403,{ set .@i, select(.menu$); if (.@i == 1) doevent "Warper::OnMenu"; else atcommand "@monster "+.mobs[.@i-2]; close; OnInit: setarray .mobs[0],1511,1647,1785,1630,1039,2068,2238,2240,2236,1272,1719,1046,1389,1112,1115,1418,1871,1252,1768,2165,1086,1885,2241,1649,1651,1832,1492,1734,1251,2202,1779,1688,2156,1646,1373,2131,1147,1059,1150,2022,1087,1190,1038,2235,1157,1159,2237,2087,1623,1650,2239,1583,1708,1312,1751,1685,1648,1917,1658; set .menu$,"Warp..."; for(set .@i,0; .@i<getarraysize(.mobs); set .@i,.@i+1) set .menu$, .menu$+strmobinfo(1,.mobs[.@i])+":"; end; } guild_vs2,50,50,4 duplicate(MVP Spawner) MVP Spawner#1 403 guild_vs3,50,50,4 duplicate(MVP Spawner) MVP Spawner#2 403 guild_vs4,50,50,4 duplicate(MVP Spawner) MVP Spawner#3 403 Then take any warper script, *cough* mine *cough*, and add this below the header: OnMenu: Edit: Ah, never mind.
  3. Euphy

    Job Master

    Then, doesn't my job master in the SVN do exactly what you're asking? o_O
  4. @Emistry: No, it's not that easy. x.x I set mapflags only on non-active castles, and everything is dynamically set/removed so it's much more work to modify. xD
  5. @Jhosef: The mapflags are set only on inactive castles right now. I guess you could set LoadEvent flags on everything and do a check afterwards, but it would require a lot of script reorganization :/.
  6. To remove a castle owner, *setcastledata "<map name>",1,0; It should work in theory, but I haven't tested it.
  7. Euphy

    Job Master

    "High Hunter" doesn't exist.
  8. Euphy

    R > Command

    When you update, you have to recompile, too...
  9. I always prefer to edit guild size through the guild extension skill rather than source, because mistakes in source will completely crash your server.
  10. Your kRO isn't updated.
  11. Guild data doesn't update constantly like character data. From what I've experienced, it doesn't even update at a regular interval, but somebody that knows the source code can probably explain further. x.x
  12. // Note 2: Value is in percents (100 means 100%) item_rate_card: 1000 item_rate_card_boss: 500 item_drop_card_min: 1 item_drop_card_max: 10000
  13. You could try MakeMobEditor: http://www.mediafire.com/?d0690uesk8yp4qc
  14. Euphy

    R > Command

    You don't need any src edits. It's ToastOfDoom's command, you can read more about it here: http://www.eathena.ws/board/index.php?showtopic=272578
  15. Euphy

    R > Command

    @clydelion: So the way to do it without src would be~ - script donate -1,{ OnInit: bindatcmd("donate","donate::OnCommand"); end; OnCommand: switch(select("Upper:Mid:Lower")){ case 1: close2; callshop "dupper",1; end; case 2: close2; callshop "dmid",1; end; case 3: close2; callshop "dlow",1; end; } }
  16. He answers all of them at once whenever he's free. o.o I'm going to close this topic now, seeing as the question has been answered already.
  17. http://rathena.org/wiki/Custom_Mobs See: Modes If you can't figure out the values, there are programs that generate them.
  18. Euphy

    R > Command

    Use atcommand events, if you're updated.
  19. You could try casting "Rest" OnUnequip, but this is untested: unitskilluseid getcharid(3),"AM_REST",1;
  20. atcommand "@glevel "+countitem(7227); delitem 7227, countitem(7227); You'll probably need an SQL query to check guild level, in case it ever hits the max.
  21. >.> Read the script. The answer is already in the comments. set #THQ_DELAY,(GetTime(7)*12*31*24+GetTime(6)*31*24+GetTime(5)*24+GetTime(3) + 1); //you can get another quest after 1 hour [Lupus]
  22. Euphy

    FCP

    http://www.eathena.ws/board/index.php?s=&showtopic=253346&view=findpost&p=1385927
  23. Correct. But you'll only be able to use slots on the displayed item (up to 3), not the one giving the effect.
  24. Should be fixed in r16466, else file a bug report.
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