if(select("Warp to quest location...:Close")==1) warp .map$,0,0;
close;
OnInit:
set .map$,<map name>;
monster .map$,0,0,"Golem",1040,<amount>,strnpcinfo(0)+"::OnGolem";
end;
OnGolem:
getitem 7227,1;
monster .map$,0,0,"Golem",1040,1,strnpcinfo(0)+"::OnGolem";
end;