Change on the OnMobKill1 label this line
monster .map$,0,0,"Elunium",1954,1,strnpcinfo(0)+"::OnMobKill";
end
To
monster .map$,0,0,"Elunium",1954,1,strnpcinfo(0)+"::OnMobKill1";
end
U repawn Elunium but when it dies the label of Oridicon called. At OnInit its correct.
Rynbef~