-
Posts
509 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by Rynbef
-
Need Src for Increase Matk like Matk from base Int
Rynbef replied to MyNoobScriptz's question in Source Support
@MyNoobScriptzWhy don't use the default item bonuses. Like "bonus bMatk,1000;" or "bonus bSMatk,1000;" Bonuses: https://raw.githubusercontent.com/rathena/rathena/master/doc/item_bonus.txt Formula: https://irowiki.org/wiki/MATK#StatusMATK Rynbef~ -
@WhiteEagle I've selected the wrong row I saw it yet. It's should of course be: query_sql("SELECT `title_id` FROM `char` WHERE `char_id`="+getcharid(0),[email protected]_id); Instead of: query_sql("SELECT `char_id` FROM `char` WHERE `char_id`="+getcharid(0),[email protected]_id); Please let us know if u solved it. Best regards, Rynbef~
-
alternative to SPRconview ? without virus if possible
Rynbef replied to arcada's question in General Support
@arcadaOften programs that's old and will modify any file or else cause an error as "virus". The programm is very old and how the most tools written in and for windows XP. My opinion u can trust ratemyserver but there is a better way I think to use Tokais Act Editor. U can just replace Images. Rynbef~ -
Hey Leute, mich würde mal interessieren, wer von der deutschen Community noch aktiv ist. Aus gegebenen Anlass, kommen einige wieder zurück. Und an was arbeitet ihr so? - Ich bin nur zum helfen hier aktiv atm Rynbef~
-
Idk which title u exactly means. The char database just contains a title id as int. query_sql("SELECT `title_id` FROM `char` WHERE `char_id`="+getcharid(0),[email protected]_id); I don't think u means an buying or vending store title Rynbef~
-
@kalabasaMaybe this Gold Room Warper. It seems to be good. Copyright by @naLizn+ Rynbef~ GoldRoomWarper.txt
-
It's a really bad script. Better use another one. Rynbef~
-
Instances command for creating a new dungeon.
Rynbef replied to rokimoki's question in Scripting Support
@ErossU need to spawn the monster at the script cuz' an instance is a clear copy of the default map. Only Npcs and mapflags copied to the instance. Instance.txt Rynbef~ -
@Eross @Emistry Posted an example a few hours ago: Rynbef~
- 1 reply
-
- 1
-
-
@EmistryU missed a ) to close the if statement if (.map$ == strcharinfo(3) && !(agitcheck() || agitcheck2() || agitcheck3())) { Rynbef~
-
I've removed the OnPCLoadMapEvent Label and removed the set of the loadmap mapflag. Cuz' every time a player change the map (ex. die, warp or on NoSave flagged maps on disconnect) it will trigger this label and set the timer. Therefore I've just init the timer after warp to the map. The formatting was a bit confused. GoldRoom.txt Pls let me know if it works now. I can't check it by myself cuz' I'm only on mobile phone for a few days. Rynbef~
-
UFW is an useful tool for the Iptables. Rynbef~
-
Change any Port of ur server. Use a firewall ipblock list on Linux u can use UFW for blocking other ports and allow easy in our outgoing packets or blocks too many requests or else. Rynbef~
-
@Sammo at file /src/config/packets.hpp after those lines: #ifndef PACKETVER /// Do NOT edit this line! To set your client version, please do this instead: /// In Windows: Add this line in your src\custom\defines_pre.hpp file: #define PACKETVER YYYYMMDD /// In Linux: The same as above or run the following command: ./configure --enable-packetver=YYYYMMDD #define PACKETVER 20211103 #endif Add this if missing: #ifndef PACKETVER_RE /// From November 2015 only RagexeRE are supported. /// After July 2018 only Ragexe are supported. #if ( PACKETVER > 20151104 && PACKETVER < 20180704 ) || PACKETVER >= 20200902 #define PACKETVER_RE #endif #endif Rynbef~
-
@Sammosince 2017 and the overhaul of the packet database the client version of ur clientinfo.xml will be ignored by rAthena. Are u sure u have defined the packet version correctly /src/config/packets.hpp? Better edit on file src\custom\defines_pre.hpp Or use ./configure --enable-packetver=YYYYMMDD on linux and recompile "make server" And after recompiled the server? Rynbef~
-
@SammoU use eAthena? Rynbef~
-
@hellowinDoes it solved the problem? Rynbef~
-
@kalabasaHere is this modified version of the script. jobchanger.txt Rynbef~
-
@mhielo12 @hellowin On file /src/map/clif_packetdb.hpp After: #if PACKETVER_MAIN_NUM >= 20181031 || PACKETVER_RE_NUM >= 20181031 || PACKETVER_ZERO_NUM >= 20181114 parseable_packet( 0x0B14, sizeof( struct PACKET_CZ_INVENTORY_EXPAND ), clif_parse_dull, 0 ); parseable_packet( 0x0B16, sizeof( struct PACKET_CZ_INVENTORY_EXPAND_CONFIRMED ), clif_parse_dull, 0 ); parseable_packet( 0x0B19, sizeof( struct PACKET_CZ_INVENTORY_EXPAND_REJECTED ), clif_parse_dull, 0 ); #endif Add: #if PACKETVER_MAIN_NUM >= 20190227 || PACKETVER_RE_NUM >= 20190220 || PACKETVER_ZERO_NUM >= 20190220 parseable_packet( 0x0B1C, sizeof( struct PACKET_CZ_PING ), clif_parse_dull, 0 ) #endif If on file src/map/clif.cpp doest exists add following or if exists replace them maybe with following: void clif_ping( struct map_session_data* sd ){ #if PACKETVER_MAIN_NUM >= 20190213 || PACKETVER_RE_NUM >= 20190213 || PACKETVER_ZERO_NUM >= 20190130 nullpo_retv( sd ); int fd = sd->fd; if( !session_isActive( fd ) ){ return; } struct PACKET_ZC_PING p; p.packetType = HEADER_ZC_PING; clif_send( &p, sizeof( p ), &sd->bl, SELF ); #endif } After: void clif_parse_StopUseSkillToId (...) {... NOTE I recommend to use everytime the newest rAthena version. There are many ways to disable or change things! Rynbef~
-
@sader1992I know which variable type I'm using but u misslrading me much. .is a temporary veritable used in NPCs [email protected] but it is a scope variable too [email protected] is a global temporary variable. It will reset after reload or restart server. But of course thanks for helping. I'm currently not at home therefore I can't check it and needs to edit everything on mobile phone. May it works now @worn Rynbef~
-
@wornTry this. The debug should now prompt on Ingame chat. getItemByMapFunction v10 - Experimentell - Extended Debugging.txt Rynbef~
-
@qtdan @Yuno Maybe change this at the map_server.config // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300 And this at same file: // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100 And/or try change from setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?SEX_FEMALE:SEX_MALE; To: setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?1:0; Maybe to: setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?1:0; Rynbef~
-
@Skorm @qtdan @Yuno I remind myself but the loop starts at 0 and on end of loop it set to one. It will never output 0. Therefore I think it will always output female cause the statement if is 1 it is female. No 0 returns. Maybe just change the line from: setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?SEX_FEMALE:SEX_MALE; To:. setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?SEX_FEMALE:SEX_MALE; Other For Loops I've changed will cause errors I think. Rynbef~
-
@[email protected] //updated below Rynbef~