thank for your mode , but after tested it doesn't work for me
as you mention <size>: 0=small, 1=medium, 2=big ,but autually 0 = medium ,1=small,2= big
*monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};
I feel something wrong about this part
+ if( script_hasdata(st,9) )
+ {
+ if( ( size = script_getnum(st,8) ) > 3 )
+ {
+ ShowWarning("buildin_monster: Invalid size %u while spawning monster class %d\n", size, class_);
+ return 1;
+ }
+ }
+
+ if( script_hasdata(st,10) )
+ {
+ if( ( ai = script_getnum(st,9) ) > 1 )
+ {
+ ShowWarning("buildin_monster: Invalid ai %u while spawning monster class %d\n", ai, class_);
+ return 1;
+ }
+ }
and
BUILDIN_DEF(monster,"siisii?*"),
I'd deeply appreciate the example , now I know how to create the needed monster script command.