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QQfoolsorellina

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Everything posted by QQfoolsorellina

  1. void clif_broadcast2(struct block_list* bl, const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target) you can try this clif_broadcast2( &sd->bl, msg_txt(263), strlen(msg_txt(263)) +1 , strtol("0x38FF38", NULL, 0), 0x190, 12, 0, 0, SELF); 0x38FF38 is color
  2. thx and it woulde be nice if step 5 ~6 are automatically generated
  3. I wonder why you don't use loop to check every sc status? http://www.eathena.ws/board/index.php?showtopic=239242 just put SC_PUSH_CART(518) into if condition I think that should work
  4. Hi , I can't understand how the R.E. work but I want replace all custom msg_txt 1. in atcommand.c msg_txt(8XX) ~ msg_txt(9XX) replace with msg_txt(18XX) ~ msg_txt(19XX) 2 in msg_athena.conf 8XX: XXXXXXX ~ 9XX: XXXXXXX replace with 18XX: XXXXXXX ~ 19XX: XXXXXXX anyone can tell me how to input RE syntactic structure? , thanks.
  5. I found this game from the topic click and it looks very funny. [media=] [/media]A mini-game mode in memorial dungeon. The game starts when the player enters the dungeon. A monster wave is released once every 20 seconds and the monsters that appear differ for each wave. A boss monster appears every 5th monster wave and the monsters from each waves will not attack even when they are attacked. Once monsters reach the end of the map, they will die instantly. Once 20 monsters die after reaching the end of the map, the mini-game will end. Wave Mode dungeon lasts 1 hour. Does anybody have the game script or can write it out ,coz I have no idea how to write the mini game
  6. try to install this http://www.microsoft.com/en-us/download/details.aspx?id=5555
  7. sure there is It must be declared before you use equip[num] , so BUILDIN_FUNC(getequipexpiretick){...} must be put after that array declare
  8. in your script.c, can you find this ? static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW};
  9. 2. in original post, you can get script command getequipexpiretick if(getequipexpiretick(<equipment slot>)) close; Well , Emistry post faster than me lol..
  10. already copy them to pre-renewal's db, but when cast those siklls nothing happen ---------------------------------------------------------------------------------------------------------------------- I got it working now r16923 thanks to devs glighta
  11. I was running a pre-re mode server(rev 16919) and using 2012-04-10 client ,After tested , The homunculus s skill seems only to work on re server ,I try to update my pre-re db(r16381 and 16914) ,but homunculus s skill still doesn't work on my pre-re server , any one can tell me how to enable homunculus s skill on my pre-re server?
  12. It's weird, already updated stateicon files into data\luafiles514\lua files\stateicon\ still the same Did i miss out anything ?
  13. Doesn't state icon info work on 04-10-2012 client?
  14. - script DayNight -1,{ end; OnClock0600: announce "Good Morning Intel Ragnarok Players",bc_blue|bc_all; day; end; OnClock1800: announce "Good Evening Intel Ragnarok Players",bc_blue|bc_all; night; end; OnInit: if(gettime(3)>=6 && gettime(3)<18) end; else night; end; }
  15. like costume robe you can try extend a equip slot by yourself http://rathena.org/board/topic/65741-rcostume-robe/page__p__143334#entry143334
  16. thank for your mode , but after tested it doesn't work for me as you mention <size>: 0=small, 1=medium, 2=big ,but autually 0 = medium ,1=small,2= big *monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>}; I feel something wrong about this part + if( script_hasdata(st,9) ) + { + if( ( size = script_getnum(st,8) ) > 3 ) + { + ShowWarning("buildin_monster: Invalid size %u while spawning monster class %d\n", size, class_); + return 1; + } + } + + if( script_hasdata(st,10) ) + { + if( ( ai = script_getnum(st,9) ) > 1 ) + { + ShowWarning("buildin_monster: Invalid ai %u while spawning monster class %d\n", ai, class_); + return 1; + } + } and BUILDIN_DEF(monster,"siisii?*"), I'd deeply appreciate the example , now I know how to create the needed monster script command.
  17. Since 2011 client, the ip address only work with digtal format . Tested with 2012-07-02aRagexeRE, works for me. My ip was dynamic , when test with 2012-04-10 client and no-ip adress connecting ,Others can't login into my server. [status]: Connection of the account 'abc' accept [info]: Closed connection from 'XXX.XXX.XXX.XXX'. but test with 2010-07-30 client ,others can login into my server.
  18. you should run setup.exe as administrator
  19. *monster2 "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>}; "<event label>" paramater : no longer work with size or ai and should check if it's a event name <size> paramater: 0(small size), 2(MEDIUM size), 4(big size) <ai> paramater: if value 1 , active the summoned mob ai mode
  20. try script method conf/battle/player.conf bone_drop: 0 - script test -1,{ OnPCKillEvent: if(getmapflag(strcharinfo(3),mf_pvp) && killedrid != getcharid(3) ){ set .@killerrid,getcharid(3); if(attachrid(killedrid)) getitem2 7420,1,0,0,254,0,getcharid(0)&65535,getcharid(0)>>16,.@killerrid; } end; }
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