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Syouji

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Everything posted by Syouji

  1. You probably used a GAT type from BrowEdit that the client isn't familiar with. Only use the following 1. Walkable (Green) 2. Non-walkable (Red) 3. Snipe-able & Not Walkable (Purple) -> For reference see the GAT type across the mountain ridges on cmd_fild02. Thats the GAT type im talking about So only use these ones and you should be good.
  2. This happens when you have no draw zones right after your texture beside a model. The best thing to do is to extend the textures so the shadows will form fully across the model. So just extend your textures on the border of the map further and recalculate lightmaps and you should be fine.
  3. Hmm. Not sure. I've seen something similar to this but I'm not sure.
  4. Interesting. Try 1. Generate -> Quadtree 2. Save Map 3. Calculate Lightmaps 4. See results Note: I recommend using r586 and staying with it
  5. Should be fine. Maps dont really have a compatibility issue with eA or rA. As long as you haven't reached the maximum maps allowed for the server then you should be able to add it rather easily.
  6. I'll provide feedback of what I did after I figure out what the issue is. A picture can only tell me so much where actually working with the map gives me full speculation. Of course this is your decision if you want me to handle the map or not.
  7. I have a tutorial that covers how to properly apply effects to a map. Follow this and you will be just fine:
  8. You're missing a model the map utilizes. Make sure you installed all of the custom textures and models the map came with. The original prontera map will call different models and textures.
  9. This is a bug with BrowEdit 586. To fix it you will have to restart BrowEdit 586 every time you create a lightbulb that will have its shadows deselected. To go around this, I would highly recommend using the user-defined lightbulbs. Here you can define a lightbulb that already has its cast shadows deselected. 1. Open the file called lights.txt 2. Copy and paste that code in there to create a new bulb and setup the parameters (its pretty straight forward) 3. If you want to use some lights I've defined feel free to use it: <?xml version="1.0" encoding="UTF-8" ?> <lights> <light> <name>Torch</name> <color r="1" g="0.5" b="0" /> <range>20</range> <brightness>127</brightness> <maxlight>256</maxlight> <givesshadow>0</givesshadow> <lightfalloff>1</lightfalloff> <height>10</height> </light> <light> <name>ambient light</name> <color r="0" g="0" b="0" /> <range>200000</range> <brightness>127</brightness> <maxlight>127</maxlight> <givesshadow>1</givesshadow> <lightfalloff>0.00001</lightfalloff> <height>50</height> </light> <colors> <light> <name>red</name> <color r="0.5" g="0" b="0" /> <range>200</range> <brightness>127</brightness> <maxlight>256</maxlight> <givesshadow>1</givesshadow> <lightfalloff>1</lightfalloff> <height>10</height> </light> <light> <name>green</name> <color r="0" g="0.5" b="0" /> <range>200</range> <brightness>127</brightness> <maxlight>256</maxlight> <givesshadow>1</givesshadow> <lightfalloff>1</lightfalloff> <height>10</height> </light> <light> <name>blue</name> <color r="0" g="0" b="0.5" /> <range>200</range> <brightness>127</brightness> <maxlight>256</maxlight> <givesshadow>1</givesshadow> <lightfalloff>1</lightfalloff> <height>10</height> </light> <light> <color r="0.5" g="0" b="0.5" /> <name>purple</name> <range>100</range> <brightness>127</brightness> <maxlight>256</maxlight> <givesshadow>1</givesshadow> <lightfalloff>1</lightfalloff> <height>10</height> </light> </colors> </lights> To access these lightbulbs, all you have to do is go into Light Edit mode and then right click -> Favourites -> Select a light The lightbulb I use called "Torch" has it's shadows deselected. So simply spawn the bulb and change the parameters around if you want.
  10. Can you link me your map, and I'll take a look at it (private message me)
  11. If anyone is able to help Maxlam, I would highly appreciate it. I myself cannot figure out why the bmp image is not being read by the client.
  12. There are a few things you can do to try and minimize the shadows (black spots) after you have finished your editing on the map: USING BROWEDIT REVISION 586: 1. Change water height to -20 [Windows->Water] 2. Go to Global Height Edit mode 3. Click CTRL + A [selects the Entire Ground Terrain] 4. Click Page-Up to Raise/Page Down to Lower the Ground. Raise the ground ABOVE the water line 5. After you have raised the ground above water line go to Group Object Edit 6. Click View->Top Camera and create a red box radius around the entire map by just Left-Mouse Clicking so it selects all the objects on the map. 7.Click Page-Up to raise all the objects you selected back to their proper positions on the raised terrain. 8. Save your map. Done. Refer to this support thread for further information: http://rathena.org/board/topic/61531-resolved-browedit-help-about-walking/
  13. Haha. Well I'm sure something can be done about this to open up support for older models.
  14. Old Izlude is already available on the download board. Do a quick search there. As for old morroc map a thread is already available on that matter - http://rathena.org/board/topic/59641-old-morroc-map-with-mini-map/
  15. Before we help you out, did you review through the many previous item help based topics as a reference to possible solutions to your problem? Also, it is recommended that you post screenshots in JPEG format and NOT BMP as BMP consumes a lot of space for a relatively small picture file.
  16. To remove the shadows, it will be a little different. You need to export the lightmap bitmap file found under the tools section, edit it with an image based program and then import it back into BrowEdit. Another thing you can do is in BrowEdit under Model Edit, go to the property menu of models you wish to NOT have shadows cast off of and set the opacity from 1 to 0. Then you define new light bulbs for shadow and sun conditions and recalculate the lightmaps.. Another person had a similar case as yours. See this thread I responded in as a reference: http://rathena.org/b...adows-in-a-map/ I plan on making a BrowEdit tutorial that covers this area in the future.
  17. Its made by Davven, and its not free. You must pay for the sprites This particular sprite can be found here: http://davven.wix.com/davvenromaps#!__sprites Davven's website is here: http://davven.wix.com/davvenromaps
  18. You will need to convert the model to an obj, and then from obj to 3ds. There should be a converter available.
  19. quadro fx 4600 supports OpenGL 2.0 & 2.1, so it doesnt support OpenGL 3.4. I did ask Borf to see if he can incorporate earlier versions of OpenGL.in BrowEdit 2.0 making it compatible with more cards. I use a GTX 460 which supports OpenGL 4.3. If you update your video drivers you probably can get OpenGL 4.3 working enabling your card to run BrowEdit -> See http://www.opengl.org/discussion_boards/showthread.php/178712-NVIDIA-releases-OpenGL-4-3-beta-drivers
  20. INz4Ne, download the BrowEdit 586 revision i have on the rAthena download board and use that. Keops, that image just needs to be in bmp - 24bit format. It's already scaled correctly. Now you need to use 3ds Max to UV Unwrap accordingly for fixes. (See tutorial videos) As for the terrain edit, use ground height edit -> Slope option is off (see Edit) -> Hold CTRL + RIGHT CLICK AND THEN LEFT CLICK
  21. Yea its because you used the Rebuild Texture option. Nested issue occurs when the same texture pops up a 2nd time or more causing a duplicate entry. Therefore its wise not to do it. xD Download the two files and replace it with what u have. romodels.txt rotextures.txt
  22. All you have to do (at least what I've done to get it to work) is perform the following steps: 1. Get the latest version of Java Installed (It looks like you have this taken care of. *Check*) 2. Extract BrowEdit 2.0 r87 onto your desktop 3. Rename settings.Borf.json to settings.yourcomputername.json e.g) If my PC name was Syouji-PC then I would put settings.Syouji.json (assuming you're running Windows 7) 4. Open the settings.yourcomputername.json with notepad or notepad++ or any other text file editor. 5. Inside add the directories to your data.grf (rdata isn't required) and your RO directory. This is what I put inside mine. { "readini" : false, "ini" : "", "grfs" : [ "C:/Program Files (x86)/CookieRO_V3/data.grf"], "readdata" : true, "datadir" : [ "C:/Program Files (x86)/CookieRO_V3/data.grf", "." ], "inversecamera" : false } 6. Double-click on "Run.bat" to run BrowEdit 2.0. If all goes well, it will auto-load Prontera.rsw and you should be able to see the map just fine. If you don't see the map, then your video card probably doesnt support the correct version of OpenGL that BrowEdit 2.0 uses for rendering. Any video card before 2010 is considered obsolete and potentially incompatible. Note: Do NOT touch the browedit_lib folder or browedit jar file. Leave those alone. Only focus on what I've stated above. The "Run" bat file is looking for the following location to run BrowEdit with Java: c:\Program Files (x86)\Java\jre7\bin\java.exe If the directory and executable file doesn't exist, I would check again to getting Java 7 installed.
  23. Hey iNz4Ne! I remember you now. Haha. Love the new ideas you want me to give details on. I'll keep those in check and hopefully I can get them out during the Christmas Break. Right now I'm preparing for my finals. The idea you stated regarding transparent models to cast shadows is brilliant. I can't believe I never thought of that.
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