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Judas

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Everything posted by Judas

  1. very inportant as well since other servers may as well replace yours or cause conflicts Cant really say, i remember someone have a translation for public somewhere
  2. thats why I usually change the filename in hex editor to something else besides iteminfo From thee you can keep changes between other files
  3. what evil punker said
  4. haha yep anytime
  5. what translation? Everything is used from the lua svn repo lub date i think im using the package dates for each client date from the svn as well
  6. ur is rathena? Svn
  7. Best bet is ise 2012-06-18 that way you just have to translate msgstring table
  8. whats wrong with using official lub? translations for navigation are hard coded in client
  9. rename them to .lub
  10. i dont lua to lub converter anymore since It is a waste of time. I open the towninfo.lua file in notepad++ and file save as towninfo.lub, works perfect
  11. yeah towninfo corrects that problem simply save as townifo.lub
  12. I think this skill is already working on rA. Its recognized spell that doesnt work
  13. pointing to line 804 in accname probably, if you don't mind you should probably post your entries here
  14. did you follow the diff options i used in the psf for that date
  15. for public, not at the moment but really its pretty much google translate s seen from my video in previous post in the topic
  16. hmm simply hovering then should be solved by towninfo since that just tells users either inn blacksmith etc But for clicking them then that means navigation arrows And yes they can be edited via msgstring table
  17. like on the lightmap? Most of thise icons should be translated if you have the towninfo lub file
  18. yep that should work, it should use require and not the dofile
  19. Battleground info -> Can be translated, but no point if the functionality isn't there [Most people just hide the icon] Mini-icon hover wording -> Like mini icon on town map? [http://svn6.assembla.com/svn/ClientSide/Lua_Project/System/Towninfo.lua] Create a Character lettering at the top -> Hard Coded in Client So far the ones working on the client is the shadow on new item, and shadow adjustment on monsters
  20. i saw one person say that make sure increase ID is 2000, and not some large amount like 20000
  21. only use either lua or lub. Not both
  22. why do you have bOth lua and lub
  23. dont think so there afe differwnt columns for specific documents
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