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Haki

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Everything posted by Haki

  1. Hello, Why is Cart Termination being reflected? I am using the latest revision. Is the mechanics for CT/Reflect changed? Because on my last server CT is not being reflected
  2. Up for this. I have the same problem. BTW @Cyro, it's set as hide_woe_damage: no in my client.conf. I think it's a bug with the latest revision?
  3. Hello, I'm using this script but when the player died inside the arena he will be stone cursed and can't enter anymore. how to fix this?
  4. Haki

    HP Monster

    Are you referring to the hp rate? because that option determines the hp bar/percentage when you are killing the monster. If you want to edit general monsters hp edit this @ conf/battle/monster.conf // The HP rate of MVPs. (Note 2) mvp_hp_rate: 100 <------ // The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) monster_hp_rate: 100 <------
  5. Example in this dungeon. D1: setarray @c[2],261,272,275,270,116,27; Disp("Abyss Lakes",1,3); Pick("abyss_"); you can do this D1: setarray @c[2],261,272; Disp("Abyss Lakes",1,1); Pick("abyss_");
  6. there is a warper in our master branch which is located @ npc/custom/warper.txt
  7. Hmmm y not just add atcommand @speed 150 = normal speed script to your tuxedo? If that does not satisfy you you might do some src changes which i cannot help you. There is always an alternative way for something to make it work ^.^ Goodluck!
  8. Hmmm. You should've made a backup of your iteminfo.lub before patching your kRO, If you used icabits item builder on making the iteminfo.lub file, try it again. there is no way to recover tho.. the original file was replaced by kRO iteminfo
  9. • The damage is affected by Demi Human, Ranged, or Elemental/Property reduction/addition items If those properties affect the skill damage of Dragon Breath, it is neither magical or misc type skill. So yeah, It's physical
  10. Oops, wrong post. Here, that's the only item bonuses available regarding to skill delay, i think there is no way to reduce delay for a specific skill only Cast time/delay --------------- bonus bCastrate,n; Skill cast time rate + n%. (If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate) bonus2 bCastrate,sk,n; Adjust casting time of skill sk by n%.(If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate) bonus bFixedCastrate,n; Increases fixed cast time of all skills by n% (has effect in RENEWAL_CAST only) bonus2 bFixedCastrate,sk,n; Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only) bonus bVariableCastrate,n; Increases variable cast time of all skills by n%. (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate) bonus2 bVariableCastrate,sk,n; Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate) bonus bFixedCast,t; Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only) bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only) bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only) bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only) bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless) bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless) bonus bDelayrate,n; Increases skill delay by n% bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
  11. • The damage is affected by Demi Human, Ranged, or Elemental/Property reduction/addition items If those properties affect the skill damage of Dragon Breath, it is neither magical or misc type skill. So yeah, It's physical
  12. This is just a test design... Please rate and give me tips on how to improve my patcher design Thanks.
  13. Found it @ data/luafiles514/lua files/datainfo/titletable.lub
  14. not really. it will only modify other files
  15. You will see a branch "feature/achievements" merge to master branch
  16. Download github and merge it with your current branch. that's what I did and it worked
  17. Where can I find the file in which I can edit the titles given by the achievements? Is this possible? TY! @Aleos
  18. Hello, can I ask how can I get the rAthena version with beta Achievement System working? TY
  19. Man, I found it. It's under npc/(pre-)re/warps/cities/izlude.txt Find it here... izlude,109,151,0 warp iz01 3,3,izlude_in,65,87 izlude,148,148,0 warp iz02 2,2,izlude_in,116,49 izlude,216,129,0 warp iz03 3,2,izlude_in,151,127 izlude,30,78,0 warp iz001 3,3,prt_fild08,367,212 izlude,52,140,0 warp iz04 2,2,izlude_in,74,161 izlude_in,108,169,0 warp iz05 2,3,izlude_in,84,169 izlude_in,116,46,0 warp iz02-1 3,2,izlude,145,145 izlude_in,148,127,0 warp iz03-1 2,5,izlude,212,129 izlude_in,171,97,0 warp iz06 3,2,izlude_in,172,119 izlude_in,172,116,0 warp iz06-1 3,2,izlude_in,172,94 izlude_in,172,139,0 warp iz07 3,2,izlude_in,172,161 izlude_in,172,158,0 warp iz07-1 3,2,izlude_in,172,136 izlude_in,43,169,0 warp w219 2,3,izlude_in,64,169 izlude_in,65,84,0 warp iz01-1 5,2,izlude,113,147 izlude_in,74,158,0 warp iz04-1 3,2,izlude,52,136 izlude_in,87,169,0 warp iz05-1 2,3,izlude_in,111,169 izlude,149,39,0 warp izair1 1,1,izlude,182,56 izlude,176,56,0 warp lizair2 1,1,izlude,145,40
  20. I can say you are talented in spriting if this was your first creation... I liked this one the most because for me simple is the best
  21. check out skill_cast_db.txt ^^
  22. Delay of what skill particularly? Some skills have fixed cooldown. you should try checking out db/pre-re(re)/skill_cast_db.txt or maybe you are not wearing kiel card which is required to reduce after-cast delay. Make sure you have 100% delay reduction, and hmmm, try enabling agi-based delay on skill.conf // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: no <-----------
  23. it's #define PACKET_OBFUSCATION or something like that. comment that line out
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