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laonglaing

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  1. Hello, I'm a new developer, and would like to ask is there a guide on how to add a custom ingame UI? like example I want to implement additional stats, I wanted to create its own UI. appreciate if someone can give me guidance.
  2. i see, so as you mentioned that its messy... what are the methods in the source that i should check to do such? there are some skill mods that i wanted to implement and i think its more organize if i put every mods in a script outside the source.
  3. is there a guide or is it posibble to run custom script example "function script func_mTest {}" when using a skill example Bash of swordsman?
  4. i think you can use the clone function for this
  5. what's the difference between the rathena setup in VM (step 9 and 10) vs the one with step 4 onwards? also, how can i setup the client from another pc to make it a lan connection?
  6. thank you for this @Winterfox! will try and test this. gonna update this thread for the outcome.
  7. is it possible to dynamically control wether the mobs in a map will spawn or not? my goal is to stop the mobs/monster spawn in a map at certain time within the day. I can't find any solution/functions to do this, might need to update the source itself?
  8. im trying to achieve on how i can dynamically change the parse value of skill_db inf tried to directly change this > skill_db[skill_id]->inf = 2, but the skill will only trigger once. so, would like to ask where in the source i can dynamically change the values of parsed skill_db.txt values.
  9. please defer this. already found a solution. thanks!
  10. is there a way to remove "guardian" monsters in a castle? these monsters where summoned by a script using the guardian function. killmonster function wont kill them.
  11. this can be done maybe via directly updating the database using query sql
  12. hello guys! i tried implementing this custom mapflag of cydh unfortunately, even though i add it in the script_mapflags.. it doesnt work. im assuming that the mapflag is not being recognize. im not sure where is the definition where, gvg_noally is link to mf_gvg_noally that was defined in the emulator tried to check on how to add custom mapflags from this thread but i cant find the part where you need to do some changes in npc.cpp as the thread/article mentioned. checked also the rathena wiki but it seems its already outdated? hoping anyone can help me on this.
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