Hello,
I'm a new developer, and would like to ask is there a guide on how to add a custom ingame UI? like example I want to implement additional stats, I wanted to create its own UI.
appreciate if someone can give me guidance.
i see, so as you mentioned that its messy... what are the methods in the source that i should check to do such? there are some skill mods that i wanted to implement and i think its more organize if i put every mods in a script outside the source.
what's the difference between the rathena setup in VM (step 9 and 10) vs the one with step 4 onwards?
also, how can i setup the client from another pc to make it a lan connection?
is it possible to dynamically control wether the mobs in a map will spawn or not? my goal is to stop the mobs/monster spawn in a map at certain time within the day.
I can't find any solution/functions to do this, might need to update the source itself?
im trying to achieve on how i can dynamically change the parse value of skill_db inf
tried to directly change this > skill_db[skill_id]->inf = 2, but the skill will only trigger once. so, would like to ask where in the source i can dynamically change the values of parsed skill_db.txt values.
is there a way to remove "guardian" monsters in a castle?
these monsters where summoned by a script using the guardian function. killmonster function wont kill them.
hello guys! i tried implementing this custom mapflag of cydh unfortunately, even though i add it in the script_mapflags.. it doesnt work.
im assuming that the mapflag is not being recognize. im not sure where is the definition where, gvg_noally is link to mf_gvg_noally that was defined in the emulator
tried to check on how to add custom mapflags from this thread
but i cant find the part where you need to do some changes in npc.cpp as the thread/article mentioned.
checked also the rathena wiki but it seems its already outdated?
hoping anyone can help me on this.