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Zagreuz

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Everything posted by Zagreuz

  1. probably more likely to be this : haha welcome to rAthena !
  2. *stalks* (~*O*)~

  3. try to follow these guide on : http://rathena.org/wiki/index.php?title=DynDNS_Guide hope you know how to port forword your router with designated port used on rAthena's
  4. Zagreuz

    Lub -> Lua

    Esto es lo que yo esperaba. Gracias.
  5. Im willingly to help pioneer in thus section said by OnNplay =)
  6. at the map server console, it was showing [Warning]: itemdb_search: Item ID 0 does not exists in the item_db. Using dummy data. ignore that error ? or troublesome ?
  7. regarding on the cash or zeny point in the case, what if i dont want any cash or zeny involved in the quest making, how can i remove the cash/zeny involvement
  8. but the script that you're giving is kinda like an donation npc, that's need somekind of POD before buying upon it :<
  9. * breaks my glasses while lurking! :< *

  10. hmm, kinda confusing, the idea is a simple multi gear quest npc, that had an attached cash shop , did the script that Hatake give has the fuction of multiple quest ?
  11. Multi Quest NPC with attached Cash Shop as Preview , as per start's here's some screen shot about the preview : with the picture above, upon using the npc, player will have 2 choices, as in to directly make the quest gears, [ Make! ] or to see the gears first using [Preview!] as upon clicking [Preview!] i will call a cash shop that will list all the quest gears but cannot be buyed directly because we have set the cash point relatively so that player wont be able to buy just to preview the item, upon clicking the [Make!] the player can view all the list of gear before start to pick and learn the quest item that need to be collected. <- as usuall questing procedure. or maybeeee . . . someone already had an npc like this, care to share ? it's kinda like Dynamic Quest npc with cash shop as preview
  12. Arcenciel , yeah able to get what i need , thanks you can make this [solved] :3
  13. 336 can i enter also ! xD
  14. it's okay, because i just want to confirm some of the fuction result when changing them by the way, thanks alot to Faluk,Gepard and Emistry for helping out !
  15. lol, i know what is that, it was just a note to tell what is the below script are for, what i meant was under those message ,, when i change the Funtions to "1" will it use these also ? : // New Refining Functions ======================== 809 if(getequiprefinerycnt(.@part) < .@safe) { 810 mes "[" + getarg(0) + "]"; 811 mes "I can refine this to the safe limit or a desired number of times... it's your choice..."; 812 next; 813 set .@menu2,select("To the safe limit please.","I'll decide how many times.","I've changed my mind..."); 814 } else set .@menu2,2; 815 switch(.@menu2){ 816 case 1: 817 set .@refinecnt,.@safe - getequiprefinerycnt(.@part); 818 break; 819 case 2: 820 next; 821 mes "[" + getarg(0) + "]"; 822 mes "So how many times would you like me to refine your item?"; 823 next; 824 input .@refinecnt; 825 set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part); 826 if (.@refinecnt < 1 || .@refinecheck > 10) { 827 mes "[" + getarg(0) + "]"; 828 mes "I can't refine this item that many times."; 829 close; 830 } 831 if(.@refinecheck > .@safe) { 832 set .@refinecheck,.@refinecheck - .@safe; 833 mes "[" + getarg(0) + "]"; 834 mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; 835 next; 836 if(select("Yes...","No...") == 2){ 837 mes "[" + getarg(0) + "]"; 838 mes "You said so..Hmm so be it..."; 839 close; 840 } 841 } 842 break; 843 case 3: 844 next; 845 mes "[" + getarg(0) + "]"; 846 mes "You said so..Hmm so be it..."; 847 close; 848 } 849 set .@fullprice,.@price * .@refinecnt; 850 mes "[" + getarg(0) + "]"; 851 mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; 852 next; 853 if(select("Yes","No...") == 2){ 854 mes "[" + getarg(0) + "]"; 855 mes "You said so..Hmm so be it..."; 856 close; 857 } 858 if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) { 859 mes "[" + getarg(0) + "]"; 860 mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes."; 861 close; 862 } 863 set Zeny,Zeny - .@fullprice; 864 delitem .@material,.@refinecnt; 865 while(.@refinecnt){ 866 if (getequipisequiped(.@part) == 0) { 867 mes "[" + getarg(0) + "]"; 868 mes "Look here... you don't have any Items on..."; 869 close; 870 } 871 if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) { 872 mes "[" + getarg(0) + "]"; 873 mes "Clan... No, but Did you imagine I could be so stupid !?!"; 874 mes "You have changed it..."; 875 mes "Go out before I stun you with my Hammer!!!"; 876 close; 877 } 878 mes "Clang, clang!!!"; 879 if(.@menu2 == 2 && getequippercentrefinery(.@part) <= rand(100)) { 880 failedrefitem .@part; 881 emotion 23; 882 mes "[" + getarg(0) + "]"; 883 mes "WAHHHH!!! I'm so sorry... I warned you this could happen..."; 884 set .@refinecnt,.@refinecnt - 1; 885 if(.@refinecnt == 0) close; 886 mes "Here's the unused Zeny and Material back..."; 887 getitem .@material,.@refinecnt; 888 set .@fullprice,.@refinecnt * .@price; 889 set Zeny,Zeny + .@fullprice; 890 close; 891 } 892 successrefitem .@part; 893 emotion 21; 894 set .@refinecnt,.@refinecnt - 1; 895 next; 896 } 897 mes "[" + getarg(0) + "]"; 898 mes "All finished... Come again soon."; 899 close; 900 }
  16. so it will use this also right ? // New Refining Functions ========================
  17. regarding on Faluk answers ,are that the changes must i do on the stock refiner that Gepard has said ? okay that's done it, will it can be an action where i can put the amount of refinement with this minor changes on the stock refiner ?
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