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Zagreuz

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Everything posted by Zagreuz

  1. as the title goes, im searcing for a normal refiner but, you can choose until what amount of refinement you want to direct refine. And when refining for example, im choosing to direct refine until +7 , so i will hit the "enter" key at 7 times with the chances to be broken or not still within the refine_db.txt area p/s: point me out link if there such a script like above
  2. okay the time calculation is perfect, what about the item description, that will show the date and time ? im using 2010-07-30aRagexeRE client, are rental item description that showing date and time have problem with this client, as i read some info from the old board, i seems have problem showing the expiration date on this client. so which client should i take
  3. i have changed the script to 2880 , reloaded the itemdb, when opening the box, it shows 48minutes intead of 2 days ( as in minutes )
  4. im making a rental item which setted with a box, when opening the box, the rental item will pop out with the rented timers , as per seen the images below, im adding a rental item with 12 hours expiracy. this pop out at chat when opening the box, well , isnt it 2 days ? xD [sOLVED] but at the item description, it shows these instead are im implementing these wrongly ? or im missing steps to declare the time/dates there ? Which client did i have to use to be able to see the Expiration dates ?
  5. ouh, okay then, thanks for helping guys, and also KeiKun thanks for your time =)
  6. well, if im using lub, i can't edit the lub files right ? need to decompile that stuff, so using the lua files is the way to edit without decompiling lubs~ so my point up there is , do i need to "svn up" the lua files to the last revision ? "130" or do i need to use somewhere around 129 or 127 revision ? annnnnnnd ~ lua must always be latest, means i can use latest lua's but still can use the 2010 hex clients ?
  7. the latest one of lua can be use with 2010-07-30aRagexeRE without error's right Judas ?
  8. gosh, it's outdated, even still, average people doesn't know how to decompile a "lubs" file to lua >_<" btw, thanks KeiKun
  9. thank you very much KeiKun & Judas, i thought it was server sided, as i want to reduces the lag from the server side, but seems its client sided, well, i think the communication between server and client can be reduced if client doesn't ask too much log to be place out LOL and , did the "Lua Files" stopped at rev 130 only ? . compatible with 2010-07-30aRagexeRE right ? if i change to use all lua beside lub's
  10. oh, i see , lua files aye, okay, which one is it ? currently im using Lub , so i need to use Lua after this and diff a new client, but for lua files, which is compatible enouf for 2010-07-30aRagexeRE hex ? as for lub i know which. Or just takes from the svn to the latest versio or i need to take from a diffrent version ?
  11. hello guys, me again see the picture below ~ how am i suppose to "turn off" those messages every time i do damage >_< kinda triple search all the conf in the battle still doesn't found any related settings help would much appriciated
  12. lurking on some forgotten posts D:

  13. say . . . its the BaseClass problem ey ! , i try Slim info first ! , thanks Slim and JayPeeMateo p/s : it works , thanks Guys ! , really been helping, topic close i guess ?
  14. this is the whole line of the script { bonus bAllStats,10; if(BaseClass == Job_Sniper) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSkillAtk,"SN_SHARPSHOOTING",300; } else if(BaseClass==Job_Bard || BaseClass == Job_Clown) { bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSkillAtk,"CG_ARROWVULCAN",300; } },{},{} still having a missing curly brace ?
  15. well, i already make the item exclusive to sniper's and clowns, so is my problem at the "else if" change to "else" only ?
  16. just want to confirm if this is the right syntax for the item script. bonus bAllStats,10; if(BaseClass == Job_Sniper) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSkillAtk,"SN_SHARPSHOOTING",300; } else if(BaseClass==Job_Bard || BaseClass == Job_Clown) { bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSkillAtk,"CG_ARROWVULCAN",300; its a helm that was use for sniper and clown , i want to make it increase the skill damage, by using if & else
  17. this is the original one ~ //-- MO_EXTREMITYFIST 271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000 the last value is for Duration2 i think ~ as the Structure was ~ SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2 or this is the delay 3000:2500:2000:1500:1000 for lvl1:lvl2:lvl3:lvl4:lvl5 like that ? depend on KeiKun post on eAthena ~ http://www.eathena.ws/board/index.php?s=&showtopic=273881&view=findpost&p=1501961 can we follow the above link
  18. yeah, i already do that, kinda feel the diffrence, but still kinda have some delay, or maybe i can't do it properly LOL , are they any other place to edit beside that , or that's the only one ?
  19. hello, kinda small question mumbling on my mind, is only commenting out + compiling these line if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); in the > case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick); // clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); will trigger the Asura Strike delay to be gone ? or i need to edit something related on the db/????_db.txt
  20. can you instance the maps , i mean all the 5 maps are mora , then when changing , how can i make each level have thier mob difficulties , as in lvl 1 till level 3 still can solo , starting from level 4 and 5 , they have to party to kill the mob , so will the script be changed wholely ? . as in for mob they have thier own settings .
  21. okay , thanks alot -topic close as problem solved
  22. yeah, should be moved, iv been decieved by the error output so it is not the client problem then, so the additonal line of the codes , is it killing the mob at morocc or what and this is the output given on the map server when emperium is killed [Error]: status_calc_mob: No castle set at map prontera [Error]: status_calc_mob: No castle set at map prontera [Error]: status_calc_mob: No castle set at map prontera is it normal
  23. well, actually it was only one, but when the emp keep spinning, that became of IT ! , or may i put the code here ? xD - script EMPSPAWN -1,{ OnInit: monster "prontera",156,149,"Emperium Test Breaker",1288,1,strnpcinfo(0)+"::OnInit"; monster "prontera",156,143,"Emperium Test Breaker",1288,1,strnpcinfo(0)+"::OnInit"; monster "prontera",156,137,"Emperium Test Breaker",1288,1,strnpcinfo(0)+"::OnInit"; end; } it was 3 seperated emperium for test break, i "think"
  24. lurking somewhere again D:

  25. hello, remember me ? . i hope so :D , if you have some time, i have added you at MSN, we can talk better there :D

    1. Emistry

      Emistry

      Ah..Alright..but ..just i seldom online in MSN...

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