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Everything posted by Zagreuz
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as the title goes, im searcing for a normal refiner but, you can choose until what amount of refinement you want to direct refine. And when refining for example, im choosing to direct refine until +7 , so i will hit the "enter" key at 7 times with the chances to be broken or not still within the refine_db.txt area p/s: point me out link if there such a script like above
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okay the time calculation is perfect, what about the item description, that will show the date and time ? im using 2010-07-30aRagexeRE client, are rental item description that showing date and time have problem with this client, as i read some info from the old board, i seems have problem showing the expiration date on this client. so which client should i take
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i have changed the script to 2880 , reloaded the itemdb, when opening the box, it shows 48minutes intead of 2 days ( as in minutes )
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im making a rental item which setted with a box, when opening the box, the rental item will pop out with the rented timers , as per seen the images below, im adding a rental item with 12 hours expiracy. this pop out at chat when opening the box, well , isnt it 2 days ? xD [sOLVED] but at the item description, it shows these instead are im implementing these wrongly ? or im missing steps to declare the time/dates there ? Which client did i have to use to be able to see the Expiration dates ?
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ouh, okay then, thanks for helping guys, and also KeiKun thanks for your time =)
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well, if im using lub, i can't edit the lub files right ? need to decompile that stuff, so using the lua files is the way to edit without decompiling lubs~ so my point up there is , do i need to "svn up" the lua files to the last revision ? "130" or do i need to use somewhere around 129 or 127 revision ? annnnnnnd ~ lua must always be latest, means i can use latest lua's but still can use the 2010 hex clients ?
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the latest one of lua can be use with 2010-07-30aRagexeRE without error's right Judas ?
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gosh, it's outdated, even still, average people doesn't know how to decompile a "lubs" file to lua >_<" btw, thanks KeiKun
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thank you very much KeiKun & Judas, i thought it was server sided, as i want to reduces the lag from the server side, but seems its client sided, well, i think the communication between server and client can be reduced if client doesn't ask too much log to be place out LOL and , did the "Lua Files" stopped at rev 130 only ? . compatible with 2010-07-30aRagexeRE right ? if i change to use all lua beside lub's
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oh, i see , lua files aye, okay, which one is it ? currently im using Lub , so i need to use Lua after this and diff a new client, but for lua files, which is compatible enouf for 2010-07-30aRagexeRE hex ? as for lub i know which. Or just takes from the svn to the latest versio or i need to take from a diffrent version ?
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hello guys, me again see the picture below ~ how am i suppose to "turn off" those messages every time i do damage >_< kinda triple search all the conf in the battle still doesn't found any related settings help would much appriciated
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say . . . its the BaseClass problem ey ! , i try Slim info first ! , thanks Slim and JayPeeMateo p/s : it works , thanks Guys ! , really been helping, topic close i guess ?
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this is the whole line of the script { bonus bAllStats,10; if(BaseClass == Job_Sniper) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSkillAtk,"SN_SHARPSHOOTING",300; } else if(BaseClass==Job_Bard || BaseClass == Job_Clown) { bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSkillAtk,"CG_ARROWVULCAN",300; } },{},{} still having a missing curly brace ?
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well, i already make the item exclusive to sniper's and clowns, so is my problem at the "else if" change to "else" only ?
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just want to confirm if this is the right syntax for the item script. bonus bAllStats,10; if(BaseClass == Job_Sniper) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSkillAtk,"SN_SHARPSHOOTING",300; } else if(BaseClass==Job_Bard || BaseClass == Job_Clown) { bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSkillAtk,"CG_ARROWVULCAN",300; its a helm that was use for sniper and clown , i want to make it increase the skill damage, by using if & else
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this is the original one ~ //-- MO_EXTREMITYFIST 271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000 the last value is for Duration2 i think ~ as the Structure was ~ SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2 or this is the delay 3000:2500:2000:1500:1000 for lvl1:lvl2:lvl3:lvl4:lvl5 like that ? depend on KeiKun post on eAthena ~ http://www.eathena.ws/board/index.php?s=&showtopic=273881&view=findpost&p=1501961 can we follow the above link
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yeah, i already do that, kinda feel the diffrence, but still kinda have some delay, or maybe i can't do it properly LOL , are they any other place to edit beside that , or that's the only one ?
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hello, kinda small question mumbling on my mind, is only commenting out + compiling these line if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); in the > case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick); // clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); will trigger the Asura Strike delay to be gone ? or i need to edit something related on the db/????_db.txt
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can you instance the maps , i mean all the 5 maps are mora , then when changing , how can i make each level have thier mob difficulties , as in lvl 1 till level 3 still can solo , starting from level 4 and 5 , they have to party to kill the mob , so will the script be changed wholely ? . as in for mob they have thier own settings .
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okay , thanks alot -topic close as problem solved
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yeah, should be moved, iv been decieved by the error output so it is not the client problem then, so the additonal line of the codes , is it killing the mob at morocc or what and this is the output given on the map server when emperium is killed [Error]: status_calc_mob: No castle set at map prontera [Error]: status_calc_mob: No castle set at map prontera [Error]: status_calc_mob: No castle set at map prontera is it normal
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well, actually it was only one, but when the emp keep spinning, that became of IT ! , or may i put the code here ? xD - script EMPSPAWN -1,{ OnInit: monster "prontera",156,149,"Emperium Test Breaker",1288,1,strnpcinfo(0)+"::OnInit"; monster "prontera",156,143,"Emperium Test Breaker",1288,1,strnpcinfo(0)+"::OnInit"; monster "prontera",156,137,"Emperium Test Breaker",1288,1,strnpcinfo(0)+"::OnInit"; end; } it was 3 seperated emperium for test break, i "think"