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Everything posted by Yuna
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How to remove weird characters in the 2018 Client Quest Window?
Yuna posted a question in Client-side Support
Anyone know how to get rid of these characters beside the item amount in the quest window? Client I use is 2018-06-21a -
Is the Homunculus auto attack issue fixed in this client?
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Are 2019 clients supported by the rAthena emulator, or what is the most recent 2018 client that is stable/supported?
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It is working well. Thank you @Sanasol!
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Here is the script currently: - script redfog -1,{ OnPCLoadMapEvent: getmapxy(@map$, @xb, @yb, 0 ); if(@map$ == "abbey03") { addtimer 1000, strnpcinfo(3) + "::On1sec"; specialeffect2 592;// effect centered on the invoking character's sprite } end; On1sec: getmapxy(@map$, @xb, @yb, 0 ); if(@map$ != "abbey03") { dispbottom "abbey left refreshing"; atcommand "@refresh"; deltimer strnpcinfo(3) + "::On1sec"; } else { addtimer 5000, strnpcinfo(3) + "::On1sec"; } end; } abbey03 mapflag loadevent So it worked this time, except one issue. The effect doesn't trigger when the character enters abbey03 again, after leaving the map the first time. Edit: No sorry, it didn't work. I will update soon.
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It errors here. parse_callfunc: not enough arguments, expected ',' 62 : { 63 : OnPCLoadMapEvent: * 64 : getmapxy(@map$, @xb, @yb')'; 65 : if(@map$ == "abbey03") { 66 : addtimer 1000, strnpcinfo(3) + "::On1sec"; 67 : specialeffect2 592;// effect centered on the invoking character's sprite 68 : } Shouldn't it be like this?: getmapxy(@map$, @xb, @yb, 0 );
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I tried it, but got the same result I got from my script. Except yours made the character refresh 3 times after exiting the map.
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Hi, I need help with this script: - script redfog -1,{ OnPCLoadMapEvent: set .map$, "abbey03"; getmapxy(@map$, @xb, @yb, 0 ); if (@map$ != .map$) { atcommand "@refresh"; dispbottom "You have left "+.map$+"."; end; } specialeffect2 592;// effect centered on the invoking character's sprite end; } abbey03 mapflag loadevent Currently when leaving/changing the map the message "You have left the map" keeps repeating. I just want the effect to end when the player leaves the map.
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Hey ya'll! I am using this Top Level Ranking script found here: My edited script: - script MaxLvLAn -1,{ end; OnPCBaseLvUpEvent: if($numMaxLevel == 10) disablenpc "MaxLvLAn"; else if (BaseLevel==.MaxLvl) { // Check if the player for some reason, reached to Maximum level again if(Rew > 0) end; // Keep the player name on array setarray $Rank$[$numMaxLevel], strcharinfo(0); announce strcharinfo(0)+", you are the "+.places$[$numMaxLevel]+" person to reach the level "+.MaxLvl+", you will receive a reward",0; //give prize set @Rnd_Item, rand(0,(getarraysize(.Global_Array_Item)-1)); getitem .Global_Array_Item[@Rnd_Item],1; // set this variable, to don't take rewards again set Rew, 1; // Keep the last array index set $numMaxLevel,$numMaxLevel+1; if($numMaxLevel == 9) // Should be 9 now because the array index start in 0 (Thanks to ToastOfDoom) disablenpc "MaxLvLAn"; } end; OnInit: // Set here the maximum level of your server set .MaxLvl, 99; // Array with the item id rewards setarray .Global_Array_Item[0],504,505; //array lookup for place names setarray .places$[0], "First", "Second", "Third", "Fourth", "Fifth", "Sixth", "Seventh", "Eighth", "Ninth", "Tenth"; if(!$numMaxLevel) set $numMaxLevel, 0; } prontera,159,178,6 script MaxLvLRank 718,{ mes "[Santa]"; mes "Hello, would you like to see the Top Level Ranking?"; next; if(select("See the Top Level Ranking:No, Thanks.")==1) { mes "[Santa]"; mes "This rank shows the first 10 people who reached the"; mes "Maximum Level."; next; mes "[Santa]"; query_sql( "SELECT `base_level` FROM `char` WHERE `base_level` = `99`",.@acclvl ); if (.@acclvl <.MaxLvl) { mes "No one reached the maximum level yet"; close; } for(set @i, 0; @i < getarraysize( $Rank$ ); set @i, @i + 1) mes @i+"º"+$Rank$[@i]+"."; } else { mes "Ok, see ya."; } close; } So I got 2 issues. First, the ranks don't show up. map server shows up this SQL error (which I don't know how to fix) [SQL]: DB error - Unknown column '99' in 'where clause' [Debug]: at script.cpp:16683 - SELECT `base_level` FROM `char` WHERE `base_level` = `99` [Debug]: Source (NPC): MaxLvLRank at prontera (159,178) 2nd, I would like each price to be different for each rank. could someone show me how it's done? Thanks!
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*following* Looking for the same stuff...
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Looking for this same thing. I know there is something out there since I have seen a rare few servers have their navigation setup perfectly for their custom maps/npcs. Please share if you have a tool like this! ?
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Im having a weird issue with Navigation. The calculation for navigation is always wrong. for example: im in prontera, I search for Porings in navi, and I choose the map 'prt_fild08' to navigate to, BUT the navigation takes me to some random spot inside Prontera. Has anyone had this issue and how can I fix this? im using a 2017 client btw.
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thanks, worked.
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I already disable the starter items (knife and shield) on char.conf // Starting items for new characters // Max number of items is MAX_STARTITEM in char.c (default 32) // Format: <id>,<amount>,<position>{:<id>,<amount>,<position>...} // To auto-equip an item, include the position where it will be equipped; otherwise, use zero. // NOTE: For Doram, this requires client 20151001 or newer. //start_items: 1201,1,2:2301,1,16 //start_items_doram: 1681,1,2:2301,1,16 but the character still gets these equipment. How do I disable it?
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where can I find the duration for rental items in sql?
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2017 Client Hidden Buttons Error and Menu Organization
Yuna posted a question in Client-side Support
1. Im using the client 2017-06-14bRagexeRE and I have these following patches applied, hiding BG, Booking and Map. the problem is when I go in-game I get the following errors: --------------------------- Error --------------------------- Resource File Loading fail À¯ÀúÀÎÅÍÆäÀ̽º\menu_icon\bt_.bmp texture\À¯ÀúÀÎÅÍÆäÀ̽º\menu_icon\bt_.bmp À¯ÀúÀÎÅÍÆäÀ̽º\menu_icon\bt__press.bmp texture\À¯ÀúÀÎÅÍÆäÀ̽º\menu_icon\bt__press.bmp if you put the bmps the client is asking for, the errors won't come, however I'm able to click the icons I hid with Nemo. So if anyone has a solution to this issue please let me know. 2. As you can see, after hiding the buttons there are empty spaces on the menu. I know this requires hexing, but I don't know how it's done. So I'm hoping that some one here could help me with that. 3. Is there any way to get the mouse freedom working? -
Help! How can i re-organize my menu buttons!
Yuna replied to immortalis's question in Client-side Support
Looking for the same thing. Can anyone guide us with the hex code? -
Thank you! I will check it out
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So, I'm looking for a guide on how to make a RO server for mobile. If you have any guides/links please post here. Thank you!
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How would I go about editing the src code to include the trans classes in to LOOK_BODY2, so the trans classes can change to the alternative 3rd outfits as well? Edit: Nevermind, figured it all out! Thanks alot for the support.