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Yuna

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Everything posted by Yuna

  1. Anyone know how to get rid of these characters beside the item amount in the quest window? Client I use is 2018-06-21a
  2. Is the Homunculus auto attack issue fixed in this client?
  3. Are 2019 clients supported by the rAthena emulator, or what is the most recent 2018 client that is stable/supported?
  4. It is working well. Thank you @Sanasol!
  5. Here is the script currently: - script redfog -1,{ OnPCLoadMapEvent: getmapxy(@map$, @xb, @yb, 0 ); if(@map$ == "abbey03") { addtimer 1000, strnpcinfo(3) + "::On1sec"; specialeffect2 592;// effect centered on the invoking character's sprite } end; On1sec: getmapxy(@map$, @xb, @yb, 0 ); if(@map$ != "abbey03") { dispbottom "abbey left refreshing"; atcommand "@refresh"; deltimer strnpcinfo(3) + "::On1sec"; } else { addtimer 5000, strnpcinfo(3) + "::On1sec"; } end; } abbey03 mapflag loadevent So it worked this time, except one issue. The effect doesn't trigger when the character enters abbey03 again, after leaving the map the first time. Edit: No sorry, it didn't work. I will update soon.
  6. It errors here. parse_callfunc: not enough arguments, expected ',' 62 : { 63 : OnPCLoadMapEvent: * 64 : getmapxy(@map$, @xb, @yb')'; 65 : if(@map$ == "abbey03") { 66 : addtimer 1000, strnpcinfo(3) + "::On1sec"; 67 : specialeffect2 592;// effect centered on the invoking character's sprite 68 : } Shouldn't it be like this?: getmapxy(@map$, @xb, @yb, 0 );
  7. I tried it, but got the same result I got from my script. Except yours made the character refresh 3 times after exiting the map.
  8. Hi, I need help with this script: - script redfog -1,{ OnPCLoadMapEvent: set .map$, "abbey03"; getmapxy(@map$, @xb, @yb, 0 ); if (@map$ != .map$) { atcommand "@refresh"; dispbottom "You have left "+.map$+"."; end; } specialeffect2 592;// effect centered on the invoking character's sprite end; } abbey03 mapflag loadevent Currently when leaving/changing the map the message "You have left the map" keeps repeating. I just want the effect to end when the player leaves the map.
  9. Hey ya'll! I am using this Top Level Ranking script found here: My edited script: - script MaxLvLAn -1,{ end; OnPCBaseLvUpEvent: if($numMaxLevel == 10) disablenpc "MaxLvLAn"; else if (BaseLevel==.MaxLvl) { // Check if the player for some reason, reached to Maximum level again if(Rew > 0) end; // Keep the player name on array setarray $Rank$[$numMaxLevel], strcharinfo(0); announce strcharinfo(0)+", you are the "+.places$[$numMaxLevel]+" person to reach the level "+.MaxLvl+", you will receive a reward",0; //give prize set @Rnd_Item, rand(0,(getarraysize(.Global_Array_Item)-1)); getitem .Global_Array_Item[@Rnd_Item],1; // set this variable, to don't take rewards again set Rew, 1; // Keep the last array index set $numMaxLevel,$numMaxLevel+1; if($numMaxLevel == 9) // Should be 9 now because the array index start in 0 (Thanks to ToastOfDoom) disablenpc "MaxLvLAn"; } end; OnInit: // Set here the maximum level of your server set .MaxLvl, 99; // Array with the item id rewards setarray .Global_Array_Item[0],504,505; //array lookup for place names setarray .places$[0], "First", "Second", "Third", "Fourth", "Fifth", "Sixth", "Seventh", "Eighth", "Ninth", "Tenth"; if(!$numMaxLevel) set $numMaxLevel, 0; } prontera,159,178,6 script MaxLvLRank 718,{ mes "[Santa]"; mes "Hello, would you like to see the Top Level Ranking?"; next; if(select("See the Top Level Ranking:No, Thanks.")==1) { mes "[Santa]"; mes "This rank shows the first 10 people who reached the"; mes "Maximum Level."; next; mes "[Santa]"; query_sql( "SELECT `base_level` FROM `char` WHERE `base_level` = `99`",.@acclvl ); if (.@acclvl <.MaxLvl) { mes "No one reached the maximum level yet"; close; } for(set @i, 0; @i < getarraysize( $Rank$ ); set @i, @i + 1) mes @i+"º"+$Rank$[@i]+"."; } else { mes "Ok, see ya."; } close; } So I got 2 issues. First, the ranks don't show up. map server shows up this SQL error (which I don't know how to fix) [SQL]: DB error - Unknown column '99' in 'where clause' [Debug]: at script.cpp:16683 - SELECT `base_level` FROM `char` WHERE `base_level` = `99` [Debug]: Source (NPC): MaxLvLRank at prontera (159,178) 2nd, I would like each price to be different for each rank. could someone show me how it's done? Thanks!
  10. *following* Looking for the same stuff...
  11. Looking for this same thing. I know there is something out there since I have seen a rare few servers have their navigation setup perfectly for their custom maps/npcs. Please share if you have a tool like this! ?
  12. Im having a weird issue with Navigation. The calculation for navigation is always wrong. for example: im in prontera, I search for Porings in navi, and I choose the map 'prt_fild08' to navigate to, BUT the navigation takes me to some random spot inside Prontera. Has anyone had this issue and how can I fix this? im using a 2017 client btw.
  13. I already disable the starter items (knife and shield) on char.conf // Starting items for new characters // Max number of items is MAX_STARTITEM in char.c (default 32) // Format: <id>,<amount>,<position>{:<id>,<amount>,<position>...} // To auto-equip an item, include the position where it will be equipped; otherwise, use zero. // NOTE: For Doram, this requires client 20151001 or newer. //start_items: 1201,1,2:2301,1,16 //start_items_doram: 1681,1,2:2301,1,16 but the character still gets these equipment. How do I disable it?
  14. where can I find the duration for rental items in sql?
  15. 1. Im using the client 2017-06-14bRagexeRE and I have these following patches applied, hiding BG, Booking and Map. the problem is when I go in-game I get the following errors: --------------------------- Error --------------------------- Resource File Loading fail À¯ÀúÀÎÅÍÆäÀ̽º\menu_icon\bt_.bmp texture\À¯ÀúÀÎÅÍÆäÀ̽º\menu_icon\bt_.bmp À¯ÀúÀÎÅÍÆäÀ̽º\menu_icon\bt__press.bmp texture\À¯ÀúÀÎÅÍÆäÀ̽º\menu_icon\bt__press.bmp if you put the bmps the client is asking for, the errors won't come, however I'm able to click the icons I hid with Nemo. So if anyone has a solution to this issue please let me know. 2. As you can see, after hiding the buttons there are empty spaces on the menu. I know this requires hexing, but I don't know how it's done. So I'm hoping that some one here could help me with that. 3. Is there any way to get the mouse freedom working?
  16. Looking for the same thing. Can anyone guide us with the hex code?
  17. Yuna

    delete

    delete plz
  18. So, I'm looking for a guide on how to make a RO server for mobile. If you have any guides/links please post here. Thank you!
  19. How would I go about editing the src code to include the trans classes in to LOOK_BODY2, so the trans classes can change to the alternative 3rd outfits as well? Edit: Nevermind, figured it all out! Thanks alot for the support.
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