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Yuna

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Everything posted by Yuna

  1. I tried the Super Stylist (Dress Room Required) script, but this script only allows 3rd classes to change looks. Dress changer ~ Change your appearance between classes <-- This script seems to be the closest to what I'm looking for. I will try it out. Thanks.
  2. I'm looking for a way to allow Trans classes to be able to change body styles, so that Trans classes can switch between 1st, 2nd and 3rd job outfits. Anyone know how I can achieve this? And I'm not planning on using the dressing room for this.
  3. I'm looking for some help regarding making looted items from pets to go directly in to the character's inventory. So basically editing the petloot command to work like autoloot. Any help regarding this would be appreciated!
  4. It works if you are wearing the armor, but if the armor is in the inventory it will keep letting you enchant over and over.. So how do I make a check for the inventory as well?
  5. This is the enchanting script I'm using. The script did't have a check to see if the item has an enchantment, so I wrote this part: But it does't work, the npc can re-enchant the armor over and over. Any help would be appreciated.
  6. I just really need an answer to this please, anyone?
  7. Does petskillbonus/petskillattack/petrecovery effects for pets work without having pet attack on in conf? Because, I have pet attack off (which is official) but these effects aren't working. I also tried making the pet loyal and equipping the pet accessory, and still didn't work. The pets I tried out were Smokie and Sohee.
  8. I see. Thank you for clearing that Akkarin!
  9. I have never used the VIP system before and I have a question regarding the storage space given by it. What happens to the storaged items that are saved on the extra slots given by vip after the time expires?
  10. Yes, I use fb myself for advertising. But what are the other methods?
  11. No body really talks about advertising xD So I decided to open a topic about it. Advertising is a crucial part of a server. What kind of advertising do you do, free? paid? where? Share your thoughts and tips
  12. So, I added the following: script_set_constant("Eff_Hallucination",SC_HALLUCINATION,false); Tested it out, but got the following error: [Error]: pc_bonus2: SP_RESEFF: 52 is invalid effect. There seems to be more to edit. I am playin around tryna figure out. Meanwhile, if you have any other suggestions let me know, thanks!
  13. I'm looking for a way to have Immunity for Hallucination since there in no script for this in item_bonus.txt I know that you are able to disable the hallucination effect through client diffing, but this is not what I am looking for. Can this be done through a script perhaps?
  14. Where can I find the latest Lua files? Fixed~ Updated lua files.
  15. Yuna

    @me issue

    Yes.. Still need a solution to this if anyone is willing to help~ Thank you!
  16. Yuna

    @me issue

    It errored.. Tried the following, didn't work: sprintf(atcmd_output, ("* %s *"), tempmes); sprintf(atcmd_output, "* %s *", tempmes);
  17. The client is set to show errors, however there is no error shown with these ones..
  18. Yuna

    @me issue

    I noticed that when using @me, the message you type can be seen by others, but can't be seen for yourself. Is there a way to make @me to be seen by everyone including yourself?
  19. Still looking for a solution to this Anyone able to help?
  20. There are no errors, it just crashes the client :/
  21. When viewing some of the quests that are on the quest window crashes the client. For example the mora quests, when trying to view the quest info it keeps crashing the client. I'm guessing I am missing some sort of lua file, but I'm not sure which. Any help?
  22. Did you try Emistry's solution? It already looks like it will suit your needs. I did (it errored) also, my menu is different, it's using menu instead of select. How would I do what emistry suggested with a menu like what I post is what I'm asking.
  23. the menu I have is: menu "Option 1",opt1, "Option 2",opt2, "Option 3",opt3; with an apple it should be menu "Option 4",opt4, "Option 5",opt5, "Option 6",opt6;
  24. Im trying to make this npc give out 2 different menu options depending on if you carry a certain item. for example: by default the menu is offering (option 1:option 2:option 3) but if you have an apple for example in your inventory the menus options would change to (option 4:option 5:option 6) Not sure how to do it, the ways i tried out didn't work, hoping somebody is able to help Thank you!
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