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Everything posted by Yuna
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I have an issue with pet loot, the pets that have petloot aren't looting. the client I'm using is 2018-06-21. Has any one had this issue, or know how to fix this?
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Hi guys, I want the item results you get through @mi to have itemlinks on 'em, just like how it shows on the image below. I'm not good with src editing so that is why I'm here asking for your help. Please show me how it's done, thank you!
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The official airship script is missing an npc as shown in the image. Is there a fix for this? Tried searching but couldn't find anything related to it.
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I don't see the skill delay animation on my skill icons after using a skill. Any one know how to fix this? Client I'm using is a 2018 one.
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Is it possible to create a weapon type like below for a custom weapon? I've been searching for any topics related to this, but couldn't find any. The weapon type I want to make is specifically for the Taekwon class.
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Is it possible to give a certain quest to ALL the characters in an account through a script? For example, when character A received the quest, Character B, C & D (which are in the same account) also receive the quest.
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Thanks for the response! I tried it out, but it didn't give any EXP at all.. And no errors. Thank you very much @Litro Endemic ! I used the 1st one, and it worked
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I'm trying to make a usable item that gives you a set % of exp. For example, if the % is set to 5%, when the item is used it will give you 5% EXP regardless of your level. Can this be done? and please show an example. Thank you!
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Thank you very much!
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I have an item that give Zeny when you double click, but it doesn't display the amount of zeny you receive. Anyone know how I can make it display the amount of zeny you get with dispbottom? set Zeny,Zeny+rand(5000,50000);
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Just got this error as well. Anyone know the cause to it?
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Hexing to reposition the item icon in Quest Window
Yuna replied to Yuna's question in Client-side Support
@Functor Hope you could help Genius!! Thank you so much!! -
I'm wondering if it's possible to re-position the reward item section to where the arrow is pointing at through hexing the client? Currently the item name overlaps with the npc sprite and it is annoying to read the item name. resulting with something like this:
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Disable NPC chat from displaying in the chat window
Yuna replied to Yuna's question in Client-side Support
Thank you! -
Disable NPC chat from displaying in the chat window
Yuna replied to Yuna's question in Client-side Support
This is not a scripting issue though. What I'm asking for is a custom modification to the client. -
I'd like to disable npc chat from being displayed in the chat window, I know that this is possible through hexing the client. I'm wondering if anyone with hexing knowledge could help me to achieve this. Thank you!
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How to remove weird characters in the 2018 Client Quest Window?
Yuna replied to Yuna's question in Client-side Support
Thank you very much! -
How to remove weird characters in the 2018 Client Quest Window?
Yuna posted a question in Client-side Support
Anyone know how to get rid of these characters beside the item amount in the quest window? Client I use is 2018-06-21a -
Is the Homunculus auto attack issue fixed in this client?
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Are 2019 clients supported by the rAthena emulator, or what is the most recent 2018 client that is stable/supported?
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It is working well. Thank you @Sanasol!
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Here is the script currently: - script redfog -1,{ OnPCLoadMapEvent: getmapxy(@map$, @xb, @yb, 0 ); if(@map$ == "abbey03") { addtimer 1000, strnpcinfo(3) + "::On1sec"; specialeffect2 592;// effect centered on the invoking character's sprite } end; On1sec: getmapxy(@map$, @xb, @yb, 0 ); if(@map$ != "abbey03") { dispbottom "abbey left refreshing"; atcommand "@refresh"; deltimer strnpcinfo(3) + "::On1sec"; } else { addtimer 5000, strnpcinfo(3) + "::On1sec"; } end; } abbey03 mapflag loadevent So it worked this time, except one issue. The effect doesn't trigger when the character enters abbey03 again, after leaving the map the first time. Edit: No sorry, it didn't work. I will update soon.
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It errors here. parse_callfunc: not enough arguments, expected ',' 62 : { 63 : OnPCLoadMapEvent: * 64 : getmapxy(@map$, @xb, @yb')'; 65 : if(@map$ == "abbey03") { 66 : addtimer 1000, strnpcinfo(3) + "::On1sec"; 67 : specialeffect2 592;// effect centered on the invoking character's sprite 68 : } Shouldn't it be like this?: getmapxy(@map$, @xb, @yb, 0 );
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I tried it, but got the same result I got from my script. Except yours made the character refresh 3 times after exiting the map.
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Hi, I need help with this script: - script redfog -1,{ OnPCLoadMapEvent: set .map$, "abbey03"; getmapxy(@map$, @xb, @yb, 0 ); if (@map$ != .map$) { atcommand "@refresh"; dispbottom "You have left "+.map$+"."; end; } specialeffect2 592;// effect centered on the invoking character's sprite end; } abbey03 mapflag loadevent Currently when leaving/changing the map the message "You have left the map" keeps repeating. I just want the effect to end when the player leaves the map.