How do you make the time delay in the following script effect all players, instead of individually?
prontera,97,101,4 script DooDoo#D2 459,{
set .delaytime,60;
mes "[DooDoo]";
mes ".......";
next;
menu "broadcast",L_bcast;
L_bcast:
if(bc_delay > gettimetick(2)){
mes "[DooDoo]";
mes "you gotta wait!";
close;
}
announce "bla bla bla bla bla bla",bc_all,0x00B4FF;
set bc_delay,gettimetick(2)+.delaytime;
close;
}